[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [52759] trunk/blender: osl style cleanup and update man-page.

Campbell Barton ideasman42 at gmail.com
Tue Dec 4 04:18:21 CET 2012


Revision: 52759
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=52759
Author:   campbellbarton
Date:     2012-12-04 03:18:08 +0000 (Tue, 04 Dec 2012)
Log Message:
-----------
osl style cleanup and update man-page.

Modified Paths:
--------------
    trunk/blender/doc/manpage/blender.1
    trunk/blender/intern/cycles/kernel/shaders/node_convert_from_color.osl
    trunk/blender/intern/cycles/kernel/shaders/node_environment_texture.osl
    trunk/blender/intern/cycles/kernel/shaders/node_image_texture.osl
    trunk/blender/intern/cycles/kernel/shaders/node_light_falloff.osl
    trunk/blender/intern/cycles/kernel/shaders/node_normal_map.osl

Modified: trunk/blender/doc/manpage/blender.1
===================================================================
(Binary files differ)

Modified: trunk/blender/intern/cycles/kernel/shaders/node_convert_from_color.osl
===================================================================
--- trunk/blender/intern/cycles/kernel/shaders/node_convert_from_color.osl	2012-12-03 21:35:10 UTC (rev 52758)
+++ trunk/blender/intern/cycles/kernel/shaders/node_convert_from_color.osl	2012-12-04 03:18:08 UTC (rev 52759)
@@ -28,7 +28,7 @@
 	output normal Normal = normal(0.0, 0.0, 0.0))
 {
 	Val = Color[0] * 0.2126 + Color[1] * 0.7152 + Color[2] * 0.0722;
-	ValInt = (int)(Color[0]*0.2126 + Color[1]*0.7152 + Color[2]*0.0722);
+	ValInt = (int)(Color[0] * 0.2126 + Color[1] * 0.7152 + Color[2] * 0.0722);
 	Vector = vector(Color[0], Color[1], Color[2]);
 	Point = point(Color[0], Color[1], Color[2]);
 	Normal = normal(Color[0], Color[1], Color[2]);

Modified: trunk/blender/intern/cycles/kernel/shaders/node_environment_texture.osl
===================================================================
--- trunk/blender/intern/cycles/kernel/shaders/node_environment_texture.osl	2012-12-03 21:35:10 UTC (rev 52758)
+++ trunk/blender/intern/cycles/kernel/shaders/node_environment_texture.osl	2012-12-04 03:18:08 UTC (rev 52759)
@@ -35,8 +35,8 @@
 	if (div > 0.0)
 		dir /= div;
 
-	float u = 0.5*(dir[0] + 1.0);
-	float v = 0.5*(dir[2] + 1.0);
+	float u = 0.5 * (dir[0] + 1.0);
+	float v = 0.5 * (dir[2] + 1.0);
 
 	return vector(u, v, 0.0);
 }

Modified: trunk/blender/intern/cycles/kernel/shaders/node_image_texture.osl
===================================================================
--- trunk/blender/intern/cycles/kernel/shaders/node_image_texture.osl	2012-12-03 21:35:10 UTC (rev 52758)
+++ trunk/blender/intern/cycles/kernel/shaders/node_image_texture.osl	2012-12-04 03:18:08 UTC (rev 52759)
@@ -68,26 +68,26 @@
 
 		vector weight = vector(0.0, 0.0, 0.0);
 		float blend = projection_blend;
-		float limit = 0.5*(1.0 + blend);
+		float limit = 0.5 * (1.0 + blend);
 
 		/* first test for corners with single texture */
-		if (Nob[0] > limit*(Nob[0] + Nob[1]) && Nob[0] > limit*(Nob[0] + Nob[2])) {
+		if (Nob[0] > limit * (Nob[0] + Nob[1]) && Nob[0] > limit * (Nob[0] + Nob[2])) {
 			weight[0] = 1.0;
 		}
-		else if (Nob[1] > limit*(Nob[0] + Nob[1]) && Nob[1] > limit*(Nob[1] + Nob[2])) {
+		else if (Nob[1] > limit * (Nob[0] + Nob[1]) && Nob[1] > limit * (Nob[1] + Nob[2])) {
 			weight[1] = 1.0;
 		}
-		else if (Nob[2] > limit*(Nob[0] + Nob[2]) && Nob[2] > limit*(Nob[1] + Nob[2])) {
+		else if (Nob[2] > limit * (Nob[0] + Nob[2]) && Nob[2] > limit * (Nob[1] + Nob[2])) {
 			weight[2] = 1.0;
 		}
 		else if (blend > 0.0) {
 			/* in case of blending, test for mixes between two textures */
-			if (Nob[2] < (1.0 - limit)*(Nob[1] + Nob[0])) {
+			if (Nob[2] < (1.0 - limit) * (Nob[1] + Nob[0])) {
 				weight[0] = Nob[0] / (Nob[0] + Nob[1]);
 				weight[0] = clamp((weight[0] - 0.5 * (1.0 - blend)) / blend, 0.0, 1.0);
 				weight[1] = 1.0 - weight[0];
 			}
-			else if (Nob[0] < (1.0 - limit)*(Nob[1] + Nob[2])) {
+			else if (Nob[0] < (1.0 - limit) * (Nob[1] + Nob[2])) {
 				weight[1] = Nob[1] / (Nob[1] + Nob[2]);
 				weight[1] = clamp((weight[1] - 0.5 * (1.0 - blend)) / blend, 0.0, 1.0);
 				weight[2] = 1.0 - weight[1];
@@ -111,16 +111,16 @@
 		float tmp_alpha;
 
 		if (weight[0] > 0.0) {
-			Color += weight[0]*image_texture_lookup(filename, color_space, p[1], p[2], tmp_alpha);
-			Alpha += weight[0]*tmp_alpha;
+			Color += weight[0] * image_texture_lookup(filename, color_space, p[1], p[2], tmp_alpha);
+			Alpha += weight[0] * tmp_alpha;
 		}
 		if (weight[1] > 0.0) {
-			Color += weight[1]*image_texture_lookup(filename, color_space, p[0], p[2], tmp_alpha);
-			Alpha += weight[1]*tmp_alpha;
+			Color += weight[1] * image_texture_lookup(filename, color_space, p[0], p[2], tmp_alpha);
+			Alpha += weight[1] * tmp_alpha;
 		}
 		if (weight[2] > 0.0) {
-			Color += weight[2]*image_texture_lookup(filename, color_space, p[1], p[0], tmp_alpha);
-			Alpha += weight[2]*tmp_alpha;
+			Color += weight[2] * image_texture_lookup(filename, color_space, p[1], p[0], tmp_alpha);
+			Alpha += weight[2] * tmp_alpha;
 		}
 	}
 }

Modified: trunk/blender/intern/cycles/kernel/shaders/node_light_falloff.osl
===================================================================
--- trunk/blender/intern/cycles/kernel/shaders/node_light_falloff.osl	2012-12-03 21:35:10 UTC (rev 52758)
+++ trunk/blender/intern/cycles/kernel/shaders/node_light_falloff.osl	2012-12-04 03:18:08 UTC (rev 52759)
@@ -30,7 +30,7 @@
 	getattribute("path:ray_length", ray_length);
 
 	if (Smooth > 0.0) {
-		float squared = ray_length*ray_length;
+		float squared = ray_length * ray_length;
 		strength *= squared / (Smooth + squared);
 	}
 
@@ -38,9 +38,9 @@
 	Quadratic = strength;
 	
 	/* Linear */
-	Linear = (strength*ray_length);
+	Linear = (strength * ray_length);
 
 	/* Constant */
-	Constant = (strength*ray_length*ray_length);
+	Constant = (strength * ray_length * ray_length);
 }
 

Modified: trunk/blender/intern/cycles/kernel/shaders/node_normal_map.osl
===================================================================
--- trunk/blender/intern/cycles/kernel/shaders/node_normal_map.osl	2012-12-03 21:35:10 UTC (rev 52758)
+++ trunk/blender/intern/cycles/kernel/shaders/node_normal_map.osl	2012-12-04 03:18:08 UTC (rev 52759)
@@ -27,7 +27,7 @@
 	string attr_sign_name = "geom:tangent_sign",
 	output normal Normal = NormalIn)
 {
-	color mcolor = 2.0*color(Color[0] - 0.5, Color[1] - 0.5, Color[2] - 0.5);
+	color mcolor = 2.0 * color(Color[0] - 0.5, Color[1] - 0.5, Color[2] - 0.5);
 
 	if (space == "Tangent") {
 		vector tangent;
@@ -47,6 +47,6 @@
 		Normal = normalize(vector(mcolor));
 	
 	if (Strength != 1.0)
-		Normal = normalize(NormalIn + (Normal - NormalIn)*max(Strength, 0.0));
+		Normal = normalize(NormalIn + (Normal - NormalIn) * max(Strength, 0.0));
 }
 




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