[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [53032] trunk/blender/source/blender: use struct type for VPaintData.vertexcosnos rather then float*.
Campbell Barton
ideasman42 at gmail.com
Sat Dec 15 17:13:32 CET 2012
Revision: 53032
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=53032
Author: campbellbarton
Date: 2012-12-15 16:13:27 +0000 (Sat, 15 Dec 2012)
Log Message:
-----------
use struct type for VPaintData.vertexcosnos rather then float*.
Modified Paths:
--------------
trunk/blender/source/blender/blenkernel/BKE_DerivedMesh.h
trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
trunk/blender/source/blender/editors/sculpt_paint/paint_vertex.c
Modified: trunk/blender/source/blender/blenkernel/BKE_DerivedMesh.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_DerivedMesh.h 2012-12-15 15:59:25 UTC (rev 53031)
+++ trunk/blender/source/blender/blenkernel/BKE_DerivedMesh.h 2012-12-15 16:13:27 UTC (rev 53032)
@@ -105,6 +105,11 @@
* Also, the mface origindex layer indexes mpolys, not mfaces.
*/
+typedef struct DMCoNo {
+ float co[3];
+ float no[3];
+} DMCoNo;
+
typedef struct DMGridAdjacency {
int index[4];
int rotation[4];
@@ -603,7 +608,7 @@
/** Simple function to get me->totvert amount of vertices/normals,
* correctly deformed and subsurfered. Needed especially when vertexgroups are involved.
* In use now by vertex/weight paint and particles */
-float *mesh_get_mapped_verts_nors(struct Scene *scene, struct Object *ob);
+DMCoNo *mesh_get_mapped_verts_nors(struct Scene *scene, struct Object *ob);
/* */
DerivedMesh *mesh_get_derived_final(struct Scene *scene, struct Object *ob,
Modified: trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c 2012-12-15 15:59:25 UTC (rev 53031)
+++ trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c 2012-12-15 16:13:27 UTC (rev 53032)
@@ -2334,29 +2334,29 @@
/* it stores the normals as floats, but they can still be scaled as shorts (32767 = unit) */
/* in use now by vertex/weight paint and particle generating */
-float *mesh_get_mapped_verts_nors(Scene *scene, Object *ob)
+DMCoNo *mesh_get_mapped_verts_nors(Scene *scene, Object *ob)
{
Mesh *me = ob->data;
DerivedMesh *dm;
- float *vertexcosnos;
+ DMCoNo *vertexcosnos;
/* lets prevent crashing... */
if (ob->type != OB_MESH || me->totvert == 0)
return NULL;
dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH | CD_MASK_ORIGINDEX);
- vertexcosnos = MEM_callocN(6 * sizeof(float) * me->totvert, "vertexcosnos map");
+ vertexcosnos = MEM_callocN(sizeof(DMCoNo) * me->totvert, "vertexcosnos map");
if (dm->foreachMappedVert) {
dm->foreachMappedVert(dm, make_vertexcosnos__mapFunc, vertexcosnos);
}
else {
- float *fp = vertexcosnos;
+ DMCoNo *v_co_no = vertexcosnos;
int a;
- for (a = 0; a < me->totvert; a++, fp += 6) {
- dm->getVertCo(dm, a, fp);
- dm->getVertNo(dm, a, fp + 3);
+ for (a = 0; a < me->totvert; a++, v_co_no++) {
+ dm->getVertCo(dm, a, v_co_no->co);
+ dm->getVertNo(dm, a, v_co_no->no);
}
}
Modified: trunk/blender/source/blender/editors/sculpt_paint/paint_vertex.c
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/paint_vertex.c 2012-12-15 15:59:25 UTC (rev 53031)
+++ trunk/blender/source/blender/editors/sculpt_paint/paint_vertex.c 2012-12-15 16:13:27 UTC (rev 53032)
@@ -851,12 +851,12 @@
}
/* whats _dl mean? */
-static float calc_vp_strength_dl(VPaint *vp, ViewContext *vc, const float vert_nor[3],
+static float calc_vp_strength_dl(VPaint *vp, ViewContext *vc, const float co[3],
const float mval[2], const float brush_size_pressure)
{
float vertco[2];
- if (ED_view3d_project_float_global(vc->ar, vert_nor, vertco, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) {
+ if (ED_view3d_project_float_global(vc->ar, co, vertco, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) {
float delta[2];
float dist_squared;
@@ -873,24 +873,23 @@
}
static float calc_vp_alpha_dl(VPaint *vp, ViewContext *vc,
- float vpimat[3][3], const float *vert_nor,
+ float vpimat[3][3], const DMCoNo *v_co_no,
const float mval[2],
const float brush_size_pressure, const float brush_alpha_pressure)
{
- float strength = calc_vp_strength_dl(vp, vc, vert_nor, mval, brush_size_pressure);
+ float strength = calc_vp_strength_dl(vp, vc, v_co_no->co, mval, brush_size_pressure);
if (strength > 0.0f) {
float alpha = brush_alpha_pressure * strength;
if (vp->flag & VP_NORMALS) {
float dvec[3];
- const float *no = vert_nor + 3;
/* transpose ! */
- dvec[2] = dot_v3v3(vpimat[2], no);
+ dvec[2] = dot_v3v3(vpimat[2], v_co_no->no);
if (dvec[2] > 0.0f) {
- dvec[0] = dot_v3v3(vpimat[0], no);
- dvec[1] = dot_v3v3(vpimat[1], no);
+ dvec[0] = dot_v3v3(vpimat[0], v_co_no->no);
+ dvec[1] = dot_v3v3(vpimat[1], v_co_no->no);
alpha *= dvec[2] / len_v3(dvec);
}
@@ -2038,7 +2037,7 @@
int *indexar;
int vgroup_active;
int vgroup_mirror;
- float *vertexcosnos;
+ DMCoNo *vertexcosnos;
float wpimat[3][3];
/* variables for auto normalize */
@@ -2286,7 +2285,7 @@
ml = me->mloop + mpoly->loopstart;
for (i = 0; i < mpoly->totloop; i++, ml++) {
unsigned int vidx = ml->v;
- const float fac = calc_vp_strength_dl(wp, vc, wpd->vertexcosnos + 6 * vidx, mval, brush_size_pressure);
+ const float fac = calc_vp_strength_dl(wp, vc, wpd->vertexcosnos[vidx].co, mval, brush_size_pressure);
if (fac > 0.0f) {
dw = dw_func(&me->dvert[vidx], wpi.vgroup_active);
paintweight += dw ? (dw->weight * fac) : 0.0f;
@@ -2312,7 +2311,7 @@
unsigned int vidx = ml->v;
if (me->dvert[vidx].flag) {
- alpha = calc_vp_alpha_dl(wp, vc, wpd->wpimat, wpd->vertexcosnos + 6 * vidx,
+ alpha = calc_vp_alpha_dl(wp, vc, wpd->wpimat, &wpd->vertexcosnos[vidx],
mval, brush_size_pressure, brush_alpha_pressure);
if (alpha) {
do_weight_paint_vertex(wp, ob, &wpi, vidx, alpha, paintweight);
@@ -2548,7 +2547,7 @@
ViewContext vc;
unsigned int paintcol;
int *indexar;
- float *vertexcosnos;
+ DMCoNo *vertexcosnos;
float vpimat[3][3];
/* modify 'me->mcol' directly, since the derived mesh is drawing from this array,
@@ -2696,7 +2695,7 @@
ml = me->mloop + mpoly->loopstart;
for (i = 0; i < mpoly->totloop; i++, ml++) {
alpha = calc_vp_alpha_dl(vp, vc, vpd->vpimat,
- vpd->vertexcosnos + 6 * ml->v, mval,
+ &vpd->vertexcosnos[ml->v], mval,
brush_size_pressure, brush_alpha_pressure);
if (alpha > 0.0f) {
const int alpha_i = (int)(alpha * 255.0f);
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