[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [53286] trunk/blender/source/blender/ editors/mesh/meshtools.c: minor speedup ED_mesh_pick_vert, ED_mesh_pick_face_vert
Campbell Barton
ideasman42 at gmail.com
Sun Dec 23 03:04:43 CET 2012
Revision: 53286
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=53286
Author: campbellbarton
Date: 2012-12-23 02:04:38 +0000 (Sun, 23 Dec 2012)
Log Message:
-----------
minor speedup ED_mesh_pick_vert, ED_mesh_pick_face_vert
avoid matrix multiply, use len_manhattan_v2v2
Modified Paths:
--------------
trunk/blender/source/blender/editors/mesh/meshtools.c
Modified: trunk/blender/source/blender/editors/mesh/meshtools.c
===================================================================
--- trunk/blender/source/blender/editors/mesh/meshtools.c 2012-12-23 01:54:11 UTC (rev 53285)
+++ trunk/blender/source/blender/editors/mesh/meshtools.c 2012-12-23 02:04:38 UTC (rev 53286)
@@ -40,6 +40,8 @@
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_view3d_types.h"
#include "BLI_math.h"
#include "BLI_blenlib.h"
@@ -1216,6 +1218,8 @@
int v_idx_best = -1;
if (dm->getVertCo) {
+ RegionView3D *rv3d = ar->regiondata;
+
/* find the vert closest to 'mval' */
const float mval_f[2] = {(float)mval[0],
(float)mval[1]};
@@ -1223,14 +1227,15 @@
int fidx;
float len_best = FLT_MAX;
+ ED_view3d_init_mats_rv3d(ob, rv3d);
+
fidx = mp->totloop - 1;
do {
float co[3], sco[2], len;
const int v_idx = me->mloop[mp->loopstart + fidx].v;
dm->getVertCo(dm, v_idx, co);
- mul_m4_v3(ob->obmat, co);
- if (ED_view3d_project_float_global(ar, co, sco, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) {
- len = len_squared_v2v2(mval_f, sco);
+ if (ED_view3d_project_float_object(ar, co, sco, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) {
+ len = len_manhattan_v2v2(mval_f, sco);
if (len < len_best) {
len_best = len;
v_idx_best = v_idx;
@@ -1300,18 +1305,21 @@
}
if (dm->getVertCo) {
+ RegionView3D *rv3d = ar->regiondata;
+
/* find the vert closest to 'mval' */
const float mval_f[2] = {(float)mval[0],
(float)mval[1]};
float len_best = FLT_MAX;
+ ED_view3d_init_mats_rv3d(ob, rv3d);
+
v_idx = me->totvert - 1;
do {
float co[3], sco[2], len;
dm->getVertCo(dm, v_idx, co);
- mul_m4_v3(ob->obmat, co);
- if (ED_view3d_project_float_global(ar, co, sco, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) {
- len = len_squared_v2v2(mval_f, sco);
+ if (ED_view3d_project_float_object(ar, co, sco, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) {
+ len = len_manhattan_v2v2(mval_f, sco);
if (len < len_best) {
len_best = len;
v_idx_best = v_idx;
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