[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [50141] trunk/blender/source/blender: despeckle composite node
Campbell Barton
ideasman42 at gmail.com
Thu Aug 23 08:48:01 CEST 2012
Revision: 50141
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=50141
Author: campbellbarton
Date: 2012-08-23 06:48:01 +0000 (Thu, 23 Aug 2012)
Log Message:
-----------
despeckle composite node
Modified Paths:
--------------
trunk/blender/source/blender/blenkernel/BKE_node.h
trunk/blender/source/blender/blenkernel/intern/node.c
trunk/blender/source/blender/compositor/CMakeLists.txt
trunk/blender/source/blender/compositor/intern/COM_Converter.cpp
trunk/blender/source/blender/editors/space_node/drawnode.c
trunk/blender/source/blender/makesrna/intern/rna_nodetree.c
trunk/blender/source/blender/makesrna/intern/rna_nodetree_types.h
trunk/blender/source/blender/nodes/CMakeLists.txt
trunk/blender/source/blender/nodes/NOD_composite.h
Added Paths:
-----------
trunk/blender/source/blender/compositor/nodes/COM_DespeckleNode.cpp
trunk/blender/source/blender/compositor/nodes/COM_DespeckleNode.h
trunk/blender/source/blender/compositor/operations/COM_DespeckleOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_DespeckleOperation.h
trunk/blender/source/blender/nodes/composite/nodes/node_composite_despeckle.c
Modified: trunk/blender/source/blender/blenkernel/BKE_node.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_node.h 2012-08-23 06:40:19 UTC (rev 50140)
+++ trunk/blender/source/blender/blenkernel/BKE_node.h 2012-08-23 06:48:01 UTC (rev 50141)
@@ -680,7 +680,8 @@
#define CMP_NODE_KEYINGSCREEN 269
#define CMP_NODE_KEYING 270
#define CMP_NODE_TRACKPOS 271
-#define CMP_NODE_INPAINT 272
+#define CMP_NODE_INPAINT 272
+#define CMP_NODE_DESPECKLE 273
#define CMP_NODE_GLARE 301
#define CMP_NODE_TONEMAP 302
Modified: trunk/blender/source/blender/blenkernel/intern/node.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/node.c 2012-08-23 06:40:19 UTC (rev 50140)
+++ trunk/blender/source/blender/blenkernel/intern/node.c 2012-08-23 06:48:01 UTC (rev 50141)
@@ -2139,6 +2139,7 @@
register_node_type_cmp_vecblur(ttype);
register_node_type_cmp_dilateerode(ttype);
register_node_type_cmp_inpaint(ttype);
+ register_node_type_cmp_despeckle(ttype);
register_node_type_cmp_defocus(ttype);
register_node_type_cmp_valtorgb(ttype);
Modified: trunk/blender/source/blender/compositor/CMakeLists.txt
===================================================================
--- trunk/blender/source/blender/compositor/CMakeLists.txt 2012-08-23 06:40:19 UTC (rev 50140)
+++ trunk/blender/source/blender/compositor/CMakeLists.txt 2012-08-23 06:48:01 UTC (rev 50141)
@@ -284,6 +284,8 @@
nodes/COM_FilterNode.cpp
nodes/COM_FilterNode.h
+ nodes/COM_DespeckleNode.cpp
+ nodes/COM_DespeckleNode.h
nodes/COM_DilateErodeNode.cpp
nodes/COM_DilateErodeNode.h
nodes/COM_InpaintNode.cpp
@@ -592,6 +594,8 @@
operations/COM_ConvolutionFilterOperation.cpp
operations/COM_ConvolutionEdgeFilterOperation.h
operations/COM_ConvolutionEdgeFilterOperation.cpp
+ operations/COM_DespeckleOperation.cpp
+ operations/COM_DespeckleOperation.h
operations/COM_DilateErodeOperation.cpp
operations/COM_DilateErodeOperation.h
operations/COM_InpaintOperation.cpp
Modified: trunk/blender/source/blender/compositor/intern/COM_Converter.cpp
===================================================================
--- trunk/blender/source/blender/compositor/intern/COM_Converter.cpp 2012-08-23 06:40:19 UTC (rev 50140)
+++ trunk/blender/source/blender/compositor/intern/COM_Converter.cpp 2012-08-23 06:48:01 UTC (rev 50141)
@@ -56,6 +56,7 @@
#include "COM_Converter.h"
#include "COM_CropNode.h"
#include "COM_DefocusNode.h"
+#include "COM_DespeckleNode.h"
#include "COM_DifferenceMatteNode.h"
#include "COM_DilateErodeNode.h"
#include "COM_DirectionalBlurNode.h"
@@ -307,6 +308,9 @@
case CMP_NODE_INPAINT:
node = new InpaintNode(b_node);
break;
+ case CMP_NODE_DESPECKLE:
+ node = new DespeckleNode(b_node);
+ break;
case CMP_NODE_LENSDIST:
node = new LensDistortionNode(b_node);
break;
Added: trunk/blender/source/blender/compositor/nodes/COM_DespeckleNode.cpp
===================================================================
--- trunk/blender/source/blender/compositor/nodes/COM_DespeckleNode.cpp (rev 0)
+++ trunk/blender/source/blender/compositor/nodes/COM_DespeckleNode.cpp 2012-08-23 06:48:01 UTC (rev 50141)
@@ -0,0 +1,50 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor: Campbell Barton
+ */
+
+#include "COM_DespeckleNode.h"
+#include "DNA_scene_types.h"
+#include "COM_ExecutionSystem.h"
+#include "COM_DespeckleOperation.h"
+#include "BLI_math.h"
+
+DespeckleNode::DespeckleNode(bNode *editorNode) : Node(editorNode)
+{
+ /* pass */
+}
+
+void DespeckleNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
+{
+ bNode *editorNode = this->getbNode();
+ InputSocket *inputSocket = this->getInputSocket(0);
+ InputSocket *inputImageSocket = this->getInputSocket(1);
+ OutputSocket *outputSocket = this->getOutputSocket(0);
+ DespeckleOperation *operation = new DespeckleOperation();
+
+ operation->setbNode(editorNode);
+ operation->setThreshold(editorNode->custom3);
+ operation->setThresholdNeighbour(editorNode->custom4);
+
+ inputImageSocket->relinkConnections(operation->getInputSocket(0), 1, graph);
+ inputSocket->relinkConnections(operation->getInputSocket(1), 0, graph);
+ outputSocket->relinkConnections(operation->getOutputSocket());
+ addPreviewOperation(graph, operation->getOutputSocket(0));
+
+ graph->addOperation(operation);
+}
Added: trunk/blender/source/blender/compositor/nodes/COM_DespeckleNode.h
===================================================================
--- trunk/blender/source/blender/compositor/nodes/COM_DespeckleNode.h (rev 0)
+++ trunk/blender/source/blender/compositor/nodes/COM_DespeckleNode.h 2012-08-23 06:48:01 UTC (rev 50141)
@@ -0,0 +1,36 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor: Campbell Barton
+ */
+
+#ifndef _COM_DespeckleNode_h_
+#define _COM_DespeckleNode_h_
+
+#include "COM_Node.h"
+
+/**
+ * @brief DespeckleNode
+ * @ingroup Node
+ */
+class DespeckleNode : public Node {
+public:
+ DespeckleNode(bNode *editorNode);
+ void convertToOperations(ExecutionSystem *graph, CompositorContext *context);
+};
+
+#endif
Added: trunk/blender/source/blender/compositor/operations/COM_DespeckleOperation.cpp
===================================================================
--- trunk/blender/source/blender/compositor/operations/COM_DespeckleOperation.cpp (rev 0)
+++ trunk/blender/source/blender/compositor/operations/COM_DespeckleOperation.cpp 2012-08-23 06:48:01 UTC (rev 50141)
@@ -0,0 +1,139 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor: Campbell Barton
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "COM_DespeckleOperation.h"
+
+#include "BLI_utildefines.h"
+
+DespeckleOperation::DespeckleOperation() : NodeOperation()
+{
+ this->addInputSocket(COM_DT_COLOR);
+ this->addInputSocket(COM_DT_VALUE);
+ this->addOutputSocket(COM_DT_COLOR);
+ this->setResolutionInputSocketIndex(0);
+ this->m_inputOperation = NULL;
+ this->setComplex(true);
+}
+void DespeckleOperation::initExecution()
+{
+ this->m_inputOperation = this->getInputSocketReader(0);
+ this->m_inputValueOperation = this->getInputSocketReader(1);
+}
+
+void DespeckleOperation::deinitExecution()
+{
+ this->m_inputOperation = NULL;
+ this->m_inputValueOperation = NULL;
+}
+
+BLI_INLINE int color_diff(const float a[3], const float b[3], const float threshold)
+{
+ return ((fabsf(a[0] - b[0]) > threshold) ||
+ (fabsf(a[1] - b[1]) > threshold) ||
+ (fabsf(a[2] - b[2]) > threshold));
+}
+
+void DespeckleOperation::executePixel(float output[4], int x, int y, void *data)
+{
+ float w = 0.0f;
+ float color_org[4];
+ float color_mid[4];
+ float color_mid_ok[4];
+ float in1[4];
+ int x1 = x - 1;
+ int x2 = x;
+ int x3 = x + 1;
+ int y1 = y - 1;
+ int y2 = y;
+ int y3 = y + 1;
+ CLAMP(x1, 0, getWidth() - 1);
+ CLAMP(x2, 0, getWidth() - 1);
+ CLAMP(x3, 0, getWidth() - 1);
+ CLAMP(y1, 0, getHeight() - 1);
+ CLAMP(y2, 0, getHeight() - 1);
+ CLAMP(y3, 0, getHeight() - 1);
+ float value[4];
+ this->m_inputValueOperation->read(value, x2, y2, NULL);
+ //const float mval = 1.0f - value[0];
+
+
+ this->m_inputOperation->read(color_org, x2, y2, NULL);
+
+#define TOT_DIV_ONE 1.0
+#define TOT_DIV_CNR M_SQRT1_2
+
+#define WTOT (TOT_DIV_ONE * 4 + TOT_DIV_CNR * 4)
+
+#define COLOR_ADD(fac) \
+{ \
+ madd_v4_v4fl(color_mid, in1, fac); \
+ if (color_diff(in1, color_org, this->m_threshold)) { \
+ w += fac; \
+ madd_v4_v4fl(color_mid_ok, in1, fac); \
+ } \
+}
+
+ zero_v4(color_mid);
+ zero_v4(color_mid_ok);
+
+ this->m_inputOperation->read(in1, x1, y1, NULL); COLOR_ADD(TOT_DIV_CNR)
+ this->m_inputOperation->read(in1, x2, y1, NULL); COLOR_ADD(TOT_DIV_ONE)
+ this->m_inputOperation->read(in1, x3, y1, NULL); COLOR_ADD(TOT_DIV_CNR)
+ this->m_inputOperation->read(in1, x1, y2, NULL); COLOR_ADD(TOT_DIV_ONE)
+
+#if 0
+ this->m_inputOperation->read(in2, x2, y2, NULL);
+ madd_v4_v4fl(color_mid, in2, this->m_filter[4]);
+#endif
+
+ this->m_inputOperation->read(in1, x3, y2, NULL); COLOR_ADD(TOT_DIV_ONE)
+ this->m_inputOperation->read(in1, x1, y3, NULL); COLOR_ADD(TOT_DIV_CNR)
@@ Diff output truncated at 10240 characters. @@
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