[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [53315] trunk/blender: Usual minor UI messages tweaks...
Bastien Montagne
montagne29 at wanadoo.fr
Mon Dec 24 18:40:49 CET 2012
Revision: 53315
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=53315
Author: mont29
Date: 2012-12-24 17:40:47 +0000 (Mon, 24 Dec 2012)
Log Message:
-----------
Usual minor UI messages tweaks...
Modified Paths:
--------------
trunk/blender/release/scripts/modules/bl_i18n_utils/spell_check_utils.py
trunk/blender/source/blender/makesrna/intern/rna_scene.c
Modified: trunk/blender/release/scripts/modules/bl_i18n_utils/spell_check_utils.py
===================================================================
--- trunk/blender/release/scripts/modules/bl_i18n_utils/spell_check_utils.py 2012-12-24 17:32:38 UTC (rev 53314)
+++ trunk/blender/release/scripts/modules/bl_i18n_utils/spell_check_utils.py 2012-12-24 17:40:47 UTC (rev 53315)
@@ -188,6 +188,7 @@
"occluder",
"passepartout",
"perspectively",
+ "pixelate",
"polygonization",
"selectability",
"slurph",
@@ -195,7 +196,7 @@
"symmetrize",
"trackability",
"transmissivity",
- "rasterized", "rasterization",
+ "rasterized", "rasterization",, "rasterizer"
"renderer", "renderable", "renderability",
# Abbreviations
Modified: trunk/blender/source/blender/makesrna/intern/rna_scene.c
===================================================================
--- trunk/blender/source/blender/makesrna/intern/rna_scene.c 2012-12-24 17:32:38 UTC (rev 53314)
+++ trunk/blender/source/blender/makesrna/intern/rna_scene.c 2012-12-24 17:40:47 UTC (rev 53315)
@@ -116,7 +116,8 @@
EnumPropertyItem proportional_editing_items[] = {
{PROP_EDIT_OFF, "DISABLED", ICON_PROP_OFF, "Disable", "Proportional Editing disabled"},
{PROP_EDIT_ON, "ENABLED", ICON_PROP_ON, "Enable", "Proportional Editing enabled"},
- {PROP_EDIT_CONNECTED, "CONNECTED", ICON_PROP_CON, "Connected", "Proportional Editing using connected geometry only"},
+ {PROP_EDIT_CONNECTED, "CONNECTED", ICON_PROP_CON, "Connected",
+ "Proportional Editing using connected geometry only"},
{0, NULL, 0, NULL, NULL}
};
@@ -1361,7 +1362,8 @@
{
TimeMarker *marker = marker_ptr->data;
if (BLI_remlink_safe(&scene->markers, marker) == FALSE) {
- BKE_reportf(reports, RPT_ERROR, "Timeline marker '%s' not found in scene '%s'", marker->name, scene->id.name + 2);
+ BKE_reportf(reports, RPT_ERROR, "Timeline marker '%s' not found in scene '%s'",
+ marker->name, scene->id.name + 2);
return;
}
@@ -1994,7 +1996,8 @@
if (scene) {
prop = RNA_def_property(srna, "samples", PROP_INT, PROP_UNSIGNED);
- RNA_def_property_ui_text(prop, "Samples", "Override number of render samples for this render layer, 0 will use the scene setting");
+ RNA_def_property_ui_text(prop, "Samples", "Override number of render samples for this render layer, "
+ "0 will use the scene setting");
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
}
@@ -2448,8 +2451,10 @@
{RAS_STORE_AUTO, "AUTO", 0, "Auto Select", "Chooses the best supported mode"},
{RAS_STORE_IMMEDIATE, "IMMEDIATE", 0, "Immediate Mode", "Slowest performance, requires OpenGL (any version)"},
{RAS_STORE_VA, "VERTEX_ARRAY", 0, "Vertex Arrays", "Better performance, requires at least OpenGL 1.1"},
- /* VBOS are currently disabled since they cannot beat vertex array with display lists in performance. */
- /* {RAS_STORE_VBO, "VERTEX_BUFFER_OBJECT", 0, "Vertex Buffer Objects", "Best performance, requires at least OpenGL 1.4"}, */
+#if 0 /* XXX VBOS are currently disabled since they cannot beat vertex array with display lists in performance. */
+ {RAS_STORE_VBO, "VERTEX_BUFFER_OBJECT", 0, "Vertex Buffer Objects",
+ "Best performance, requires at least OpenGL 1.4"},
+#endif
{0, NULL, 0, NULL, NULL}};
srna = RNA_def_struct(brna, "SceneGameData", NULL);
@@ -2484,13 +2489,13 @@
RNA_def_property_enum_sdna(prop, NULL, "exitkey");
RNA_def_property_enum_items(prop, event_type_items);
RNA_def_property_enum_funcs(prop, NULL, "rna_GameSettings_exit_key_set", NULL);
- RNA_def_property_ui_text(prop, "Exit Key", "The key that exits the Game Engine");
+ RNA_def_property_ui_text(prop, "Exit Key", "The key that exits the Game Engine");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop = RNA_def_property(srna, "raster_storage", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "raster_storage");
RNA_def_property_enum_items(prop, storage_items);
- RNA_def_property_ui_text(prop, "Storage", "Sets the storage mode used by the rasterizer");
+ RNA_def_property_ui_text(prop, "Storage", "Set the storage mode used by the rasterizer");
RNA_def_property_update(prop, NC_SCENE, NULL);
/* Do we need it here ? (since we already have it in World */
@@ -2779,7 +2784,8 @@
prop = RNA_def_property(srna, "use_material_caching", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_NO_MATERIAL_CACHING);
RNA_def_property_ui_text(prop, "Use Material Caching",
- "Cache materials in the converter. This is faster, but can cause propblems with older Singletexture and Multitexture games");
+ "Cache materials in the converter (this is faster, but can cause problems with older "
+ "Singletexture and Multitexture games");
/* obstacle simulation */
prop = RNA_def_property(srna, "obstacle_simulation", PROP_ENUM, PROP_NONE);
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