[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [50231] trunk/blender/source/gameengine/ Ketsji/KX_Scene.cpp: BGE: Make sure lib loaded cameras are added to the active scene's camera list.
Mitchell Stokes
mogurijin at gmail.com
Mon Aug 27 01:17:51 CEST 2012
Revision: 50231
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=50231
Author: moguri
Date: 2012-08-26 23:17:50 +0000 (Sun, 26 Aug 2012)
Log Message:
-----------
BGE: Make sure lib loaded cameras are added to the active scene's camera list.
Modified Paths:
--------------
trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp
Modified: trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp 2012-08-26 20:22:42 UTC (rev 50230)
+++ trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp 2012-08-26 23:17:50 UTC (rev 50231)
@@ -1825,6 +1825,9 @@
if (gameobj->GetGameObjectType() == SCA_IObject::OBJ_LIGHT)
((KX_LightObject*)gameobj)->UpdateScene(to);
+ if (gameobj->GetGameObjectType() == SCA_IObject::OBJ_CAMERA)
+ to->AddCamera((KX_Camera*)gameobj);
+
/* Add the object to the scene's logic manager */
to->GetLogicManager()->RegisterGameObjectName(gameobj->GetName(), gameobj);
to->GetLogicManager()->RegisterGameObj(gameobj->GetBlenderObject(), gameobj);
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