[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [52751] trunk/blender/source/blender: Fix cycles viewport render getting stuck with driven/animated nodes, the updated
Brecht Van Lommel
brechtvanlommel at pandora.be
Mon Dec 3 17:21:44 CET 2012
Revision: 52751
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=52751
Author: blendix
Date: 2012-12-03 16:21:43 +0000 (Mon, 03 Dec 2012)
Log Message:
-----------
Fix cycles viewport render getting stuck with driven/animated nodes, the updated
flag would not get cleared due to the nodetree not being a real datablock.
Modified Paths:
--------------
trunk/blender/source/blender/blenkernel/BKE_node.h
trunk/blender/source/blender/blenkernel/intern/depsgraph.c
trunk/blender/source/blender/blenkernel/intern/node.c
trunk/blender/source/blender/blenloader/intern/readfile.c
Modified: trunk/blender/source/blender/blenkernel/BKE_node.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_node.h 2012-12-03 16:19:38 UTC (rev 52750)
+++ trunk/blender/source/blender/blenkernel/BKE_node.h 2012-12-03 16:21:43 UTC (rev 52751)
@@ -314,6 +314,8 @@
void ntreeUserDecrefID(struct bNodeTree *ntree);
+struct bNodeTree *ntreeFromID(struct ID *id);
+
void ntreeMakeLocal(struct bNodeTree *ntree);
int ntreeHasType(struct bNodeTree *ntree, int type);
void ntreeUpdateTree(struct bNodeTree *ntree);
Modified: trunk/blender/source/blender/blenkernel/intern/depsgraph.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/depsgraph.c 2012-12-03 16:19:38 UTC (rev 52750)
+++ trunk/blender/source/blender/blenkernel/intern/depsgraph.c 2012-12-03 16:21:43 UTC (rev 52751)
@@ -1940,13 +1940,13 @@
static void lib_id_recalc_tag(Main *bmain, ID *id)
{
id->flag |= LIB_ID_RECALC;
- bmain->id_tag_update[id->name[0]] = 1;
+ DAG_id_type_tag(bmain, GS(id->name));
}
static void lib_id_recalc_data_tag(Main *bmain, ID *id)
{
id->flag |= LIB_ID_RECALC_DATA;
- bmain->id_tag_update[id->name[0]] = 1;
+ DAG_id_type_tag(bmain, GS(id->name));
}
/* node was checked to have lasttime != curtime and is if type ID_OB */
@@ -2818,6 +2818,7 @@
void DAG_ids_clear_recalc(Main *bmain)
{
ListBase *lbarray[MAX_LIBARRAY];
+ bNodeTree *ntree;
int a;
/* loop over all ID types */
@@ -2830,9 +2831,15 @@
/* we tag based on first ID type character to avoid
* looping over all ID's in case there are no tags */
if (id && bmain->id_tag_update[id->name[0]]) {
- for (; id; id = id->next)
+ for (; id; id = id->next) {
if (id->flag & (LIB_ID_RECALC | LIB_ID_RECALC_DATA))
id->flag &= ~(LIB_ID_RECALC | LIB_ID_RECALC_DATA);
+
+ /* some ID's contain semi-datablock nodetree */
+ ntree = ntreeFromID(id);
+ if (ntree && (ntree->id.flag & (LIB_ID_RECALC | LIB_ID_RECALC_DATA)))
+ ntree->id.flag &= ~(LIB_ID_RECALC | LIB_ID_RECALC_DATA);
+ }
}
}
@@ -2899,8 +2906,18 @@
}
}
-void DAG_id_type_tag(struct Main *bmain, short idtype)
+void DAG_id_type_tag(Main *bmain, short idtype)
{
+ if (idtype == ID_NT) {
+ /* stupid workaround so parent datablocks of nested nodetree get looped
+ * over when we loop over tagged datablock types */
+ DAG_id_type_tag(bmain, ID_MA);
+ DAG_id_type_tag(bmain, ID_TE);
+ DAG_id_type_tag(bmain, ID_LA);
+ DAG_id_type_tag(bmain, ID_WO);
+ DAG_id_type_tag(bmain, ID_SCE);
+ }
+
bmain->id_tag_update[((char *)&idtype)[0]] = 1;
}
Modified: trunk/blender/source/blender/blenkernel/intern/node.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/node.c 2012-12-03 16:19:38 UTC (rev 52750)
+++ trunk/blender/source/blender/blenkernel/intern/node.c 2012-12-03 16:21:43 UTC (rev 52751)
@@ -38,9 +38,13 @@
#include "DNA_action_types.h"
#include "DNA_anim_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_material_types.h"
#include "DNA_node_types.h"
#include "DNA_node_types.h"
#include "DNA_scene_types.h"
+#include "DNA_texture_types.h"
+#include "DNA_world_types.h"
#include "BLI_string.h"
#include "BLI_math.h"
@@ -1154,6 +1158,18 @@
* might be different for editor or for "real" use... */
}
+bNodeTree *ntreeFromID(ID *id)
+{
+ switch (GS(id->name)) {
+ case ID_MA: return ((Material*)id)->nodetree;
+ case ID_LA: return ((Lamp*)id)->nodetree;
+ case ID_WO: return ((World*)id)->nodetree;
+ case ID_TE: return ((Tex*)id)->nodetree;
+ case ID_SCE: return ((Scene*)id)->nodetree;
+ default: return NULL;
+ }
+}
+
typedef struct MakeLocalCallData {
ID *group_id;
ID *new_id;
Modified: trunk/blender/source/blender/blenloader/intern/readfile.c
===================================================================
--- trunk/blender/source/blender/blenloader/intern/readfile.c 2012-12-03 16:19:38 UTC (rev 52750)
+++ trunk/blender/source/blender/blenloader/intern/readfile.c 2012-12-03 16:21:43 UTC (rev 52751)
@@ -2409,6 +2409,8 @@
ntree->adt = newdataadr(fd, ntree->adt);
direct_link_animdata(fd, ntree->adt);
+ ntree->id.flag &= ~(LIB_ID_RECALC|LIB_ID_RECALC_DATA);
+
link_list(fd, &ntree->nodes);
for (node = ntree->nodes.first; node; node = node->next) {
node->typeinfo = NULL;
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