[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [53325] trunk/blender/source/gameengine/ Physics/Bullet/CcdPhysicsController.cpp: BGE: Don' t set the character controller's gravity when creating the controller.

Mitchell Stokes mogurijin at gmail.com
Wed Dec 26 02:50:03 CET 2012


Revision: 53325
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=53325
Author:   moguri
Date:     2012-12-26 01:50:01 +0000 (Wed, 26 Dec 2012)
Log Message:
-----------
BGE: Don't set the character controller's gravity when creating the controller. The default from Bullet works much better than what we were using.

Modified Paths:
--------------
    trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp

Modified: trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
===================================================================
--- trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp	2012-12-26 01:25:53 UTC (rev 53324)
+++ trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp	2012-12-26 01:50:01 UTC (rev 53325)
@@ -486,9 +486,6 @@
 
 	m_characterController = new BlenderBulletCharacterController(m_bulletMotionState,(btPairCachingGhostObject*)m_object,(btConvexShape*)m_collisionShape,m_cci.m_stepHeight);
 
-	PHY__Vector3 gravity;
-	m_cci.m_physicsEnv->getGravity(gravity);
-	m_characterController->setGravity(-gravity.m_vec[2]); // need positive gravity
 	m_characterController->setJumpSpeed(m_cci.m_jumpSpeed);
 	m_characterController->setFallSpeed(m_cci.m_fallSpeed);
 




More information about the Bf-blender-cvs mailing list