[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [49492] trunk/blender/release/scripts/ templates/ui_panel.py: SVN maintenance.

gsr b3d gsr.b3d at infernal-iceberg.com
Thu Aug 2 05:17:58 CEST 2012


Revision: 49492
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=49492
Author:   gsrb3d
Date:     2012-08-02 03:17:54 +0000 (Thu, 02 Aug 2012)
Log Message:
-----------
SVN maintenance.

Modified Paths:
--------------
    trunk/blender/release/scripts/templates/ui_panel.py

Property Changed:
----------------
    trunk/blender/release/scripts/templates/ui_panel.py

Modified: trunk/blender/release/scripts/templates/ui_panel.py
===================================================================
--- trunk/blender/release/scripts/templates/ui_panel.py	2012-08-02 00:10:05 UTC (rev 49491)
+++ trunk/blender/release/scripts/templates/ui_panel.py	2012-08-02 03:17:54 UTC (rev 49492)
@@ -1,56 +1,56 @@
-import bpy
-
-
-class LayoutDemoPanel(bpy.types.Panel):
-    """Creates a Panel in the scene context of the properties editor"""
-    bl_label = "Layout Demo"
-    bl_idname = "SCENE_PT_layout"
-    bl_space_type = 'PROPERTIES'
-    bl_region_type = 'WINDOW'
-    bl_context = "scene"
-
-    def draw(self, context):
-        layout = self.layout
-
-        sc = context.scene
-        
-        #Create a simple row.
-        layout.label(text=" Simple Row:")
-        
-        row = layout.row()
-        row.prop(sc, "frame_start")
-        row.prop(sc, "frame_end")
-        
-        #Create an row where the buttons are aligned to each other.
-        layout.label(text=" Aligned Row")
-        
-        row = layout.row(align=True)
-        row.prop(sc, "frame_start")
-        row.prop(sc, "frame_end")
-        
-        #Create two columns, by using a split layout.
-        split = layout.split()
-        
-        # First column
-        col = split.column()
-        col.label(text="Column One:")
-        col.prop(sc, "frame_end")
-        col.prop(sc, "frame_start")
-        
-        # Second column, aligned
-        col = split.column(align=True)
-        col.label(text="Column Two")
-        col.prop(sc, "frame_start")
-        col.prop(sc, "frame_end")
-
-
-def register():
-    bpy.utils.register_class(LayoutDemoPanel)
-
-
-def unregister():
-    bpy.utils.unregister_class(LayoutDemoPanel)
-
-
-if __name__ == "__main__":
-    register()
+import bpy
+
+
+class LayoutDemoPanel(bpy.types.Panel):
+    """Creates a Panel in the scene context of the properties editor"""
+    bl_label = "Layout Demo"
+    bl_idname = "SCENE_PT_layout"
+    bl_space_type = 'PROPERTIES'
+    bl_region_type = 'WINDOW'
+    bl_context = "scene"
+
+    def draw(self, context):
+        layout = self.layout
+
+        sc = context.scene
+        
+        #Create a simple row.
+        layout.label(text=" Simple Row:")
+        
+        row = layout.row()
+        row.prop(sc, "frame_start")
+        row.prop(sc, "frame_end")
+        
+        #Create an row where the buttons are aligned to each other.
+        layout.label(text=" Aligned Row")
+        
+        row = layout.row(align=True)
+        row.prop(sc, "frame_start")
+        row.prop(sc, "frame_end")
+        
+        #Create two columns, by using a split layout.
+        split = layout.split()
+        
+        # First column
+        col = split.column()
+        col.label(text="Column One:")
+        col.prop(sc, "frame_end")
+        col.prop(sc, "frame_start")
+        
+        # Second column, aligned
+        col = split.column(align=True)
+        col.label(text="Column Two")
+        col.prop(sc, "frame_start")
+        col.prop(sc, "frame_end")
+
+
+def register():
+    bpy.utils.register_class(LayoutDemoPanel)
+
+
+def unregister():
+    bpy.utils.unregister_class(LayoutDemoPanel)
+
+
+if __name__ == "__main__":
+    register()


Property changes on: trunk/blender/release/scripts/templates/ui_panel.py
___________________________________________________________________
Added: svn:eol-style
   + native




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