[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [49436] trunk/blender: style cleanup: whitespace, also add '?' to save over popup since it wasnt totally clear it was a question ( user pointed this out, they thought it was just notification and lost their work).
Campbell Barton
ideasman42 at gmail.com
Wed Aug 1 01:06:14 CEST 2012
Revision: 49436
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=49436
Author: campbellbarton
Date: 2012-07-31 23:06:12 +0000 (Tue, 31 Jul 2012)
Log Message:
-----------
style cleanup: whitespace, also add '?' to save over popup since it wasnt totally clear it was a question (user pointed this out, they thought it was just notification and lost their work).
Modified Paths:
--------------
trunk/blender/intern/audaspace/FX/AUD_ButterworthFactory.h
trunk/blender/intern/audaspace/FX/AUD_DynamicIIRFilterFactory.h
trunk/blender/intern/audaspace/FX/AUD_FaderFactory.h
trunk/blender/intern/audaspace/intern/AUD_3DMath.h
trunk/blender/intern/audaspace/intern/AUD_C-API.h
trunk/blender/intern/boolop/intern/BOP_BSPNode.h
trunk/blender/intern/boolop/intern/BOP_BSPTree.h
trunk/blender/intern/cycles/kernel/kernel_montecarlo.h
trunk/blender/intern/ghost/GHOST_IWindow.h
trunk/blender/source/blender/blenkernel/BKE_node.h
trunk/blender/source/blender/editors/include/ED_object.h
trunk/blender/source/blender/editors/interface/interface_regions.c
trunk/blender/source/blender/windowmanager/WM_api.h
trunk/blender/source/gameengine/Ketsji/KX_Scene.h
trunk/blender/source/gameengine/Physics/common/PHY_DynamicTypes.h
trunk/blender/source/gameengine/Rasterizer/RAS_IRenderTools.h
Modified: trunk/blender/intern/audaspace/FX/AUD_ButterworthFactory.h
===================================================================
--- trunk/blender/intern/audaspace/FX/AUD_ButterworthFactory.h 2012-07-31 22:15:54 UTC (rev 49435)
+++ trunk/blender/intern/audaspace/FX/AUD_ButterworthFactory.h 2012-07-31 23:06:12 UTC (rev 49436)
@@ -56,8 +56,8 @@
AUD_ButterworthFactory(AUD_Reference<AUD_IFactory> factory, float frequency);
virtual void recalculateCoefficients(AUD_SampleRate rate,
- std::vector<float>& b,
- std::vector<float>& a);
+ std::vector<float>& b,
+ std::vector<float>& a);
};
#endif //__AUD_BUTTERWORTHFACTORY_H__
Modified: trunk/blender/intern/audaspace/FX/AUD_DynamicIIRFilterFactory.h
===================================================================
--- trunk/blender/intern/audaspace/FX/AUD_DynamicIIRFilterFactory.h 2012-07-31 22:15:54 UTC (rev 49435)
+++ trunk/blender/intern/audaspace/FX/AUD_DynamicIIRFilterFactory.h 2012-07-31 23:06:12 UTC (rev 49436)
@@ -56,8 +56,8 @@
* \param[out] a The output filter coefficients.
*/
virtual void recalculateCoefficients(AUD_SampleRate rate,
- std::vector<float>& b,
- std::vector<float>& a)=0;
+ std::vector<float>& b,
+ std::vector<float>& a)=0;
};
#endif // __AUD_DYNAMICIIRFILTERFACTORY_H__
Modified: trunk/blender/intern/audaspace/FX/AUD_FaderFactory.h
===================================================================
--- trunk/blender/intern/audaspace/FX/AUD_FaderFactory.h 2012-07-31 22:15:54 UTC (rev 49435)
+++ trunk/blender/intern/audaspace/FX/AUD_FaderFactory.h 2012-07-31 23:06:12 UTC (rev 49436)
@@ -68,8 +68,8 @@
* \param length How long fading should last in seconds.
*/
AUD_FaderFactory(AUD_Reference<AUD_IFactory> factory,
- AUD_FadeType type = AUD_FADE_IN,
- float start = 0.0f, float length = 1.0f);
+ AUD_FadeType type = AUD_FADE_IN,
+ float start = 0.0f, float length = 1.0f);
/**
* Returns the fading type.
Modified: trunk/blender/intern/audaspace/intern/AUD_3DMath.h
===================================================================
--- trunk/blender/intern/audaspace/intern/AUD_3DMath.h 2012-07-31 22:15:54 UTC (rev 49435)
+++ trunk/blender/intern/audaspace/intern/AUD_3DMath.h 2012-07-31 23:06:12 UTC (rev 49436)
@@ -136,8 +136,8 @@
inline AUD_Vector3 cross(const AUD_Vector3& op) const
{
return AUD_Vector3(m_y * op.m_z - m_z * op.m_y,
- m_z * op.m_x - m_x * op.m_z,
- m_x * op.m_y - m_y * op.m_x);
+ m_z * op.m_x - m_x * op.m_z,
+ m_x * op.m_y - m_y * op.m_x);
}
/**
Modified: trunk/blender/intern/audaspace/intern/AUD_C-API.h
===================================================================
--- trunk/blender/intern/audaspace/intern/AUD_C-API.h 2012-07-31 22:15:54 UTC (rev 49435)
+++ trunk/blender/intern/audaspace/intern/AUD_C-API.h 2012-07-31 23:06:12 UTC (rev 49436)
@@ -442,10 +442,10 @@
* The sound is therefore bandpassed, rectified and resampled.
*/
extern float* AUD_readSoundBuffer(const char* filename, float low, float high,
- float attack, float release, float threshold,
- int accumulate, int additive, int square,
- float sthreshold, double samplerate,
- int* length);
+ float attack, float release, float threshold,
+ int accumulate, int additive, int square,
+ float sthreshold, double samplerate,
+ int* length);
/**
* Pauses a playing sound after a specific amount of time.
@@ -493,7 +493,7 @@
* \return The entry added.
*/
extern AUD_SEntry* AUD_addSequence(AUD_Sound* sequencer, AUD_Sound* sound,
- float begin, float end, float skip);
+ float begin, float end, float skip);
/**
* Removes an entry from the scene.
@@ -567,8 +567,8 @@
* \param cone_volume_outer The volume outside the outer cone.
*/
extern void AUD_updateSequenceData(AUD_SEntry* entry, float volume_max, float volume_min,
- float distance_max, float distance_reference, float attenuation,
- float cone_angle_outer, float cone_angle_inner, float cone_volume_outer);
+ float distance_max, float distance_reference, float attenuation,
+ float cone_angle_outer, float cone_angle_inner, float cone_volume_outer);
/**
* Updates all non-animated parameters of the entry.
@@ -578,7 +578,7 @@
* \param model The distance model for distance calculation.
*/
extern void AUD_updateSequencerData(AUD_Sound* sequencer, float speed_of_sound,
- float factor, AUD_DistanceModel model);
+ float factor, AUD_DistanceModel model);
/**
* Sets the audio output specification of the sound scene to the specs of the
Modified: trunk/blender/intern/boolop/intern/BOP_BSPNode.h
===================================================================
--- trunk/blender/intern/boolop/intern/BOP_BSPNode.h 2012-07-31 22:15:54 UTC (rev 49435)
+++ trunk/blender/intern/boolop/intern/BOP_BSPNode.h 2012-07-31 23:06:12 UTC (rev 49436)
@@ -52,43 +52,43 @@
// Construction methods
BOP_BSPNode(const MT_Plane3& plane);
~BOP_BSPNode();
- unsigned int addFace(const BOP_BSPPoints& pts,
- const MT_Plane3& plane);
- BOP_TAG classifyFace(const MT_Point3& p1,
- const MT_Point3& p2,
- const MT_Point3& p3,
- const MT_Plane3& plane) const;
- BOP_TAG simplifiedClassifyFace(const MT_Point3& p1,
- const MT_Point3& p2,
- const MT_Point3& p3,
- const MT_Plane3& plane) const;
+ unsigned int addFace(const BOP_BSPPoints& pts,
+ const MT_Plane3& plane);
+ BOP_TAG classifyFace(const MT_Point3& p1,
+ const MT_Point3& p2,
+ const MT_Point3& p3,
+ const MT_Plane3& plane) const;
+ BOP_TAG simplifiedClassifyFace(const MT_Point3& p1,
+ const MT_Point3& p2,
+ const MT_Point3& p3,
+ const MT_Plane3& plane) const;
protected:
BOP_TAG testPoint(const MT_Point3& p) const;
- BOP_TAG classifyFaceIN(const MT_Point3& p1,
- const MT_Point3& p2,
- const MT_Point3& p3,
- const MT_Plane3& plane) const;
- BOP_TAG classifyFaceOUT(const MT_Point3& p1,
- const MT_Point3& p2,
- const MT_Point3& p3,
- const MT_Plane3& plane) const;
- BOP_TAG simplifiedClassifyFaceIN(const MT_Point3& p1,
- const MT_Point3& p2,
- const MT_Point3& p3,
- const MT_Plane3& plane) const;
- BOP_TAG simplifiedClassifyFaceOUT(const MT_Point3& p1,
- const MT_Point3& p2,
- const MT_Point3& p3,
- const MT_Plane3& plane) const;
+ BOP_TAG classifyFaceIN(const MT_Point3& p1,
+ const MT_Point3& p2,
+ const MT_Point3& p3,
+ const MT_Plane3& plane) const;
+ BOP_TAG classifyFaceOUT(const MT_Point3& p1,
+ const MT_Point3& p2,
+ const MT_Point3& p3,
+ const MT_Plane3& plane) const;
+ BOP_TAG simplifiedClassifyFaceIN(const MT_Point3& p1,
+ const MT_Point3& p2,
+ const MT_Point3& p3,
+ const MT_Plane3& plane) const;
+ BOP_TAG simplifiedClassifyFaceOUT(const MT_Point3& p1,
+ const MT_Point3& p2,
+ const MT_Point3& p3,
+ const MT_Plane3& plane) const;
bool hasSameOrientation(const MT_Plane3& plane) const;
int compChildren() const;
- int splitTriangle(MT_Point3* res,
- const MT_Plane3& plane,
- const MT_Point3& p1,
- const MT_Point3& p2,
- const MT_Point3& p3,
- const BOP_TAG tag) const;
+ int splitTriangle(MT_Point3* res,
+ const MT_Plane3& plane,
+ const MT_Point3& p1,
+ const MT_Point3& p2,
+ const MT_Point3& p3,
+ const BOP_TAG tag) const;
public:
// Inline acces methods
Modified: trunk/blender/intern/boolop/intern/BOP_BSPTree.h
===================================================================
--- trunk/blender/intern/boolop/intern/BOP_BSPTree.h 2012-07-31 22:15:54 UTC (rev 49435)
+++ trunk/blender/intern/boolop/intern/BOP_BSPTree.h 2012-07-31 23:06:12 UTC (rev 49436)
@@ -50,22 +50,22 @@
virtual ~BOP_BSPTree();
void addMesh(BOP_Mesh* mesh, BOP_Faces& facesList);
void addFace(BOP_Mesh* mesh, BOP_Face* face);
- virtual void addFace(const MT_Point3& p1,
- const MT_Point3& p2,
- const MT_Point3& p3,
- const MT_Plane3& plane);
- BOP_TAG classifyFace(const MT_Point3& p1,
- const MT_Point3& p2,
- const MT_Point3& p3,
- const MT_Plane3& plane) const;
- BOP_TAG filterFace(const MT_Point3& p1,
- const MT_Point3& p2,
- const MT_Point3& p3,
- BOP_Face* face);
- BOP_TAG simplifiedClassifyFace(const MT_Point3& p1,
- const MT_Point3& p2,
- const MT_Point3& p3,
- const MT_Plane3& plane) const;
+ virtual void addFace(const MT_Point3& p1,
+ const MT_Point3& p2,
+ const MT_Point3& p3,
+ const MT_Plane3& plane);
+ BOP_TAG classifyFace(const MT_Point3& p1,
+ const MT_Point3& p2,
+ const MT_Point3& p3,
+ const MT_Plane3& plane) const;
+ BOP_TAG filterFace(const MT_Point3& p1,
+ const MT_Point3& p2,
+ const MT_Point3& p3,
+ BOP_Face* face);
+ BOP_TAG simplifiedClassifyFace(const MT_Point3& p1,
+ const MT_Point3& p2,
+ const MT_Point3& p3,
+ const MT_Plane3& plane) const;
unsigned int getDeep() const;
void print();
inline void setRoot(BOP_BSPNode* root) {m_root=root;};
@@ Diff output truncated at 10240 characters. @@
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