[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [50094] branches/asset-browser/source/ blender/editors/space_asset: == assetbrowser ==
Andrea Weikert
elubie at gmx.net
Tue Aug 21 19:47:01 CEST 2012
Revision: 50094
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=50094
Author: elubie
Date: 2012-08-21 17:47:00 +0000 (Tue, 21 Aug 2012)
Log Message:
-----------
== assetbrowser ==
WIP commit
* fix: added missing files, sigh
* added icons (no previews yet though)
Added Paths:
-----------
branches/asset-browser/source/blender/editors/space_asset/assetlist.c
branches/asset-browser/source/blender/editors/space_asset/assetlist.h
Added: branches/asset-browser/source/blender/editors/space_asset/assetlist.c
===================================================================
--- branches/asset-browser/source/blender/editors/space_asset/assetlist.c (rev 0)
+++ branches/asset-browser/source/blender/editors/space_asset/assetlist.c 2012-08-21 17:47:00 UTC (rev 50094)
@@ -0,0 +1,482 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Andrea Weikert.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/space_file/assetlist.c
+ * \ingroup spfile
+ */
+
+
+/* global includes */
+#include "MEM_guardedalloc.h"
+#include "MEM_sys_types.h"
+
+#include "BKE_main.h"
+#include "BKE_global.h"
+#include "BKE_utildefines.h"
+#include "BKE_assets.h"
+#include "BKE_context.h"
+#include "BKE_idcode.h"
+
+#include "BLI_listbase.h"
+#include "BLI_string.h"
+#include "BLI_utildefines.h"
+#include "BLI_path_util.h" /* for testing extension */
+
+#include "BLF_api.h"
+
+#include "BLO_readfile.h"
+
+#include "DNA_space_types.h"
+#include "DNA_asset_types.h"
+
+#include "IMB_imbuf_types.h"
+#include "IMB_imbuf.h"
+
+#include "UI_resources.h"
+
+#include "contentlist.h"
+#include "contentlist_intern.h"
+
+#include <string.h>
+
+
+/* -------------- SORTING -------------------*/
+static int compare_helper(const void *a1, const void *a2)
+{
+ const bAsset *entry1 = a1, *entry2 = a2;
+
+ /* make sure "." and ".." are always first */
+ if (strcmp(entry1->name, ".") == 0) return (-1);
+ if (strcmp(entry2->name, ".") == 0) return (1);
+ if (strcmp(entry1->name, "..") == 0) return (-1);
+ if (strcmp(entry2->name, "..") == 0) return (1);
+
+ return 0;
+}
+
+static int compare_name(const void *a1, const void *a2)
+{
+ const ContentListEntry *le1 = a1, *le2 = a2;
+ const bAsset *entry1 = le1->data, *entry2 = le2->data;
+
+ int pre_compare = compare_helper(entry1, entry2);
+
+ if (pre_compare != 0) {
+ return pre_compare;
+ }
+
+ return (BLI_natstrcmp(entry1->name, entry2->name));
+}
+
+
+
+/* ----------- FILTERING ------------------- */
+static int assetlist_filter_dot(struct ContentListFilter *filter, struct ContentListEntry *le)
+{
+ int is_hidden = FALSE;
+ const bAsset *asset = le->data;
+
+ if (((asset->name[0] == '.') && (asset->name[1] != '.') && (asset->name[1] != 0) )) {
+ is_hidden = TRUE; /* ignore .blah */
+ }
+ return is_hidden;
+}
+
+static int assetlist_filter_dot_refresh(struct ContentListFilter *filter, struct ContentListEntry *le)
+{
+ int is_hidden = FALSE;
+ const bAsset *asset = le->data;
+
+ if (((asset->name[0] == '.') && (asset->name[1] == 0) )) {
+ is_hidden = TRUE; /* ignore . */
+ }
+ return is_hidden;
+}
+
+static int assetlist_filter_temp(struct ContentListFilter *filter, struct ContentListEntry *le)
+{
+ int is_hidden = FALSE;
+ const bAsset *asset = le->data;
+
+ int len = strlen(asset->name);
+ if ( (len > 0) && (asset->name[len - 1] == '~') ) {
+ is_hidden = TRUE; /* ignore file~ */
+ }
+
+ return is_hidden;
+}
+
+static int assetlist_filter_flags(struct ContentListFilter *filter, struct ContentListEntry *le)
+{
+ int setting = filter->data.setting;
+ const bAsset *asset = le->data;
+ int show = FALSE;
+
+ show = (( setting & ASC_SCHOWFLAG_ACTION ) && (BKE_idcode_from_name(asset->group) == ID_AC));
+ show |= ((setting & ASC_SCHOWFLAG_ARMATURE) && (BKE_idcode_from_name(asset->group) == ID_AR));
+ show |= ((setting & ASC_SCHOWFLAG_BRUSH) && (BKE_idcode_from_name(asset->group) == ID_BR));
+ show |= ((setting & ASC_SCHOWFLAG_CAMERA) && (BKE_idcode_from_name(asset->group) == ID_CA));
+ show |= ((setting & ASC_SCHOWFLAG_CURVE) && (BKE_idcode_from_name(asset->group) == ID_CU));
+ show |= ((setting & ASC_SCHOWFLAG_GPENCIL) && (BKE_idcode_from_name(asset->group) == ID_GD));
+ show |= ((setting & ASC_SCHOWFLAG_GROUP) && (BKE_idcode_from_name(asset->group) == ID_GR));
+ show |= ((setting & ASC_SCHOWFLAG_IMAGE) && (BKE_idcode_from_name(asset->group) == ID_IM));
+ show |= ((setting & ASC_SCHOWFLAG_LAMP) && (BKE_idcode_from_name(asset->group) == ID_LA));
+ show |= ((setting & ASC_SCHOWFLAG_LATTICE) && (BKE_idcode_from_name(asset->group) == ID_LT));
+ show |= ((setting & ASC_SCHOWFLAG_MATERIAL) && (BKE_idcode_from_name(asset->group) == ID_MA));
+ show |= ((setting & ASC_SCHOWFLAG_METABALL) && (BKE_idcode_from_name(asset->group) == ID_MB));
+ show |= ((setting & ASC_SCHOWFLAG_MESH) && (BKE_idcode_from_name(asset->group) == ID_ME));
+ show |= ((setting & ASC_SCHOWFLAG_NODETREE) && (BKE_idcode_from_name(asset->group) == ID_NT));
+ show |= ((setting & ASC_SCHOWFLAG_OBJECT) && (BKE_idcode_from_name(asset->group) == ID_OB));
+ show |= ((setting & ASC_SCHOWFLAG_SCENE) && (BKE_idcode_from_name(asset->group) == ID_SCE));
+ show |= ((setting & ASC_SCHOWFLAG_SPEAKER) && (BKE_idcode_from_name(asset->group) == ID_SPK));
+ show |= ((setting & ASC_SCHOWFLAG_SOUND) && (BKE_idcode_from_name(asset->group) == ID_SO));
+ show |= ((setting & ASC_SCHOWFLAG_TEXTURE) && (BKE_idcode_from_name(asset->group) == ID_TE));
+ show |= ((setting & ASC_SCHOWFLAG_TEXT) && (BKE_idcode_from_name(asset->group) == ID_TXT));
+ show |= ((setting & ASC_SCHOWFLAG_VFONT) && (BKE_idcode_from_name(asset->group) == ID_VF));
+ show |= ((setting & ASC_SCHOWFLAG_WORLD) && (BKE_idcode_from_name(asset->group) == ID_WO));
+ show |= ((setting & ASC_SCHOWFLAG_MOVIECLIP) && (BKE_idcode_from_name(asset->group) == ID_MC));
+ show |= ((setting & ASC_SCHOWFLAG_MASK) && (BKE_idcode_from_name(asset->group) == ID_MSK));
+ show |= ((setting & ASC_SCHOWFLAG_ASSETS) && (BKE_idcode_from_name(asset->group) == ID_ASC));
+
+ return !show;
+}
+
+static int assetlist_filter_glob(struct ContentListFilter *filter, struct ContentListEntry *le)
+{
+ const bAsset *asset = le->data;
+ int is_hidden = TRUE;
+
+ if ('\0' != filter->data.string[0])
+ {
+ is_hidden = !BLI_testextensie_glob(asset->name, filter->data.string);
+ }
+ return is_hidden;
+};
+
+/* ----------------------- assetlist ------------------------------ */
+
+enum eFileListColumns {
+ ASSETLIST_COLUMN_NAME = 0,
+ ASSETLIST_COLUMN_GROUP,
+ ASSETLIST_COLUMN_LIB,
+};
+
+#define ASSETLIST_COLUMN_LAST (ASSETLIST_COLUMN_LIB+1)
+
+
+
+static char * assetlist_entry_get_formatted(struct ContentList *cl, int idx, int col)
+{
+ struct ContentListEntry *le = &cl->entries[idx];
+ bAsset *asset = le->data;
+ switch (col) {
+ case ASSETLIST_COLUMN_NAME:
+ return asset->name;
+ case ASSETLIST_COLUMN_GROUP:
+ return asset->group;
+ case ASSETLIST_COLUMN_LIB:
+ return asset->lib;
+ default:
+ return NULL;
+ };
+}
+
+char *assetlist_entry_get_dragpath(struct ContentList *cl, int idx)
+{
+ ContentListEntry *le = &cl->entries[idx];
+ bAsset *asset = le->data;
+ return asset->path;
+}
+
+static int assetlist_entry_is_dir(struct ContentList* cl, int idx)
+{
+ ContentListEntry *le = &cl->entries[idx];
+ const bAsset *asset = le->data;
+
+ return 0;
+}
+
+static int assetlist_entry_is_regular(struct ContentList* cl, int idx)
+{
+ ContentListEntry *le = &cl->entries[idx];
+ const bAsset *asset = le->data;
+
+ return 1;
+}
+
+static int assetlist_entry_get_icon(struct ContentList* cl, int idx)
+{
+ ContentListEntry *le = &cl->entries[idx];
+ const bAsset *asset = le->data;
+
+ if (BKE_idcode_from_name(asset->group) == ID_AC) {
+ return ICON_ANIM_DATA;
+ }
+ else if (BKE_idcode_from_name(asset->group) == ID_AR) {
+ return ICON_ARMATURE_DATA;
+ }
+ else if (BKE_idcode_from_name(asset->group) == ID_BR) {
+ return ICON_BRUSH_DATA;
+ }
+ else if (BKE_idcode_from_name(asset->group) == ID_CA) {
+ return ICON_CAMERA_DATA;
+ }
+ else if (BKE_idcode_from_name(asset->group) == ID_CU) {
+ return ICON_CURVE_DATA;
+ }
+ else if (BKE_idcode_from_name(asset->group) == ID_GD) {
+ return ICON_GREASEPENCIL;
+ }
+ else if (BKE_idcode_from_name(asset->group) == ID_GR) {
+ return ICON_GROUP;
+ }
+ else if (BKE_idcode_from_name(asset->group) == ID_IM) {
+ return ICON_IMAGE_DATA;
+ }
+ else if (BKE_idcode_from_name(asset->group) == ID_LA) {
+ return ICON_LAMP_DATA;
+ }
+ else if (BKE_idcode_from_name(asset->group) == ID_LT) {
+ return ICON_LATTICE_DATA;
+ }
+ else if (BKE_idcode_from_name(asset->group) == ID_MA) {
+ return ICON_MATERIAL_DATA;
+ }
+ else if (BKE_idcode_from_name(asset->group) == ID_MB) {
+ return ICON_META_DATA;
+ }
+ else if (BKE_idcode_from_name(asset->group) == ID_ME) {
+ return ICON_MESH_DATA;
+ }
+ else if (BKE_idcode_from_name(asset->group) == ID_NT) {
+ return ICON_NODETREE;
+ }
+ else if (BKE_idcode_from_name(asset->group) == ID_OB) {
+ return ICON_OBJECT_DATA;
+ }
+ else if (BKE_idcode_from_name(asset->group) == ID_SCE) {
+ return ICON_SCENE_DATA;
+ }
+ else if (BKE_idcode_from_name(asset->group) == ID_SPK) {
+ return ICON_SPEAKER;
+ }
+ else if (BKE_idcode_from_name(asset->group) == ID_SO) {
+ return ICON_SOUND;
+ }
+ else if (BKE_idcode_from_name(asset->group) == ID_TE) {
+ return ICON_TEXTURE_DATA;
+ }
+ else if (BKE_idcode_from_name(asset->group) == ID_TXT) {
+ return ICON_TEXT;
+ }
+ else if (BKE_idcode_from_name(asset->group) == ID_VF) {
+ return ICON_FONT_DATA;
+ }
+ else if (BKE_idcode_from_name(asset->group) == ID_WO) {
+ return ICON_WORLD_DATA;
+ }
+ else if (BKE_idcode_from_name(asset->group) == ID_MC) {
+ return ICON_CLIP;
+ }
+ else if (BKE_idcode_from_name(asset->group) == ID_MSK) {
+ return ICON_CLIP;
+ }
+ else if (BKE_idcode_from_name(asset->group) == ID_ASC) {
+ return ICON_ASSET_MANAGER;
+ }
+
+ return ICON_FILE_BLANK;
+}
+
+static void assetlist_free_entries(struct ContentList *cl)
+{
+ int i;
+ for (i = 0; i < cl->num_entries; ++i) {
+ struct ContentListEntry *le = &cl->entries[i];
+ MEM_freeN(le->data);
+ le->data = NULL;
+ if (le->image) {
@@ Diff output truncated at 10240 characters. @@
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