[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [53393] trunk/blender/source/gameengine/ Rasterizer/RAS_2DFilterManager.cpp: BGE: An off-by-one error when setting up the viewport for 2D filters caused a blurring effect when using 2D filters .
Mitchell Stokes
mogurijin at gmail.com
Sat Dec 29 09:36:48 CET 2012
Revision: 53393
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=53393
Author: moguri
Date: 2012-12-29 08:36:41 +0000 (Sat, 29 Dec 2012)
Log Message:
-----------
BGE: An off-by-one error when setting up the viewport for 2D filters caused a blurring effect when using 2D filters. This is now fixed.
Modified Paths:
--------------
trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
Modified: trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
===================================================================
--- trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp 2012-12-29 04:03:25 UTC (rev 53392)
+++ trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp 2012-12-29 08:36:41 UTC (rev 53393)
@@ -428,7 +428,7 @@
// reverting to texunit 0, without this we get bug [#28462]
glActiveTextureARB(GL_TEXTURE0);
- canvas->SetViewPort(0, 0, rect_width, rect_height);
+ canvas->SetViewPort(0, 0, rect_width-1, rect_height-1);
glDisable(GL_DEPTH_TEST);
// in case the previous material was wire
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