[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [49969] branches/soc-2012-swiss_cheese/ source/gameengine/GamePlayer/ghost/GPG_Application.cpp: Switching Android GE from VA to VBO.
Alexander Kuznetsov
kuzsasha at gmail.com
Fri Aug 17 22:00:51 CEST 2012
Revision: 49969
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=49969
Author: alexk
Date: 2012-08-17 20:00:50 +0000 (Fri, 17 Aug 2012)
Log Message:
-----------
Switching Android GE from VA to VBO. VBO gives much better performance on Android.
Modified Paths:
--------------
branches/soc-2012-swiss_cheese/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
Modified: branches/soc-2012-swiss_cheese/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
===================================================================
--- branches/soc-2012-swiss_cheese/source/gameengine/GamePlayer/ghost/GPG_Application.cpp 2012-08-17 19:52:17 UTC (rev 49968)
+++ branches/soc-2012-swiss_cheese/source/gameengine/GamePlayer/ghost/GPG_Application.cpp 2012-08-17 20:00:50 UTC (rev 49969)
@@ -595,7 +595,7 @@
m_rasterizer = new RAS_ListRasterizer(m_canvas, false, gm->raster_storage);
else
#ifdef GLES
- m_rasterizer = new RAS_OpenGLRasterizer(m_canvas, gm->raster_storage=RAS_VA);
+ m_rasterizer = new RAS_OpenGLRasterizer(m_canvas, gm->raster_storage=RAS_VBO);
#else
m_rasterizer = new RAS_OpenGLRasterizer(m_canvas, gm->raster_storage);
#endif
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