[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [50123] trunk/blender/doc/python_api/rst/ info_gotcha.rst: doc type correction
Campbell Barton
ideasman42 at gmail.com
Wed Aug 22 17:04:12 CEST 2012
Revision: 50123
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=50123
Author: campbellbarton
Date: 2012-08-22 15:04:11 +0000 (Wed, 22 Aug 2012)
Log Message:
-----------
doc type correction
Modified Paths:
--------------
trunk/blender/doc/python_api/rst/info_gotcha.rst
Modified: trunk/blender/doc/python_api/rst/info_gotcha.rst
===================================================================
--- trunk/blender/doc/python_api/rst/info_gotcha.rst 2012-08-22 14:27:09 UTC (rev 50122)
+++ trunk/blender/doc/python_api/rst/info_gotcha.rst 2012-08-22 15:04:11 UTC (rev 50123)
@@ -137,11 +137,11 @@
NGons and Tessellation Faces
============================
-Since 2.63 NGons are supported, this adds some complexity since in some cases you need to access triangles still (some exporters for example).
+Since 2.63 NGons are supported, this adds some complexity since in some cases you need to access triangles/quads still (some exporters for example).
There are now 3 ways to access faces:
-* :class:`bpy.types.MeshPolygon` - this is the data stricture which now stores faces in object mode (access as ``mesh.polygons`` rather then ``mesh.faces``).
+* :class:`bpy.types.MeshPolygon` - this is the data structure which now stores faces in object mode (access as ``mesh.polygons`` rather then ``mesh.faces``).
* :class:`bpy.types.MeshTessFace` - the result of triangulating (tessellated) polygons, the main method of face access in 2.62 or older (access as ``mesh.tessfaces``).
* :class:`bmesh.types.BMFace` - the polygons as used in editmode.
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