[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [53118] trunk/blender/source/blender/ editors/render/render_update.c: fix for include and use break statement ( may as well not loop more then needed).
Campbell Barton
ideasman42 at gmail.com
Tue Dec 18 14:25:24 CET 2012
Revision: 53118
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=53118
Author: campbellbarton
Date: 2012-12-18 13:25:23 +0000 (Tue, 18 Dec 2012)
Log Message:
-----------
fix for include and use break statement (may as well not loop more then needed).
Modified Paths:
--------------
trunk/blender/source/blender/editors/render/render_update.c
Modified: trunk/blender/source/blender/editors/render/render_update.c
===================================================================
--- trunk/blender/source/blender/editors/render/render_update.c 2012-12-18 13:21:32 UTC (rev 53117)
+++ trunk/blender/source/blender/editors/render/render_update.c 2012-12-18 13:25:23 UTC (rev 53118)
@@ -47,7 +47,7 @@
#include "BKE_context.h"
#include "BKE_depsgraph.h"
-#include "BKE_derivedmesh.h"
+#include "BKE_DerivedMesh.h"
#include "BKE_icons.h"
#include "BKE_image.h"
#include "BKE_main.h"
@@ -262,9 +262,12 @@
}
/* find if we have a scene with textured display */
- for (scene = bmain->scene.first; scene; scene = scene->id.next)
- if (scene->customdata_mask & CD_MASK_MTFACE)
+ for (scene = bmain->scene.first; scene; scene = scene->id.next) {
+ if (scene->customdata_mask & CD_MASK_MTFACE) {
texture_draw = TRUE;
+ break;
+ }
+ }
/* find textured objects */
if (texture_draw && !(U.gameflags & USER_DISABLE_VBO)) {
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