[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [49969] branches/soc-2012-swiss_cheese/ source/gameengine/GamePlayer/ghost/GPG_Application.cpp: Switching Android GE from VA to VBO.

Alexander Kuznetsov kuzsasha at gmail.com
Fri Aug 17 22:00:51 CEST 2012


Revision: 49969
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=49969
Author:   alexk
Date:     2012-08-17 20:00:50 +0000 (Fri, 17 Aug 2012)
Log Message:
-----------
Switching Android GE from VA to VBO. VBO gives much better performance on Android.

Modified Paths:
--------------
    branches/soc-2012-swiss_cheese/source/gameengine/GamePlayer/ghost/GPG_Application.cpp

Modified: branches/soc-2012-swiss_cheese/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
===================================================================
--- branches/soc-2012-swiss_cheese/source/gameengine/GamePlayer/ghost/GPG_Application.cpp	2012-08-17 19:52:17 UTC (rev 49968)
+++ branches/soc-2012-swiss_cheese/source/gameengine/GamePlayer/ghost/GPG_Application.cpp	2012-08-17 20:00:50 UTC (rev 49969)
@@ -595,7 +595,7 @@
 			m_rasterizer = new RAS_ListRasterizer(m_canvas, false, gm->raster_storage);
 		else
 #ifdef GLES
-			m_rasterizer = new RAS_OpenGLRasterizer(m_canvas, gm->raster_storage=RAS_VA);
+			m_rasterizer = new RAS_OpenGLRasterizer(m_canvas, gm->raster_storage=RAS_VBO);
 #else
 			m_rasterizer = new RAS_OpenGLRasterizer(m_canvas, gm->raster_storage);
 #endif




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