[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [53225] trunk/blender/source/blender/gpu/ intern/gpu_draw.c: DDS compressed textures now make use of the anisotropic filtering setting.

Mitchell Stokes mogurijin at gmail.com
Fri Dec 21 03:49:17 CET 2012


Revision: 53225
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=53225
Author:   moguri
Date:     2012-12-21 02:49:15 +0000 (Fri, 21 Dec 2012)
Log Message:
-----------
DDS compressed textures now make use of the anisotropic filtering setting.

Modified Paths:
--------------
    trunk/blender/source/blender/gpu/intern/gpu_draw.c

Modified: trunk/blender/source/blender/gpu/intern/gpu_draw.c
===================================================================
--- trunk/blender/source/blender/gpu/intern/gpu_draw.c	2012-12-21 02:36:07 UTC (rev 53224)
+++ trunk/blender/source/blender/gpu/intern/gpu_draw.c	2012-12-21 02:49:15 UTC (rev 53225)
@@ -773,6 +773,9 @@
 
 	glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
 
+	if (GLEW_EXT_texture_filter_anisotropic)
+		glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, GPU_get_anisotropic());
+
 	blocksize = (ibuf->dds_data.fourcc == FOURCC_DXT1) ? 8 : 16;
 	for (i=0; i<ibuf->dds_data.nummipmaps && (width||height); ++i) {
 		if (width == 0)




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