[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [49622] trunk/blender/source/gameengine/ Ketsji/KX_PythonInit.cpp: fix for bge module imports so you can do for eg:
Campbell Barton
ideasman42 at gmail.com
Mon Aug 6 16:29:26 CEST 2012
Revision: 49622
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=49622
Author: campbellbarton
Date: 2012-08-06 14:29:25 +0000 (Mon, 06 Aug 2012)
Log Message:
-----------
fix for bge module imports so you can do for eg:
import bge.render as render
Modified Paths:
--------------
trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
Modified: trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp 2012-08-06 14:02:03 UTC (rev 49621)
+++ trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp 2012-08-06 14:29:25 UTC (rev 49622)
@@ -2007,13 +2007,21 @@
/* could be done a lot more nicely, but for now a quick way to get bge.* working */
PyRun_SimpleString("sys = __import__('sys');"
- "mod = sys.modules['bge'] = type(sys)('bge');"
- "mod.__dict__.update({'logic':__import__('GameLogic'), "
+ "bge = type(sys)('bge');"
+ "bge.__dict__.update({'logic':__import__('GameLogic'), "
"'render':__import__('Rasterizer'), "
"'events':__import__('GameKeys'), "
"'constraints':__import__('PhysicsConstraints'), "
"'types':__import__('GameTypes'), "
"'texture':__import__('VideoTexture')});"
+ /* so we can do 'import bge.foo as bar' */
+ "sys.modules.update({'bge': bge, "
+ "'bge.logic':bge.logic, "
+ "'bge.render':bge.render, "
+ "'bge.events':bge.events, "
+ "'bge.constraints':bge.constraints, "
+ "'bge.types':bge.types, "
+ "'bge.texture':bge.texture})"
);
}
More information about the Bf-blender-cvs
mailing list