[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [49593] trunk/blender/source/gameengine/ Ketsji/BL_Action.cpp: Fix for [#32054] " Animation break after resuming scene" reported by Andreas Esau (ndee).
Mitchell Stokes
mogurijin at gmail.com
Mon Aug 6 02:53:27 CEST 2012
Revision: 49593
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=49593
Author: moguri
Date: 2012-08-06 00:53:26 +0000 (Mon, 06 Aug 2012)
Log Message:
-----------
Fix for [#32054] "Animation break after resuming scene" reported by Andreas Esau (ndee). The action's timing was getting messed up which resulted in negative local frames, which were being counted as "done."
Modified Paths:
--------------
trunk/blender/source/gameengine/Ketsji/BL_Action.cpp
Modified: trunk/blender/source/gameengine/Ketsji/BL_Action.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/BL_Action.cpp 2012-08-05 23:29:50 UTC (rev 49592)
+++ trunk/blender/source/gameengine/Ketsji/BL_Action.cpp 2012-08-06 00:53:26 UTC (rev 49593)
@@ -206,7 +206,7 @@
}
// Now that we have an action, we have something we can play
- m_starttime = KX_GetActiveEngine()->GetFrameTime();
+ m_starttime = -1.f; // We get the start time on our first update
m_startframe = m_localtime = start;
m_endframe = end;
m_blendin = blendin;
@@ -338,6 +338,11 @@
curtime -= KX_KetsjiEngine::GetSuspendedDelta();
+ // Grab the start time here so we don't end up with a negative m_localtime when
+ // suspending and resuming scenes.
+ if (m_starttime < 0)
+ m_starttime = curtime;
+
if (m_calc_localtime)
SetLocalTime(curtime);
else
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