[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [52871] trunk/blender/intern/elbeem/intern : Bugfix [#33467] Fluid Simulations Speed factor animated wrong result
Daniel Genrich
daniel.genrich at gmx.net
Tue Dec 11 14:02:42 CET 2012
Revision: 52871
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=52871
Author: genscher
Date: 2012-12-11 13:02:42 +0000 (Tue, 11 Dec 2012)
Log Message:
-----------
Bugfix [#33467] Fluid Simulations Speed factor animated wrong result
Thanks to Brecht for providing a patch and example blend.
I changed and extended it a bit since there was another bug in that loop.
Modified Paths:
--------------
trunk/blender/intern/elbeem/intern/ntl_world.cpp
trunk/blender/intern/elbeem/intern/ntl_world.h
Modified: trunk/blender/intern/elbeem/intern/ntl_world.cpp
===================================================================
--- trunk/blender/intern/elbeem/intern/ntl_world.cpp 2012-12-11 11:22:51 UTC (rev 52870)
+++ trunk/blender/intern/elbeem/intern/ntl_world.cpp 2012-12-11 13:02:42 UTC (rev 52871)
@@ -420,7 +420,12 @@
// Was: double targetTime = mSimulationTime + (*mpSims)[mFirstSim]->getFrameTime(framenum); - DG
double totalTime = 0.0, targetTime = 0.0;
for(size_t i = 0; i < mSimFrameCnt; i++)
- totalTime += (*mpSims)[mFirstSim]->getFrameTime(framenum);
+ {
+ /* We need an intermediate array "mSimFrameValue" because
+ otherwise if we don't start with starttime = 0,
+ the sim gets out of sync - DG */
+ totalTime += (*mpSims)[mFirstSim]->getFrameTime(mSimFrameValue[i]);
+ }
targetTime = totalTime + (*mpSims)[mFirstSim]->getFrameTime(framenum);
int gstate = 0;
@@ -468,6 +473,7 @@
sim->prepareVisualization();
}
+ mSimFrameValue.push_back(framenum);
mSimFrameCnt++;
return 0;
Modified: trunk/blender/intern/elbeem/intern/ntl_world.h
===================================================================
--- trunk/blender/intern/elbeem/intern/ntl_world.h 2012-12-11 11:22:51 UTC (rev 52870)
+++ trunk/blender/intern/elbeem/intern/ntl_world.h 2012-12-11 13:02:42 UTC (rev 52871)
@@ -118,6 +118,7 @@
/*! count no. of frame for correct sim time */
int mSimFrameCnt;
+ vector<int> mSimFrameValue;
};
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