[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [53305] trunk/blender/source/gameengine/ Rasterizer/RAS_2DFilterManager.cpp: BGE: Use canvas->SetViewPort() instead of glViewport() in the 2D filter.

Mitchell Stokes mogurijin at gmail.com
Mon Dec 24 03:59:17 CET 2012


Revision: 53305
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=53305
Author:   moguri
Date:     2012-12-24 02:59:16 +0000 (Mon, 24 Dec 2012)
Log Message:
-----------
BGE: Use canvas->SetViewPort() instead of glViewport() in the 2D filter.

Modified Paths:
--------------
    trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp

Modified: trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
===================================================================
--- trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp	2012-12-24 00:29:24 UTC (rev 53304)
+++ trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp	2012-12-24 02:59:16 UTC (rev 53305)
@@ -428,9 +428,8 @@
 
 	// reverting to texunit 0, without this we get bug [#28462]
 	glActiveTextureARB(GL_TEXTURE0);
+	canvas->SetViewPort(rect.GetLeft(), rect.GetBottom(), rect_width, rect_height);
 
-	glViewport(rect.GetLeft(), rect.GetBottom(), rect_width, rect_height);
-
 	glDisable(GL_DEPTH_TEST);
 	// in case the previous material was wire
 	glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
@@ -466,7 +465,7 @@
 	}
 
 	glEnable(GL_DEPTH_TEST);
-	glViewport(viewport[0],viewport[1],viewport[2],viewport[3]);
+	canvas->SetViewPort(viewport[0],viewport[1],viewport[2],viewport[3]);
 	EndShaderProgram();
 	glPopMatrix();
 	glMatrixMode(GL_MODELVIEW);




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