[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [53305] trunk/blender/source/gameengine/ Rasterizer/RAS_2DFilterManager.cpp: BGE: Use canvas->SetViewPort() instead of glViewport() in the 2D filter.
Mitchell Stokes
mogurijin at gmail.com
Mon Dec 24 03:59:17 CET 2012
Revision: 53305
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=53305
Author: moguri
Date: 2012-12-24 02:59:16 +0000 (Mon, 24 Dec 2012)
Log Message:
-----------
BGE: Use canvas->SetViewPort() instead of glViewport() in the 2D filter.
Modified Paths:
--------------
trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
Modified: trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
===================================================================
--- trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp 2012-12-24 00:29:24 UTC (rev 53304)
+++ trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp 2012-12-24 02:59:16 UTC (rev 53305)
@@ -428,9 +428,8 @@
// reverting to texunit 0, without this we get bug [#28462]
glActiveTextureARB(GL_TEXTURE0);
+ canvas->SetViewPort(rect.GetLeft(), rect.GetBottom(), rect_width, rect_height);
- glViewport(rect.GetLeft(), rect.GetBottom(), rect_width, rect_height);
-
glDisable(GL_DEPTH_TEST);
// in case the previous material was wire
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
@@ -466,7 +465,7 @@
}
glEnable(GL_DEPTH_TEST);
- glViewport(viewport[0],viewport[1],viewport[2],viewport[3]);
+ canvas->SetViewPort(viewport[0],viewport[1],viewport[2],viewport[3]);
EndShaderProgram();
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
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