[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [49678] trunk/blender: Accidentally did a commit when I wanted to revert...

Mitchell Stokes mogurijin at gmail.com
Wed Aug 8 03:29:22 CEST 2012


Revision: 49678
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=49678
Author:   moguri
Date:     2012-08-08 01:29:20 +0000 (Wed, 08 Aug 2012)
Log Message:
-----------
Accidentally did a commit when I wanted to revert... (ignore my last revision)

Modified Paths:
--------------
    trunk/blender/release/scripts/startup/bl_ui/properties_game.py
    trunk/blender/source/blender/blenkernel/intern/object.c
    trunk/blender/source/blender/blenloader/intern/readfile.c
    trunk/blender/source/blender/makesdna/DNA_object_types.h
    trunk/blender/source/blender/makesrna/intern/rna_object.c
    trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
    trunk/blender/source/gameengine/Ketsji/KX_GameObject.h
    trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp

Modified: trunk/blender/release/scripts/startup/bl_ui/properties_game.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/properties_game.py	2012-08-08 01:24:48 UTC (rev 49677)
+++ trunk/blender/release/scripts/startup/bl_ui/properties_game.py	2012-08-08 01:29:20 UTC (rev 49678)
@@ -189,16 +189,8 @@
 
             layout.operator("mesh.navmesh_reset")
             layout.operator("mesh.navmesh_clear")
-		
-        if physics_type not in {'NO_COLLISION', 'OCCLUDE'}:    
-            layout.separator()
-            split = layout.split()
-            
-            col = split.column()
-            col.prop(game, "collision_group")
-            col = split.column()
-            col.prop(game, "collision_mask")
-		
+
+
 class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel, Panel):
     bl_label = "Collision Bounds"
     COMPAT_ENGINES = {'BLENDER_GAME'}

Modified: trunk/blender/source/blender/blenkernel/intern/object.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/object.c	2012-08-08 01:24:48 UTC (rev 49677)
+++ trunk/blender/source/blender/blenkernel/intern/object.c	2012-08-08 01:29:20 UTC (rev 49678)
@@ -844,8 +844,6 @@
 	ob->step_height = 0.15f;
 	ob->jump_speed = 10.0f;
 	ob->fall_speed = 55.0f;
-	ob->col_group = 0x01;
-	ob->col_mask = 0xff;
 	
 	/* NT fluid sim defaults */
 	ob->fluidsimSettings = NULL;

Modified: trunk/blender/source/blender/blenloader/intern/readfile.c
===================================================================
--- trunk/blender/source/blender/blenloader/intern/readfile.c	2012-08-08 01:24:48 UTC (rev 49677)
+++ trunk/blender/source/blender/blenloader/intern/readfile.c	2012-08-08 01:29:20 UTC (rev 49678)
@@ -7890,16 +7890,6 @@
 			ntreetype->foreach_nodetree(main, NULL, do_version_ntree_mask_264);
 	}
 
-	{
-		Object *ob;
-		for (ob = main->object.first; ob; ob = ob->id.next) {
-			if (ob->col_group == 0) {
-				ob->col_group = 0x01;
-				ob->col_mask = 0xff;
-			}
-		}
-	}
-
 	/* WATCH IT!!!: pointers from libdata have not been converted yet here! */
 	/* WATCH IT 2!: Userdef struct init has to be in editors/interface/resources.c! */
 

Modified: trunk/blender/source/blender/makesdna/DNA_object_types.h
===================================================================
--- trunk/blender/source/blender/makesdna/DNA_object_types.h	2012-08-08 01:24:48 UTC (rev 49677)
+++ trunk/blender/source/blender/makesdna/DNA_object_types.h	2012-08-08 01:29:20 UTC (rev 49678)
@@ -241,9 +241,6 @@
 	short recalc;			/* dependency flag */
 	float anisotropicFriction[3];
 
-	/** Collision mask settings */
-	unsigned short col_group, col_mask, col_pad[2];
-
 	ListBase constraints;		/* object constraints */
 	ListBase nlastrips  DNA_DEPRECATED;			// XXX depreceated... old animation system
 	ListBase hooks  DNA_DEPRECATED;				// XXX depreceated... old animation system
@@ -475,9 +472,6 @@
 /* controller state */
 #define OB_MAX_STATES		30
 
-/* collision masks */
-#define OB_MAX_COL_MASKS	8
-
 /* ob->gameflag */
 #define OB_DYNAMIC		1
 #define OB_CHILD		2

Modified: trunk/blender/source/blender/makesrna/intern/rna_object.c
===================================================================
--- trunk/blender/source/blender/makesrna/intern/rna_object.c	2012-08-08 01:24:48 UTC (rev 49677)
+++ trunk/blender/source/blender/makesrna/intern/rna_object.c	2012-08-08 01:29:20 UTC (rev 49678)
@@ -1077,62 +1077,6 @@
 	}
 }
 
-static void rna_GameObjectSettings_col_group_get(PointerRNA *ptr, int *values)
-{
-	Object *ob = (Object*)ptr->data;
-	int i;
-
-	for (i = 0; i < OB_MAX_COL_MASKS; i++)
-		values[i] = (ob->col_group & (1<<i));
-}
-
-static void rna_GameObjectSettings_col_group_set(PointerRNA *ptr, const int *values)
-{
-	Object *ob = (Object*)ptr->data;
-	int i, tot = 0;
-
-	/* ensure we always have some group selected */
-	for (i = 0; i < OB_MAX_COL_MASKS; i++)
-		if(values[i])
-			tot++;
-	
-	if (tot==0)
-		return;
-
-	for (i = 0; i < OB_MAX_COL_MASKS; i++) {
-		if (values[i]) ob->col_group |= (1<<i);
-		else ob->col_group &= ~(1<<i);
-	}
-}
-
-static void rna_GameObjectSettings_col_mask_get(PointerRNA *ptr, int *values)
-{
-	Object *ob = (Object*)ptr->data;
-	int i;
-
-	for (i = 0; i < OB_MAX_COL_MASKS; i++)
-		values[i] = (ob->col_mask & (1<<i));
-}
-
-static void rna_GameObjectSettings_col_mask_set(PointerRNA *ptr, const int *values)
-{
-	Object *ob = (Object*)ptr->data;
-	int i, tot = 0;
-
-	/* ensure we always have some mask selected */
-	for (i = 0; i < OB_MAX_COL_MASKS; i++)
-		if(values[i])
-			tot++;
-	
-	if (tot==0)
-		return;
-
-	for (i = 0; i < OB_MAX_COL_MASKS; i++) {
-		if (values[i]) ob->col_mask |= (1<<i);
-		else ob->col_mask &= ~(1<<i);
-	}
-}
-
 static void rna_GameObjectSettings_used_state_get(PointerRNA *ptr, int *values)
 {
 	Object *ob = (Object *)ptr->data;
@@ -1494,8 +1438,6 @@
 	StructRNA *srna;
 	PropertyRNA *prop;
 
-	int default_col_mask[8] = {1,0,0,0,  0,0,0,0};
-
 	static EnumPropertyItem body_type_items[] = {
 		{OB_BODY_TYPE_NO_COLLISION, "NO_COLLISION", 0, "No Collision", "Disable collision for this object"},
 		{OB_BODY_TYPE_STATIC, "STATIC", 0, "Static", "Stationary object"},
@@ -1619,18 +1561,6 @@
 	RNA_def_property_ui_text(prop, "Fall Speed Max", "Maximum speed at which the character will fall");
 
 
-	prop = RNA_def_property(srna, "collision_group", PROP_BOOLEAN, PROP_LAYER_MEMBER);
-	RNA_def_property_boolean_sdna(prop, NULL, "col_group", 1);
-	RNA_def_property_array(prop, OB_MAX_COL_MASKS);
-	RNA_def_property_ui_text(prop, "Collision Group", "The collision group of the object");
-	RNA_def_property_boolean_funcs(prop, "rna_GameObjectSettings_col_group_get", "rna_GameObjectSettings_col_group_set");
-
-	prop = RNA_def_property(srna, "collision_mask", PROP_BOOLEAN, PROP_LAYER_MEMBER);
-	RNA_def_property_boolean_sdna(prop, NULL, "col_mask", 1);
-	RNA_def_property_array(prop, OB_MAX_COL_MASKS);
-	RNA_def_property_ui_text(prop, "Collision Mask", "The groups this object can collide with");
-	RNA_def_property_boolean_funcs(prop, "rna_GameObjectSettings_col_mask_get", "rna_GameObjectSettings_col_mask_set");
-
 	/* lock position */
 	prop = RNA_def_property(srna, "lock_location_x", PROP_BOOLEAN, PROP_NONE);
 	RNA_def_property_boolean_sdna(prop, NULL, "gameflag2", OB_LOCK_RIGID_BODY_X_AXIS);

Modified: trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp	2012-08-08 01:24:48 UTC (rev 49677)
+++ trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp	2012-08-08 01:29:20 UTC (rev 49678)
@@ -481,20 +481,7 @@
 	}
 }
 
-void KX_GameObject::SetUserCollisionGroup(short group)
-{
-	m_userCollisionGroup = group;
-}
-void KX_GameObject::SetUserCollisionMask(short mask)
-{
-	m_userCollisionMask = mask;
-}
 
-bool KX_GameObject::CheckCollision(KX_GameObject* other)
-{
-	return this->m_userCollisionGroup & other->m_userCollisionMask;
-}
-
 CValue* KX_GameObject::GetReplica()
 {
 	KX_GameObject* replica = new KX_GameObject(*this);

Modified: trunk/blender/source/gameengine/Ketsji/KX_GameObject.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_GameObject.h	2012-08-08 01:24:48 UTC (rev 49677)
+++ trunk/blender/source/gameengine/Ketsji/KX_GameObject.h	2012-08-08 01:29:20 UTC (rev 49678)
@@ -98,10 +98,6 @@
 	bool								m_bIsNegativeScaling;
 	MT_Vector4							m_objectColor;
 
-	// Bit fields for user control over physics collisions
-	short								m_userCollisionGroup;
-	short								m_userCollisionMask;
-
 	// visible = user setting
 	// culled = while rendering, depending on camera
 	bool       							m_bVisible; 
@@ -468,13 +464,6 @@
 	 * @add/remove the graphic controller to the physic system
 	 */
 	void ActivateGraphicController(bool recurse);
-	
-	void SetUserCollisionGroup(short filter);
-	void SetUserCollisionMask(short mask);
-	/**
-	 * Extra broadphase check for user controllable collisions
-	 */
-	bool CheckCollision(KX_GameObject *other);
 
 	/**
 	 * \section Coordinate system manipulation functions

Modified: trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
===================================================================
--- trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp	2012-08-08 01:24:48 UTC (rev 49677)
+++ trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp	2012-08-08 01:29:20 UTC (rev 49678)
@@ -2214,19 +2214,11 @@
 bool CcdOverlapFilterCallBack::needBroadphaseCollision(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) const
 {
 	btCollisionObject *colObj0, *colObj1;
-	KX_GameObject *gameObj0 = KX_GameObject::GetClientObject((KX_ClientObjectInfo*)((CcdPhysicsController*)((btCollisionObject*)proxy0->m_clientObject)->getUserPointer())->getNewClientInfo());
-	KX_GameObject *gameObj1 = KX_GameObject::GetClientObject((KX_ClientObjectInfo*)((CcdPhysicsController*)((btCollisionObject*)proxy1->m_clientObject)->getUserPointer())->getNewClientInfo());
 	CcdPhysicsController *sensorCtrl, *objCtrl;
-
 	bool collides;
 	// first check the filters
 	collides = (proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
 	collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
-	if (gameObj0 && gameObj1)
-	{
-		collides = collides && gameObj0->CheckCollision(gameObj1);
-		collides = collides && gameObj1->CheckCollision(gameObj0);
-	}
 	if (!collides)
 		return false;
 




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