[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [53100] trunk/blender/source/blender: style cleanup

Campbell Barton ideasman42 at gmail.com
Tue Dec 18 02:46:16 CET 2012


Revision: 53100
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=53100
Author:   campbellbarton
Date:     2012-12-18 01:46:15 +0000 (Tue, 18 Dec 2012)
Log Message:
-----------
style cleanup

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/intern/object.c
    trunk/blender/source/blender/blenkernel/intern/particle_system.c
    trunk/blender/source/blender/bmesh/CMakeLists.txt
    trunk/blender/source/blender/compositor/operations/COM_OpenCLKernels.cl
    trunk/blender/source/blender/editors/object/object_vgroup.c
    trunk/blender/source/blender/editors/space_buttons/buttons_texture.c
    trunk/blender/source/blender/editors/uvedit/uvedit_smart_stitch.c
    trunk/blender/source/blender/gpu/intern/gpu_material.c

Modified: trunk/blender/source/blender/blenkernel/intern/object.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/object.c	2012-12-18 00:51:25 UTC (rev 53099)
+++ trunk/blender/source/blender/blenkernel/intern/object.c	2012-12-18 01:46:15 UTC (rev 53100)
@@ -1570,7 +1570,7 @@
 	}
 	
 	/* combine these rotations */
-	if(use_drot)
+	if (use_drot)
 		mul_m3_m3m3(mat, dmat, rmat);
 	else
 		copy_m3_m3(mat, rmat);

Modified: trunk/blender/source/blender/blenkernel/intern/particle_system.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/particle_system.c	2012-12-18 00:51:25 UTC (rev 53099)
+++ trunk/blender/source/blender/blenkernel/intern/particle_system.c	2012-12-18 01:46:15 UTC (rev 53100)
@@ -2413,7 +2413,8 @@
 		if (tree) {
 			BLI_bvhtree_range_query(tree, co, interaction_radius, callback, pfr);
 			break;
-		} else {
+		}
+		else {
 			BLI_bvhtree_range_query(psys[i]->bvhtree, co, interaction_radius, callback, pfr);
 		}
 	}
@@ -2815,7 +2816,8 @@
 		sphdata->force_cb = sph_force_cb;
 		sphdata->density_cb = sph_density_accum_cb;
 		sphdata->hfac = 1.0f;
-	} else {
+	}
+	else {
 		/* SPH_SOLVER_CLASSICAL */
 		sphdata->force_cb = sphclassical_force_cb;
 		sphdata->density_cb = sphclassical_density_accum_cb;
@@ -4221,7 +4223,7 @@
 					/* actual fluids calculations */
 					sph_integrate(sim, pa, pa->state.time, &sphdata);
 
-					if(sim->colliders)
+					if (sim->colliders)
 						collision_check(sim, p, pa->state.time, cfra);
 
 					/* SPH particles are not physical particles, just interpolation
@@ -4235,7 +4237,8 @@
 
 				sph_springs_modify(psys, timestep);
 
-			} else {
+			}
+			else {
 				/* SPH_SOLVER_CLASSICAL */
 				/* Apply SPH forces using classical algorithm (due to Gingold
 				 * and Monaghan). Note that, unlike double-density relaxation,
@@ -4258,7 +4261,7 @@
 					/* actual fluids calculations */
 					sph_integrate(sim, pa, pa->state.time, &sphdata);
 
-					if(sim->colliders)
+					if (sim->colliders)
 						collision_check(sim, p, pa->state.time, cfra);
 				
 					/* SPH particles are not physical particles, just interpolation

Modified: trunk/blender/source/blender/bmesh/CMakeLists.txt
===================================================================
--- trunk/blender/source/blender/bmesh/CMakeLists.txt	2012-12-18 00:51:25 UTC (rev 53099)
+++ trunk/blender/source/blender/bmesh/CMakeLists.txt	2012-12-18 01:46:15 UTC (rev 53100)
@@ -113,6 +113,8 @@
 	tools/bmesh_decimate.h
 	tools/bmesh_edgesplit.c
 	tools/bmesh_edgesplit.h
+	tools/bmesh_triangulate.c
+	tools/bmesh_triangulate.h
 
 	bmesh.h
 	bmesh_class.h

Modified: trunk/blender/source/blender/compositor/operations/COM_OpenCLKernels.cl
===================================================================
--- trunk/blender/source/blender/compositor/operations/COM_OpenCLKernels.cl	2012-12-18 00:51:25 UTC (rev 53099)
+++ trunk/blender/source/blender/compositor/operations/COM_OpenCLKernels.cl	2012-12-18 01:46:15 UTC (rev 53100)
@@ -66,7 +66,8 @@
 		}
 		color /= multiplyer;
 		
-	} else {
+	}
+	else {
 		int2 imageCoordinates = realCoordinate - offsetInput;
 		color = read_imagef(inputImage, SAMPLER_NEAREST, imageCoordinates);
 	}

Modified: trunk/blender/source/blender/editors/object/object_vgroup.c
===================================================================
--- trunk/blender/source/blender/editors/object/object_vgroup.c	2012-12-18 00:51:25 UTC (rev 53099)
+++ trunk/blender/source/blender/editors/object/object_vgroup.c	2012-12-18 01:46:15 UTC (rev 53100)
@@ -3320,8 +3320,7 @@
 
 				case WT_REPLACE_ALL_VERTEX_GROUPS:
 					for (dg_src = ob_slc->defbase.first; dg_src; dg_src = dg_src->next) {
-						if (!ed_vgroup_transfer_weight(ob_act, ob_slc, dg_src, scene, method, replace_mode, op))
-						{
+						if (!ed_vgroup_transfer_weight(ob_act, ob_slc, dg_src, scene, method, replace_mode, op)) {
 							fail++;
 						}
 					}

Modified: trunk/blender/source/blender/editors/space_buttons/buttons_texture.c
===================================================================
--- trunk/blender/source/blender/editors/space_buttons/buttons_texture.c	2012-12-18 00:51:25 UTC (rev 53099)
+++ trunk/blender/source/blender/editors/space_buttons/buttons_texture.c	2012-12-18 01:46:15 UTC (rev 53100)
@@ -363,7 +363,7 @@
 			Tex *tex = texptr.data;
 
 			if (tex)
-				BLI_snprintf(name, UI_MAX_NAME_STR, "  %s - %s", user->name, tex->id.name+2);
+				BLI_snprintf(name, UI_MAX_NAME_STR, "  %s - %s", user->name, tex->id.name + 2);
 			else
 				BLI_snprintf(name, UI_MAX_NAME_STR, "  %s", user->name);
 		}

Modified: trunk/blender/source/blender/editors/uvedit/uvedit_smart_stitch.c
===================================================================
--- trunk/blender/source/blender/editors/uvedit/uvedit_smart_stitch.c	2012-12-18 00:51:25 UTC (rev 53099)
+++ trunk/blender/source/blender/editors/uvedit/uvedit_smart_stitch.c	2012-12-18 01:46:15 UTC (rev 53100)
@@ -74,22 +74,22 @@
 
 /* object that stores display data for previewing before confirming stitching */
 typedef struct StitchPreviewer {
-		/* here we'll store the preview triangle indices of the mesh */
-		float *preview_polys;
-		/* uvs per polygon. */
-		unsigned int *uvs_per_polygon;
-		/*number of preview polygons */
-		unsigned int num_polys;
-		/* preview data. These will be either the previewed vertices or edges depending on stitch mode settings */
-		float *preview_stitchable;
-		float *preview_unstitchable;
-		/* here we'll store the number of elements to be drawn */
-		unsigned int num_stitchable;
-		unsigned int num_unstitchable;
-		unsigned int preview_uvs;
-		/* ...and here we'll store the static island triangles*/
-		float *static_tris;
-		unsigned int num_static_tris;
+	/* here we'll store the preview triangle indices of the mesh */
+	float *preview_polys;
+	/* uvs per polygon. */
+	unsigned int *uvs_per_polygon;
+	/*number of preview polygons */
+	unsigned int num_polys;
+	/* preview data. These will be either the previewed vertices or edges depending on stitch mode settings */
+	float *preview_stitchable;
+	float *preview_unstitchable;
+	/* here we'll store the number of elements to be drawn */
+	unsigned int num_stitchable;
+	unsigned int num_unstitchable;
+	unsigned int preview_uvs;
+	/* ...and here we'll store the static island triangles*/
+	float *static_tris;
+	unsigned int num_static_tris;
 } StitchPreviewer;
 
 
@@ -98,93 +98,93 @@
 /* This is a straightforward implementation, count the uv's in the island that will move and take the mean displacement/rotation and apply it to all
  * elements of the island except from the stitchable */
 typedef struct IslandStitchData {
-		/* rotation can be used only for edges, for vertices there is no such notion */
-		float rotation;
-		float translation[2];
-		/* Used for rotation, the island will rotate around this point */
-		float medianPoint[2];
-		int numOfElements;
-		int num_rot_elements;
-		/* flag to remember if island has been added for preview */
-		char addedForPreview;
-		/* flag an island to be considered for determining static island */
-		char stitchableCandidate;
-		/* if edge rotation is used, flag so that vertex rotation is not used */
-		char use_edge_rotation;
+	/* rotation can be used only for edges, for vertices there is no such notion */
+	float rotation;
+	float translation[2];
+	/* Used for rotation, the island will rotate around this point */
+	float medianPoint[2];
+	int numOfElements;
+	int num_rot_elements;
+	/* flag to remember if island has been added for preview */
+	char addedForPreview;
+	/* flag an island to be considered for determining static island */
+	char stitchableCandidate;
+	/* if edge rotation is used, flag so that vertex rotation is not used */
+	char use_edge_rotation;
 } IslandStitchData;
 
 /* just for averaging UVs */
 typedef struct UVVertAverage {
-		float uv[2];
-		unsigned short count;
+	float uv[2];
+	unsigned short count;
 } UVVertAverage;
 
 typedef struct UvEdge {
-		/* index to uv buffer */
-		unsigned int uv1;
-		unsigned int uv2;
-		/* general use flag (Used to check if edge is boundary here, and propagates to adjacency elements) */
-		unsigned char flag;
-		/* element that guarantees element->face has the edge on element->tfindex and element->tfindex+1 is the second uv */
-		UvElement *element;
-		/* next uv edge with the same exact vertices as this one.. Calculated at startup to save time */
-		struct UvEdge *next;
-		/* point to first of common edges. Needed for iteration */
-		struct UvEdge *first;
+	/* index to uv buffer */
+	unsigned int uv1;
+	unsigned int uv2;
+	/* general use flag (Used to check if edge is boundary here, and propagates to adjacency elements) */
+	unsigned char flag;
+	/* element that guarantees element->face has the edge on element->tfindex and element->tfindex+1 is the second uv */
+	UvElement *element;
+	/* next uv edge with the same exact vertices as this one.. Calculated at startup to save time */
+	struct UvEdge *next;
+	/* point to first of common edges. Needed for iteration */
+	struct UvEdge *first;
 } UvEdge;
 
 
 /* stitch state object */
 typedef struct StitchState {
-		/* use limit flag */
-		char use_limit;
-		/* limit to operator, same as original operator */
-		float limit_dist;
-		/* snap uv islands together during stitching */
-		char snap_islands;
-		/* stich at midpoints or at islands */
-		char midpoints;
-		/* editmesh, cached for use in modal handler */
-		BMEditMesh *em;
-		/* clear seams of stitched edges after stitch */
-		char clear_seams;
-		/* element map for getting info about uv connectivity */
-		UvElementMap *element_map;
-		/* edge container */
-		UvEdge *uvedges;
-		/* container of first of a group of coincident uvs, these will be operated upon */
-		UvElement **uvs;
-		/* maps uvelements to their first coincident uv */
-		int *map;
-		/* 2D normals per uv to calculate rotation for snapping */
-		float *normals;
-		/* edge storage */
-		UvEdge *edges;
-		/* hash for quick lookup of edges */
-		GHash *edge_hash;
+	/* use limit flag */
+	char use_limit;
+	/* limit to operator, same as original operator */
+	float limit_dist;
+	/* snap uv islands together during stitching */
+	char snap_islands;
+	/* stich at midpoints or at islands */
+	char midpoints;
+	/* editmesh, cached for use in modal handler */
+	BMEditMesh *em;
+	/* clear seams of stitched edges after stitch */

@@ Diff output truncated at 10240 characters. @@



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