[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [50202] trunk/blender: better handle sizes by default for mask mode, now ignore image width/ height
Campbell Barton
ideasman42 at gmail.com
Sat Aug 25 16:18:54 CEST 2012
Revision: 50202
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=50202
Author: campbellbarton
Date: 2012-08-25 14:18:54 +0000 (Sat, 25 Aug 2012)
Log Message:
-----------
better handle sizes by default for mask mode, now ignore image width/height
Modified Paths:
--------------
trunk/blender/release/scripts/modules/bpy/utils.py
trunk/blender/source/blender/editors/mask/mask_add.c
Modified: trunk/blender/release/scripts/modules/bpy/utils.py
===================================================================
--- trunk/blender/release/scripts/modules/bpy/utils.py 2012-08-25 14:07:51 UTC (rev 50201)
+++ trunk/blender/release/scripts/modules/bpy/utils.py 2012-08-25 14:18:54 UTC (rev 50202)
@@ -34,6 +34,8 @@
"register_class",
"register_module",
"register_manual_map",
+ "unregister_manual_map",
+ "manual_map",
"resource_path",
"script_path_user",
"script_path_pref",
Modified: trunk/blender/source/blender/editors/mask/mask_add.c
===================================================================
--- trunk/blender/source/blender/editors/mask/mask_add.c 2012-08-25 14:07:51 UTC (rev 50201)
+++ trunk/blender/source/blender/editors/mask/mask_add.c 2012-08-25 14:18:54 UTC (rev 50202)
@@ -180,25 +180,20 @@
/******************** add vertex *********************/
-static void setup_vertex_point(const bContext *C, Mask *mask, MaskSpline *spline, MaskSplinePoint *new_point,
+static void setup_vertex_point(Mask *mask, MaskSpline *spline, MaskSplinePoint *new_point,
const float point_co[2], const float tangent[2], const float u,
MaskSplinePoint *reference_point, const short reference_adjacent,
const float view_zoom)
{
- ScrArea *sa = CTX_wm_area(C);
-
MaskSplinePoint *prev_point = NULL;
MaskSplinePoint *next_point = NULL;
BezTriple *bezt;
- int width, height;
float co[3];
- const float len = 20.0; /* default length of handle in pixel space */
+ const float len = 10.0; /* default length of handle in pixel space */
copy_v2_v2(co, point_co);
co[2] = 0.0f;
- ED_mask_get_size(sa, &width, &height);
-
/* point coordinate */
bezt = &new_point->bezt;
@@ -226,22 +221,16 @@
/* initial offset for handles */
if (spline->tot_point == 1) {
/* first point of splien is aligned horizontally */
- bezt->vec[0][0] -= len / maxi(width, height) * view_zoom;
- bezt->vec[2][0] += len / maxi(width, height) * view_zoom;
+ bezt->vec[0][0] -= len * view_zoom;
+ bezt->vec[2][0] += len * view_zoom;
}
else if (tangent) {
float vec[2];
copy_v2_v2(vec, tangent);
- vec[0] *= width;
- vec[1] *= height;
+ mul_v2_fl(vec, len);
- mul_v2_fl(vec, len / len_v2(vec));
-
- vec[0] /= width;
- vec[1] /= height;
-
sub_v2_v2(bezt->vec[0], vec);
add_v2_v2(bezt->vec[2], vec);
@@ -392,7 +381,7 @@
new_point = &spline->points[point_index + 1];
- setup_vertex_point(C, mask, spline, new_point, co, tangent, u, NULL, TRUE, 1.0f);
+ setup_vertex_point(mask, spline, new_point, co, tangent, u, NULL, TRUE, 1.0f);
/* TODO - we could pass the spline! */
BKE_mask_layer_shape_changed_add(masklay, BKE_mask_layer_shape_spline_to_index(masklay, spline) + point_index + 1, TRUE, TRUE);
@@ -491,7 +480,7 @@
masklay->act_point = new_point;
- setup_vertex_point(C, mask, spline, new_point, co, NULL, 0.5f, ref_point, FALSE, 1.0f);
+ setup_vertex_point(mask, spline, new_point, co, NULL, 0.5f, ref_point, FALSE, 1.0f);
if (masklay->splines_shapes.first) {
point_index = (((int)(new_point - spline->points) + 0) % spline->tot_point);
@@ -542,22 +531,18 @@
ScrArea *sa = CTX_wm_area(C);
ARegion *ar = CTX_wm_region(C);
+ float zoom_x, zoom_y;
/* calc view zoom in a simplistic way */
- float co_a[2];
- float co_b[2];
- int mval_a[2] = {0, 0};
- int mval_b[2] = {1, 1};
+ ED_mask_zoom(sa, ar, &zoom_x, &zoom_y);
- ED_mask_mouse_pos(sa, ar, mval_a, co_a);
- ED_mask_mouse_pos(sa, ar, mval_b, co_b);
+ view_zoom = zoom_x + zoom_y / 2.0f;
+ view_zoom = 1.0f / view_zoom;
- view_zoom = ((co_b[0] - co_a[0]) + (co_b[1] - co_a[1])) / 2.0f;
-
- /* scale up - arbitrarty but works well in the view */
- view_zoom *= 200.0f;
+ /* arbitrary but gives good results */
+ view_zoom /= 500.0f;
}
- setup_vertex_point(C, mask, spline, new_point, co, NULL, 0.5f, ref_point, FALSE, view_zoom);
+ setup_vertex_point(mask, spline, new_point, co, NULL, 0.5f, ref_point, FALSE, view_zoom);
{
int point_index = (((int)(new_point - spline->points) + 0) % spline->tot_point);
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