[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [53284] trunk/blender/source/blender: style cleanup: wrap long lines (>200)

Campbell Barton ideasman42 at gmail.com
Sun Dec 23 02:18:37 CET 2012


Revision: 53284
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=53284
Author:   campbellbarton
Date:     2012-12-23 01:18:35 +0000 (Sun, 23 Dec 2012)
Log Message:
-----------
style cleanup: wrap long lines (>200)

Modified Paths:
--------------
    trunk/blender/source/blender/avi/intern/avi_mjpeg.c
    trunk/blender/source/blender/blenkernel/BKE_shrinkwrap.h
    trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c
    trunk/blender/source/blender/compositor/intern/COM_ExecutionSystem.h
    trunk/blender/source/blender/compositor/intern/COM_OpenCLDevice.cpp
    trunk/blender/source/blender/editors/armature/editarmature_retarget.c
    trunk/blender/source/blender/editors/armature/meshlaplacian.c
    trunk/blender/source/blender/editors/interface/interface_layout.c
    trunk/blender/source/blender/editors/space_outliner/outliner_draw.c
    trunk/blender/source/blender/editors/space_outliner/outliner_tree.c
    trunk/blender/source/blender/editors/space_view3d/view3d_header.c

Modified: trunk/blender/source/blender/avi/intern/avi_mjpeg.c
===================================================================
--- trunk/blender/source/blender/avi/intern/avi_mjpeg.c	2012-12-23 00:29:58 UTC (rev 53283)
+++ trunk/blender/source/blender/avi/intern/avi_mjpeg.c	2012-12-23 01:18:35 UTC (rev 53284)
@@ -316,7 +316,8 @@
 	}
 }
 
-static void check_and_compress_jpeg(int quality, unsigned char *outbuf, unsigned char *inbuf, int width, int height, int bufsize)
+static void check_and_compress_jpeg(int quality, unsigned char *outbuf, const unsigned char *inbuf,
+                                    int width, int height, int bufsize)
 {
 	/* JPEG's are always multiples of 16, extra is ignored in AVI's */
 	if ((width & 0xF) || (height & 0xF)) {
@@ -379,7 +380,11 @@
 
 	buf = MEM_mallocN(movie->header->Height * movie->header->Width * 3, "avi.avi_converter_to_mjpeg 1");
 	if (!movie->interlace) {
-		check_and_compress_jpeg(movie->streams[stream].sh.Quality / 100, buf, buffer,  movie->header->Width, movie->header->Height, bufsize);
+		check_and_compress_jpeg(movie->streams[stream].sh.Quality / 100,
+		                        buf, buffer,
+		                        movie->header->Width,
+		                        movie->header->Height,
+		                        bufsize);
 	}
 	else {
 		deinterlace(movie->odd_fields, buf, buffer, movie->header->Width, movie->header->Height);
@@ -388,10 +393,18 @@
 		buffer = buf;
 		buf = MEM_mallocN(movie->header->Height * movie->header->Width * 3, "avi.avi_converter_to_mjpeg 2");
 	
-		check_and_compress_jpeg(movie->streams[stream].sh.Quality / 100, buf, buffer,  movie->header->Width, movie->header->Height / 2, bufsize / 2);
+		check_and_compress_jpeg(movie->streams[stream].sh.Quality / 100,
+		                        buf, buffer,
+		                        movie->header->Width,
+		                        movie->header->Height / 2,
+		                        bufsize / 2);
 		*size += numbytes;
 		numbytes = 0;
-		check_and_compress_jpeg(movie->streams[stream].sh.Quality / 100, buf + *size, buffer + (movie->header->Height / 2) * movie->header->Width * 3,  movie->header->Width, movie->header->Height / 2, bufsize / 2);
+		check_and_compress_jpeg(movie->streams[stream].sh.Quality / 100,
+		                        buf + *size, buffer + (movie->header->Height / 2) * movie->header->Width * 3,
+		                        movie->header->Width,
+		                        movie->header->Height / 2,
+		                        bufsize / 2);
 	}
 	*size += numbytes;
 

Modified: trunk/blender/source/blender/blenkernel/BKE_shrinkwrap.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_shrinkwrap.h	2012-12-23 00:29:58 UTC (rev 53283)
+++ trunk/blender/source/blender/blenkernel/BKE_shrinkwrap.h	2012-12-23 01:18:35 UTC (rev 53284)
@@ -121,7 +121,8 @@
 
 } ShrinkwrapCalcData;
 
-void shrinkwrapModifier_deform(struct ShrinkwrapModifierData *smd, struct Object *ob, struct DerivedMesh *dm, float (*vertexCos)[3], int numVerts);
+void shrinkwrapModifier_deform(struct ShrinkwrapModifierData *smd, struct Object *ob, struct DerivedMesh *dm,
+                               float (*vertexCos)[3], int numVerts);
 
 /*
  * This function casts a ray in the given BVHTree.. but it takes into consideration the space_transform, that is:
@@ -130,9 +131,12 @@
  * then the input (vert, dir, BVHTreeRayHit) must be defined in ob1 coordinates space
  * and the BVHTree must be built in ob2 coordinate space.
  *
- * Thus it provides an easy way to cast the same ray across several trees (where each tree was built on its own coords space)
+ * Thus it provides an easy way to cast the same ray across several trees
+ * (where each tree was built on its own coords space)
  */
-int normal_projection_project_vertex(char options, const float *vert, const float *dir, const SpaceTransform *transf, BVHTree *tree, BVHTreeRayHit *hit, BVHTree_RayCastCallback callback, void *userdata);
+int normal_projection_project_vertex(char options, const float vert[3], const float dir[3],
+                                     const SpaceTransform *transf, BVHTree *tree, BVHTreeRayHit *hit,
+                                     BVHTree_RayCastCallback callback, void *userdata);
 
 /*
  * NULL initializers to local data
@@ -142,6 +146,4 @@
 #define NULL_BVHTreeRayHit      {NULL, }
 #define NULL_BVHTreeNearest     {0, }
 
-
-#endif
-
+#endif  /* __BKE_SHRINKWRAP_H__ */

Modified: trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c	2012-12-23 00:29:58 UTC (rev 53283)
+++ trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c	2012-12-23 01:18:35 UTC (rev 53284)
@@ -2839,7 +2839,9 @@
 /*
  *	Get material diffuse color and alpha (including linked textures) in given coordinates
  */
-static void dynamicPaint_doMaterialTex(BrushMaterials *bMats, float color[3], float *alpha, Object *brushOb, const float volume_co[3], const float surface_co[3], int faceIndex, short isQuad, DerivedMesh *orcoDm)
+static void dynamicPaint_doMaterialTex(BrushMaterials *bMats, float color[3], float *alpha, Object *brushOb,
+                                       const float volume_co[3], const float surface_co[3],
+                                       int faceIndex, short isQuad, DerivedMesh *orcoDm)
 {
 	Material *mat = bMats->mat;
 	MFace *mface = orcoDm->getTessFaceArray(orcoDm);

Modified: trunk/blender/source/blender/compositor/intern/COM_ExecutionSystem.h
===================================================================
--- trunk/blender/source/blender/compositor/intern/COM_ExecutionSystem.h	2012-12-23 00:29:58 UTC (rev 53283)
+++ trunk/blender/source/blender/compositor/intern/COM_ExecutionSystem.h	2012-12-23 01:18:35 UTC (rev 53284)
@@ -41,7 +41,8 @@
  * In order to get to an efficient model for execution, several steps are being done. these steps are explained below.
  *
  * @section EM_Step1 Step 1: translating blender node system to the new compsitor system
- * Blenders node structure is based on C structs (DNA). These structs are not efficient in the new architecture. We want to use classes in order to simplify the system.
+ * Blenders node structure is based on C structs (DNA). These structs are not efficient in the new architecture.
+ * We want to use classes in order to simplify the system.
  * during this step the blender node_tree is evaluated and converted to a CPP node system.
  *
  * @see ExecutionSystem
@@ -49,13 +50,17 @@
  * @see Node
  *
  * @section EM_Step2 Step2: translating nodes to operations
- * Ungrouping the GroupNodes. Group nodes are node_tree's in node_tree's. The new system only supports a single level of node_tree. We will 'flatten' the system in a single level.
+ * Ungrouping the GroupNodes. Group nodes are node_tree's in node_tree's.
+ * The new system only supports a single level of node_tree. We will 'flatten' the system in a single level.
  * @see GroupNode
  * @see ExecutionSystemHelper.ungroup
  *
- * Every node has the ability to convert itself to operations. The node itself is responsible to create a correct NodeOperation setup based on its internal settings.
- * Most Node only need to convert it to its NodeOperation. Like a ColorToBWNode doesn't check anything, but replaces itself with a ConvertColorToBWOperation.
- * More complex nodes can use different NodeOperation based on settings; like MixNode. based on the selected Mixtype a different operation will be used.
+ * Every node has the ability to convert itself to operations. The node itself is responsible to create a correct
+ * NodeOperation setup based on its internal settings.
+ * Most Node only need to convert it to its NodeOperation. Like a ColorToBWNode doesn't check anything,
+ * but replaces itself with a ConvertColorToBWOperation.
+ * More complex nodes can use different NodeOperation based on settings; like MixNode.
+ * based on the selected Mixtype a different operation will be used.
  * for more information see the page about creating new Nodes. [@subpage newnode]
  *
  * @see ExecutionSystem.convertToOperations
@@ -63,9 +68,12 @@
  * @see NodeOperation base class for all operations in the system
  *
  * @section EM_Step3 Step3: add additional conversions to the operation system
- *   - Data type conversions: the system has 3 data types COM_DT_VALUE, COM_DT_VECTOR, COM_DT_COLOR. The user can connect a Value socket to a color socket. As values are ordered differently than colors a conversion happens.
+ *   - Data type conversions: the system has 3 data types COM_DT_VALUE, COM_DT_VECTOR, COM_DT_COLOR.
+ *     The user can connect a Value socket to a color socket.
+ *     As values are ordered differently than colors a conversion happens.
  *
- *   - Image size conversions: the system can automatically convert when resolutions do not match. An InputSocket has a resize mode. This can be any of the following settings.
+ *   - Image size conversions: the system can automatically convert when resolutions do not match.
+ *     An InputSocket has a resize mode. This can be any of the following settings.
  *     - [@ref InputSocketResizeMode.COM_SC_CENTER]: The center of both images are aligned
  *     - [@ref InputSocketResizeMode.COM_SC_FIT_WIDTH]: The width of both images are aligned
  *     - [@ref InputSocketResizeMode.COM_SC_FIT_HEIGHT]: the height of both images are aligned
@@ -77,8 +85,10 @@
  * @see Converter.convertResolution Image size conversions
  *
  * @section EM_Step4 Step4: group operations in executions groups
- * ExecutionGroup are groups of operations that are calculated as being one bigger operation. All operations will be part of an ExecutionGroup.
- * Complex nodes will be added to separate groups. Between ExecutionGroup's the data will be stored in MemoryBuffers. ReadBufferOperations and WriteBufferOperations are added where needed.
+ * ExecutionGroup are groups of operations that are calculated as being one bigger operation.
+ * All operations will be part of an ExecutionGroup.
+ * Complex nodes will be added to separate groups. Between ExecutionGroup's the data will be stored in MemoryBuffers.
+ * ReadBufferOperations and WriteBufferOperations are added where needed.
  *
  * <pre>
  *


@@ Diff output truncated at 10240 characters. @@



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