[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [52875] trunk/blender/source/blender: code cleanup: spelling labda -> lambda

Campbell Barton ideasman42 at gmail.com
Tue Dec 11 15:18:38 CET 2012


Revision: 52875
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=52875
Author:   campbellbarton
Date:     2012-12-11 14:18:37 +0000 (Tue, 11 Dec 2012)
Log Message:
-----------
code cleanup: spelling labda -> lambda

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/intern/curve.c
    trunk/blender/source/blender/blenlib/intern/math_geom.c
    trunk/blender/source/blender/blenlib/intern/rct.c
    trunk/blender/source/blender/editors/armature/meshlaplacian.c
    trunk/blender/source/blender/editors/mesh/editmesh_knife.c
    trunk/blender/source/blender/editors/mesh/editmesh_select.c
    trunk/blender/source/blender/render/intern/raytrace/rayobject_octree.cpp
    trunk/blender/source/blender/render/intern/source/envmap.c
    trunk/blender/source/blender/render/intern/source/shadbuf.c
    trunk/blender/source/blender/render/intern/source/zbuf.c

Modified: trunk/blender/source/blender/blenkernel/intern/curve.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/curve.c	2012-12-11 14:11:46 UTC (rev 52874)
+++ trunk/blender/source/blender/blenkernel/intern/curve.c	2012-12-11 14:18:37 UTC (rev 52875)
@@ -68,7 +68,7 @@
 /* local */
 static int cu_isectLL(const float v1[3], const float v2[3], const float v3[3], const float v4[3],
                       short cox, short coy,
-                      float *labda, float *mu, float vec[3]);
+                      float *lambda, float *mu, float vec[3]);
 
 void BKE_curve_unlink(Curve *cu)
 {
@@ -1615,7 +1615,7 @@
 
 static int cu_isectLL(const float v1[3], const float v2[3], const float v3[3], const float v4[3],
                       short cox, short coy,
-                      float *labda, float *mu, float vec[3])
+                      float *lambda, float *mu, float vec[3])
 {
 	/* return:
 	 * -1: collinear
@@ -1629,22 +1629,22 @@
 	if (deler == 0.0f)
 		return -1;
 
-	*labda = (v1[coy] - v3[coy]) * (v3[cox] - v4[cox]) - (v1[cox] - v3[cox]) * (v3[coy] - v4[coy]);
-	*labda = -(*labda / deler);
+	*lambda = (v1[coy] - v3[coy]) * (v3[cox] - v4[cox]) - (v1[cox] - v3[cox]) * (v3[coy] - v4[coy]);
+	*lambda = -(*lambda / deler);
 
 	deler = v3[coy] - v4[coy];
 	if (deler == 0) {
 		deler = v3[cox] - v4[cox];
-		*mu = -(*labda * (v2[cox] - v1[cox]) + v1[cox] - v3[cox]) / deler;
+		*mu = -(*lambda * (v2[cox] - v1[cox]) + v1[cox] - v3[cox]) / deler;
 	}
 	else {
-		*mu = -(*labda * (v2[coy] - v1[coy]) + v1[coy] - v3[coy]) / deler;
+		*mu = -(*lambda * (v2[coy] - v1[coy]) + v1[coy] - v3[coy]) / deler;
 	}
-	vec[cox] = *labda * (v2[cox] - v1[cox]) + v1[cox];
-	vec[coy] = *labda * (v2[coy] - v1[coy]) + v1[coy];
+	vec[cox] = *lambda * (v2[cox] - v1[cox]) + v1[cox];
+	vec[coy] = *lambda * (v2[coy] - v1[coy]) + v1[coy];
 
-	if (*labda >= 0.0f && *labda <= 1.0f && *mu >= 0.0f && *mu <= 1.0f) {
-		if (*labda == 0.0f || *labda == 1.0f || *mu == 0.0f || *mu == 1.0f)
+	if (*lambda >= 0.0f && *lambda <= 1.0f && *mu >= 0.0f && *mu <= 1.0f) {
+		if (*lambda == 0.0f || *lambda == 1.0f || *mu == 0.0f || *mu == 1.0f)
 			return 1;
 		return 2;
 	}
@@ -1654,7 +1654,7 @@
 
 static short bevelinside(BevList *bl1, BevList *bl2)
 {
-	/* is bl2 INSIDE bl1 ? with left-right method and "labda's" */
+	/* is bl2 INSIDE bl1 ? with left-right method and "lambda's" */
 	/* returns '1' if correct hole  */
 	BevPoint *bevp, *prevbevp;
 	float min, max, vec[3], hvec1[3], hvec2[3], lab, mu;

Modified: trunk/blender/source/blender/blenlib/intern/math_geom.c
===================================================================
--- trunk/blender/source/blender/blenlib/intern/math_geom.c	2012-12-11 14:11:46 UTC (rev 52874)
+++ trunk/blender/source/blender/blenlib/intern/math_geom.c	2012-12-11 14:18:37 UTC (rev 52875)
@@ -180,7 +180,7 @@
 /* distance p to line-piece v1-v2 */
 float dist_squared_to_line_segment_v2(const float p[2], const float l1[2], const float l2[2])
 {
-	float labda, rc[2], pt[2], len;
+	float lambda, rc[2], pt[2], len;
 
 	rc[0] = l2[0] - l1[0];
 	rc[1] = l2[1] - l1[1];
@@ -191,18 +191,18 @@
 		return (rc[0] * rc[0] + rc[1] * rc[1]);
 	}
 
-	labda = (rc[0] * (p[0] - l1[0]) + rc[1] * (p[1] - l1[1])) / len;
-	if (labda <= 0.0f) {
+	lambda = (rc[0] * (p[0] - l1[0]) + rc[1] * (p[1] - l1[1])) / len;
+	if (lambda <= 0.0f) {
 		pt[0] = l1[0];
 		pt[1] = l1[1];
 	}
-	else if (labda >= 1.0f) {
+	else if (lambda >= 1.0f) {
 		pt[0] = l2[0];
 		pt[1] = l2[1];
 	}
 	else {
-		pt[0] = labda * rc[0] + l1[0];
-		pt[1] = labda * rc[1] + l1[1];
+		pt[0] = lambda * rc[0] + l1[0];
+		pt[1] = lambda * rc[1] + l1[1];
 	}
 
 	rc[0] = pt[0] - p[0];
@@ -301,17 +301,17 @@
 /* intersect Line-Line, shorts */
 int isect_line_line_v2_int(const int v1[2], const int v2[2], const int v3[2], const int v4[2])
 {
-	float div, labda, mu;
+	float div, lambda, mu;
 
 	div = (float)((v2[0] - v1[0]) * (v4[1] - v3[1]) - (v2[1] - v1[1]) * (v4[0] - v3[0]));
 	if (div == 0.0f) return ISECT_LINE_LINE_COLINEAR;
 
-	labda = ((float)(v1[1] - v3[1]) * (v4[0] - v3[0]) - (v1[0] - v3[0]) * (v4[1] - v3[1])) / div;
+	lambda = ((float)(v1[1] - v3[1]) * (v4[0] - v3[0]) - (v1[0] - v3[0]) * (v4[1] - v3[1])) / div;
 
 	mu = ((float)(v1[1] - v3[1]) * (v2[0] - v1[0]) - (v1[0] - v3[0]) * (v2[1] - v1[1])) / div;
 
-	if (labda >= 0.0f && labda <= 1.0f && mu >= 0.0f && mu <= 1.0f) {
-		if (labda == 0.0f || labda == 1.0f || mu == 0.0f || mu == 1.0f) return ISECT_LINE_LINE_EXACT;
+	if (lambda >= 0.0f && lambda <= 1.0f && mu >= 0.0f && mu <= 1.0f) {
+		if (lambda == 0.0f || lambda == 1.0f || mu == 0.0f || mu == 1.0f) return ISECT_LINE_LINE_EXACT;
 		return ISECT_LINE_LINE_CROSS;
 	}
 	return ISECT_LINE_LINE_NONE;
@@ -335,17 +335,17 @@
 /* intersect Line-Line, floats */
 int isect_line_line_v2(const float v1[2], const float v2[2], const float v3[2], const float v4[2])
 {
-	float div, labda, mu;
+	float div, lambda, mu;
 
 	div = (v2[0] - v1[0]) * (v4[1] - v3[1]) - (v2[1] - v1[1]) * (v4[0] - v3[0]);
 	if (div == 0.0f) return ISECT_LINE_LINE_COLINEAR;
 
-	labda = ((float)(v1[1] - v3[1]) * (v4[0] - v3[0]) - (v1[0] - v3[0]) * (v4[1] - v3[1])) / div;
+	lambda = ((float)(v1[1] - v3[1]) * (v4[0] - v3[0]) - (v1[0] - v3[0]) * (v4[1] - v3[1])) / div;
 
 	mu = ((float)(v1[1] - v3[1]) * (v2[0] - v1[0]) - (v1[0] - v3[0]) * (v2[1] - v1[1])) / div;
 
-	if (labda >= 0.0f && labda <= 1.0f && mu >= 0.0f && mu <= 1.0f) {
-		if (labda == 0.0f || labda == 1.0f || mu == 0.0f || mu == 1.0f) return ISECT_LINE_LINE_EXACT;
+	if (lambda >= 0.0f && lambda <= 1.0f && mu >= 0.0f && mu <= 1.0f) {
+		if (lambda == 0.0f || lambda == 1.0f || mu == 0.0f || mu == 1.0f) return ISECT_LINE_LINE_EXACT;
 		return ISECT_LINE_LINE_CROSS;
 	}
 	return ISECT_LINE_LINE_NONE;

Modified: trunk/blender/source/blender/blenlib/intern/rct.c
===================================================================
--- trunk/blender/source/blender/blenlib/intern/rct.c	2012-12-11 14:11:46 UTC (rev 52874)
+++ trunk/blender/source/blender/blenlib/intern/rct.c	2012-12-11 14:18:37 UTC (rev 52875)
@@ -109,9 +109,9 @@
 		return 1; /* co-linear */
 	}
 	else {
-		const double labda = (double)((v1[1] - v3[1]) * (v4[0] - v3[0]) - (v1[0] - v3[0]) * (v4[1] - v3[1])) / div;
+		const double lambda = (double)((v1[1] - v3[1]) * (v4[0] - v3[0]) - (v1[0] - v3[0]) * (v4[1] - v3[1])) / div;
 		const double mu    = (double)((v1[1] - v3[1]) * (v2[0] - v1[0]) - (v1[0] - v3[0]) * (v2[1] - v1[1])) / div;
-		return (labda >= 0.0 && labda <= 1.0 && mu >= 0.0 && mu <= 1.0);
+		return (lambda >= 0.0 && lambda <= 1.0 && mu >= 0.0 && mu <= 1.0);
 	}
 }
 static int isect_segments_fl(const float v1[2], const float v2[2], const float v3[2], const float v4[2])
@@ -121,9 +121,9 @@
 		return 1; /* co-linear */
 	}
 	else {
-		const double labda = (double)((v1[1] - v3[1]) * (v4[0] - v3[0]) - (v1[0] - v3[0]) * (v4[1] - v3[1])) / div;
+		const double lambda = (double)((v1[1] - v3[1]) * (v4[0] - v3[0]) - (v1[0] - v3[0]) * (v4[1] - v3[1])) / div;
 		const double mu    = (double)((v1[1] - v3[1]) * (v2[0] - v1[0]) - (v1[0] - v3[0]) * (v2[1] - v1[1])) / div;
-		return (labda >= 0.0 && labda <= 1.0 && mu >= 0.0 && mu <= 1.0);
+		return (lambda >= 0.0 && lambda <= 1.0 && mu >= 0.0 && mu <= 1.0);
 	}
 }
 

Modified: trunk/blender/source/blender/editors/armature/meshlaplacian.c
===================================================================
--- trunk/blender/source/blender/editors/armature/meshlaplacian.c	2012-12-11 14:11:46 UTC (rev 52874)
+++ trunk/blender/source/blender/editors/armature/meshlaplacian.c	2012-12-11 14:18:37 UTC (rev 52875)
@@ -1120,7 +1120,7 @@
 typedef struct MeshDeformIsect {
 	float start[3];
 	float vec[3];
-	float labda;
+	float lambda;
 
 	void *face;
 	int isect;
@@ -1227,7 +1227,7 @@
 		copy_v3_v3(hit->co, co);
 		
 		isec->isect = (dot_v3v3(no, ray->direction) <= 0.0f);
-		isec->labda = dist;
+		isec->lambda = dist;
 		isec->face = mf;
 	}
 }
@@ -1245,7 +1245,7 @@
 
 	/* setup isec */
 	memset(&isect_mdef, 0, sizeof(isect_mdef));
-	isect_mdef.labda = 1e10f;
+	isect_mdef.lambda = 1e10f;
 
 	add_v3_v3v3(isect_mdef.start, co1, epsilon);
 	add_v3_v3v3(end, co2, epsilon);
@@ -1256,7 +1256,7 @@
 	if (BLI_bvhtree_ray_cast(mdb->bvhtree, isect_mdef.start, isect_mdef.vec,
 	                         0.0, &hit, harmonic_ray_callback, data) != -1)
 	{
-		len = isect_mdef.labda;
+		len = isect_mdef.lambda;
 		isect_mdef.face = mface = mface1 + hit.index;
 
 		/* create MDefBoundIsect */

Modified: trunk/blender/source/blender/editors/mesh/editmesh_knife.c
===================================================================
--- trunk/blender/source/blender/editors/mesh/editmesh_knife.c	2012-12-11 14:11:46 UTC (rev 52874)
+++ trunk/blender/source/blender/editors/mesh/editmesh_knife.c	2012-12-11 14:18:37 UTC (rev 52875)
@@ -1594,10 +1594,10 @@
 			dis = dist_to_line_segment_v2(sco, kfe->v1->sco, kfe->v2->sco);
 			if (dis < curdis && dis < maxdist) {
 				if (kcd->vc.rv3d->rflag & RV3D_CLIPPING) {
-					float labda = line_point_factor_v2(sco, kfe->v1->sco, kfe->v2->sco);
+					float lambda = line_point_factor_v2(sco, kfe->v1->sco, kfe->v2->sco);
 					float vec[3];
 
-					interp_v3_v3v3(vec, kfe->v1->cageco, kfe->v2->cageco, labda);
+					interp_v3_v3v3(vec, kfe->v1->cageco, kfe->v2->cageco, lambda);
 
 					if (ED_view3d_clipping_test(kcd->vc.rv3d, vec, TRUE) == 0) {
 						cure = kfe;

Modified: trunk/blender/source/blender/editors/mesh/editmesh_select.c
===================================================================
--- trunk/blender/source/blender/editors/mesh/editmesh_select.c	2012-12-11 14:11:46 UTC (rev 52874)
+++ trunk/blender/source/blender/editors/mesh/editmesh_select.c	2012-12-11 14:18:37 UTC (rev 52875)
@@ -464,12 +464,12 @@
 
 	if (distance < data->dist) {
 		if (data->vc.rv3d->rflag & RV3D_CLIPPING) {
-			float labda = line_point_factor_v2(data->mval_fl, screen_co_a, screen_co_b);
+			float lambda = line_point_factor_v2(data->mval_fl, screen_co_a, screen_co_b);
 			float vec[3];
 
-			vec[0] = eed->v1->co[0] + labda * (eed->v2->co[0] - eed->v1->co[0]);
-			vec[1] = eed->v1->co[1] + labda * (eed->v2->co[1] - eed->v1->co[1]);
-			vec[2] = eed->v1->co[2] + labda * (eed->v2->co[2] - eed->v1->co[2]);
+			vec[0] = eed->v1->co[0] + lambda * (eed->v2->co[0] - eed->v1->co[0]);
+			vec[1] = eed->v1->co[1] + lambda * (eed->v2->co[1] - eed->v1->co[1]);

@@ Diff output truncated at 10240 characters. @@



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