[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [52747] trunk/blender: quiet float -> double conversion warnings and do some osl style edits.
Campbell Barton
ideasman42 at gmail.com
Mon Dec 3 14:58:12 CET 2012
Revision: 52747
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=52747
Author: campbellbarton
Date: 2012-12-03 13:58:08 +0000 (Mon, 03 Dec 2012)
Log Message:
-----------
quiet float -> double conversion warnings and do some osl style edits.
Modified Paths:
--------------
trunk/blender/intern/cycles/kernel/shaders/node_environment_texture.osl
trunk/blender/intern/cycles/kernel/shaders/node_geometry.osl
trunk/blender/intern/cycles/kernel/shaders/node_rgb_ramp.osl
trunk/blender/source/blender/editors/gpencil/editaction_gpencil.c
trunk/blender/source/blender/editors/mask/mask_editaction.c
Modified: trunk/blender/intern/cycles/kernel/shaders/node_environment_texture.osl
===================================================================
--- trunk/blender/intern/cycles/kernel/shaders/node_environment_texture.osl 2012-12-03 13:28:35 UTC (rev 52746)
+++ trunk/blender/intern/cycles/kernel/shaders/node_environment_texture.osl 2012-12-03 13:58:08 UTC (rev 52747)
@@ -21,8 +21,8 @@
vector environment_texture_direction_to_equirectangular(vector dir)
{
- float u = -atan2(dir[1], dir[0])/(2.0*M_PI) + 0.5;
- float v = atan2(dir[2], hypot(dir[0], dir[1]))/M_PI + 0.5;
+ float u = -atan2(dir[1], dir[0]) / (2.0 * M_PI) + 0.5;
+ float v = atan2(dir[2], hypot(dir[0], dir[1])) / M_PI + 0.5;
return vector(u, v, 0.0);
}
@@ -31,8 +31,8 @@
{
dir[1] -= 1.0;
- float div = 2.0*sqrt(max(-0.5*dir[1], 0.0));
- if(div > 0.0)
+ float div = 2.0 * sqrt(max(-0.5 * dir[1], 0.0));
+ if (div > 0.0)
dir /= div;
float u = 0.5*(dir[0] + 1.0);
Modified: trunk/blender/intern/cycles/kernel/shaders/node_geometry.osl
===================================================================
--- trunk/blender/intern/cycles/kernel/shaders/node_geometry.osl 2012-12-03 13:28:35 UTC (rev 52746)
+++ trunk/blender/intern/cycles/kernel/shaders/node_geometry.osl 2012-12-03 13:58:08 UTC (rev 52747)
@@ -52,9 +52,9 @@
/* try to create spherical tangent from generated coordinates */
if (getattribute("geom:generated", generated)) {
matrix project = matrix(0.0, 1.0, 0.0, 0.0,
- -1.0, 0.0, 0.0, 0.0,
- 0.0, 0.0, 0.0, 0.0,
- 0.5, -0.5, 0.0, 1.0);
+ -1.0, 0.0, 0.0, 0.0,
+ 0.0, 0.0, 0.0, 0.0,
+ 0.5, -0.5, 0.0, 1.0);
vector T = transform(project, generated);
T = transform("object", "world", T);
Modified: trunk/blender/intern/cycles/kernel/shaders/node_rgb_ramp.osl
===================================================================
--- trunk/blender/intern/cycles/kernel/shaders/node_rgb_ramp.osl 2012-12-03 13:28:35 UTC (rev 52746)
+++ trunk/blender/intern/cycles/kernel/shaders/node_rgb_ramp.osl 2012-12-03 13:58:08 UTC (rev 52747)
@@ -31,8 +31,8 @@
/* clamp int as well in case of NaN */
int i = (int)f;
- if(i < 0) i = 0;
- if(i >= RAMP_TABLE_SIZE) i = RAMP_TABLE_SIZE-1;
+ if (i < 0) i = 0;
+ if (i >= RAMP_TABLE_SIZE) i = RAMP_TABLE_SIZE - 1;
float t = f - (float)i;
Color = ramp_color[i];
Modified: trunk/blender/source/blender/editors/gpencil/editaction_gpencil.c
===================================================================
--- trunk/blender/source/blender/editors/gpencil/editaction_gpencil.c 2012-12-03 13:28:35 UTC (rev 52746)
+++ trunk/blender/source/blender/editors/gpencil/editaction_gpencil.c 2012-12-03 13:58:08 UTC (rev 52747)
@@ -477,7 +477,7 @@
{
float secf = (float)FPS;
if (gpf->flag & GP_FRAME_SELECT)
- gpf->framenum = (int)(floor(gpf->framenum / secf + 0.5f) * secf);
+ gpf->framenum = (int)(floorf(gpf->framenum / secf + 0.5f) * secf);
return 0;
}
Modified: trunk/blender/source/blender/editors/mask/mask_editaction.c
===================================================================
--- trunk/blender/source/blender/editors/mask/mask_editaction.c 2012-12-03 13:28:35 UTC (rev 52746)
+++ trunk/blender/source/blender/editors/mask/mask_editaction.c 2012-12-03 13:58:08 UTC (rev 52747)
@@ -265,7 +265,7 @@
{
float secf = (float)FPS;
if (masklay_shape->flag & MASK_SHAPE_SELECT)
- masklay_shape->frame = (int)(floor(masklay_shape->frame / secf + 0.5f) * secf);
+ masklay_shape->frame = (int)(floorf(masklay_shape->frame / secf + 0.5f) * secf);
return 0;
}
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