[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [49658] trunk/blender/source/blender/ compositor/operations/COM_ScaleOperation.cpp: use bilinear rather then bicubic scaling because bicubic blurs too much.
Campbell Barton
ideasman42 at gmail.com
Tue Aug 7 17:01:48 CEST 2012
Revision: 49658
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=49658
Author: campbellbarton
Date: 2012-08-07 15:01:48 +0000 (Tue, 07 Aug 2012)
Log Message:
-----------
use bilinear rather then bicubic scaling because bicubic blurs too much.
Modified Paths:
--------------
trunk/blender/source/blender/compositor/operations/COM_ScaleOperation.cpp
Modified: trunk/blender/source/blender/compositor/operations/COM_ScaleOperation.cpp
===================================================================
--- trunk/blender/source/blender/compositor/operations/COM_ScaleOperation.cpp 2012-08-07 14:59:49 UTC (rev 49657)
+++ trunk/blender/source/blender/compositor/operations/COM_ScaleOperation.cpp 2012-08-07 15:01:48 UTC (rev 49658)
@@ -22,9 +22,12 @@
#include "COM_ScaleOperation.h"
-#define USE_FORCE_BICUBIC
+#define USE_FORCE_BILINEAR
/* XXX - ignore input and use default from old compositor,
- * could become an option like the transform node - campbell */
+ * could become an option like the transform node - campbell
+ *
+ * note: use bilinear because bicubic makes fuzzy even when not scaling at all (1:1)
+ */
ScaleOperation::ScaleOperation() : NodeOperation()
{
@@ -56,8 +59,8 @@
void ScaleOperation::executePixel(float *color, float x, float y, PixelSampler sampler)
{
-#ifdef USE_FORCE_BICUBIC
- sampler = COM_PS_BICUBIC;
+#ifdef USE_FORCE_BILINEAR
+ sampler = COM_PS_BILINEAR;
#endif
float scaleX[4];
@@ -126,8 +129,8 @@
void ScaleAbsoluteOperation::executePixel(float *color, float x, float y, PixelSampler sampler)
{
-#ifdef USE_FORCE_BICUBIC
- sampler = COM_PS_BICUBIC;
+#ifdef USE_FORCE_BILINEAR
+ sampler = COM_PS_BILINEAR;
#endif
float scaleX[4];
@@ -247,8 +250,8 @@
void ScaleFixedSizeOperation::executePixel(float *color, float x, float y, PixelSampler sampler)
{
-#ifdef USE_FORCE_BICUBIC
- sampler = COM_PS_BICUBIC;
+#ifdef USE_FORCE_BILINEAR
+ sampler = COM_PS_BILINEAR;
#endif
if (this->m_is_offset) {
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