[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [46120] trunk/blender/release/scripts/ startup/bl_ui/space_view3d.py: Fix #31180: limit selection to visible button in 3d header not showing up in

Brecht Van Lommel brechtvanlommel at pandora.be
Mon Apr 30 16:52:30 CEST 2012


Revision: 46120
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=46120
Author:   blendix
Date:     2012-04-30 14:52:30 +0000 (Mon, 30 Apr 2012)
Log Message:
-----------
Fix #31180: limit selection to visible button in 3d header not showing up in
material draw mode.

Modified Paths:
--------------
    trunk/blender/release/scripts/startup/bl_ui/space_view3d.py

Modified: trunk/blender/release/scripts/startup/bl_ui/space_view3d.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/space_view3d.py	2012-04-30 14:51:40 UTC (rev 46119)
+++ trunk/blender/release/scripts/startup/bl_ui/space_view3d.py	2012-04-30 14:52:30 UTC (rev 46120)
@@ -69,7 +69,7 @@
                 row.prop(toolsettings.particle_edit, "select_mode", text="", expand=True)
 
             # Occlude geometry
-            if view.viewport_shade in {'SOLID', 'SHADED', 'TEXTURED'} and (obj.mode == 'PARTICLE_EDIT' or (obj.mode == 'EDIT' and obj.type == 'MESH')):
+            if view.viewport_shade not in {'BOUNDBOX', 'WIREFRAME'} and (obj.mode == 'PARTICLE_EDIT' or (obj.mode == 'EDIT' and obj.type == 'MESH')):
                 row.prop(view, "use_occlude_geometry", text="")
 
             # Proportional editing




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