[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [45945] trunk/blender/source/blender/ editors: code cleanup: rename UV functions to closer match bmesh api

Campbell Barton ideasman42 at gmail.com
Tue Apr 24 21:59:07 CEST 2012


Revision: 45945
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=45945
Author:   campbellbarton
Date:     2012-04-24 19:59:06 +0000 (Tue, 24 Apr 2012)
Log Message:
-----------
code cleanup: rename UV functions to closer match bmesh api

Modified Paths:
--------------
    trunk/blender/source/blender/editors/include/ED_uvedit.h
    trunk/blender/source/blender/editors/space_image/space_image.c
    trunk/blender/source/blender/editors/space_view3d/view3d_select.c
    trunk/blender/source/blender/editors/transform/transform_conversions.c
    trunk/blender/source/blender/editors/uvedit/uvedit_buttons.c
    trunk/blender/source/blender/editors/uvedit/uvedit_draw.c
    trunk/blender/source/blender/editors/uvedit/uvedit_ops.c
    trunk/blender/source/blender/editors/uvedit/uvedit_smart_stitch.c
    trunk/blender/source/blender/editors/uvedit/uvedit_unwrap_ops.c

Modified: trunk/blender/source/blender/editors/include/ED_uvedit.h
===================================================================
--- trunk/blender/source/blender/editors/include/ED_uvedit.h	2012-04-24 19:53:00 UTC (rev 45944)
+++ trunk/blender/source/blender/editors/include/ED_uvedit.h	2012-04-24 19:59:06 UTC (rev 45945)
@@ -51,25 +51,25 @@
 void ED_keymap_uvedit(struct wmKeyConfig *keyconf);
 
 void ED_uvedit_assign_image(struct Main *bmain, struct Scene *scene, struct Object *obedit, struct Image *ima, struct Image *previma);
-int ED_uvedit_minmax(struct Scene *scene, struct Image *ima, struct Object *obedit, float *min, float *max);
+int  ED_uvedit_minmax(struct Scene *scene, struct Image *ima, struct Object *obedit, float *min, float *max);
 
-int ED_object_get_active_image(struct Object *ob, int mat_nr, struct Image **ima, struct ImageUser **iuser, struct bNode **node);
+int  ED_object_get_active_image(struct Object *ob, int mat_nr, struct Image **ima, struct ImageUser **iuser, struct bNode **node);
 void ED_object_assign_active_image(struct Main *bmain, struct Object *ob, int mat_nr, struct Image *ima);
 
 int ED_uvedit_test(struct Object *obedit);
 
 /* visibility and selection */
-int uvedit_face_visible(struct Scene *scene, struct Image *ima, struct BMFace *efa, struct MTexPoly *tf);
-int uvedit_face_selected(struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa);
-int uvedit_edge_selected(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l);
-int uvedit_uv_selected(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l);
+int  uvedit_face_visible_test(struct Scene *scene, struct Image *ima, struct BMFace *efa, struct MTexPoly *tf);
+int  uvedit_face_select_test(struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa);
+int  uvedit_edge_select_test(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l);
+int  uvedit_uv_select_test(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l);
 
-int uvedit_face_select(struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa, const short do_history);
-int uvedit_face_deselect(struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa);
-void uvedit_edge_select(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const short do_history);
-void uvedit_edge_deselect(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l);
-void uvedit_uv_select(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const short do_history);
-void uvedit_uv_deselect(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l);
+int  uvedit_face_select_enable(struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa, const short do_history);
+int  uvedit_face_select_disable(struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa);
+void uvedit_edge_select_enable(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const short do_history);
+void uvedit_edge_select_disable(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l);
+void uvedit_uv_select_enable(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const short do_history);
+void uvedit_uv_select_disable(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l);
 
 int ED_uvedit_nearest_uv(struct Scene *scene, struct Object *obedit, struct Image *ima, float co[2], float uv[2]);
 

Modified: trunk/blender/source/blender/editors/space_image/space_image.c
===================================================================
--- trunk/blender/source/blender/editors/space_image/space_image.c	2012-04-24 19:53:00 UTC (rev 45944)
+++ trunk/blender/source/blender/editors/space_image/space_image.c	2012-04-24 19:59:06 UTC (rev 45945)
@@ -88,7 +88,7 @@
 	/* context may be NULL, so use global */
 	ED_uvedit_assign_image(G.main, scene, obedit, ima, sima->image);
 	
-	/* change the space ima after because uvedit_face_visible uses the space ima
+	/* change the space ima after because uvedit_face_visible_test uses the space ima
 	 * to check if the face is displayed in UV-localview */
 	sima->image = ima;
 	

Modified: trunk/blender/source/blender/editors/space_view3d/view3d_select.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_select.c	2012-04-24 19:53:00 UTC (rev 45944)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_select.c	2012-04-24 19:59:06 UTC (rev 45945)
@@ -602,7 +602,7 @@
 	else { /* Vert Sel*/
 		for (efa = em->faces.first; efa; efa = efa->next) {
 			tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
-			if (uvedit_face_visible(scene, ima, efa, tf)) {		
+			if (uvedit_face_visible_test(scene, ima, efa, tf)) {		
 				nverts = efa->v4 ? 4 : 3;
 				for (i = 0; i < nverts; i++) {
 					if ((select) != (simaUVSel_Check(efa, tf, i))) {

Modified: trunk/blender/source/blender/editors/transform/transform_conversions.c
===================================================================
--- trunk/blender/source/blender/editors/transform/transform_conversions.c	2012-04-24 19:53:00 UTC (rev 45944)
+++ trunk/blender/source/blender/editors/transform/transform_conversions.c	2012-04-24 19:59:06 UTC (rev 45945)
@@ -2455,14 +2455,14 @@
 	BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
 		tf= CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
 
-		if (!uvedit_face_visible(scene, ima, efa, tf)) {
+		if (!uvedit_face_visible_test(scene, ima, efa, tf)) {
 			BM_elem_flag_disable(efa, BM_ELEM_TAG);
 			continue;
 		}
 		
 		BM_elem_flag_enable(efa, BM_ELEM_TAG);
 		BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
-			if (uvedit_uv_selected(em, scene, l)) 
+			if (uvedit_uv_select_test(em, scene, l)) 
 				countsel++;
 
 			if (propmode)
@@ -2490,11 +2490,11 @@
 			continue;
 
 		BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
-			if (!propmode && !uvedit_uv_selected(em, scene, l))
+			if (!propmode && !uvedit_uv_select_test(em, scene, l))
 				continue;
 			
 			luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
-			UVsToTransData(sima, td++, td2d++, luv->uv, uvedit_uv_selected(em, scene, l));
+			UVsToTransData(sima, td++, td2d++, luv->uv, uvedit_uv_select_test(em, scene, l));
 		}
 	}
 

Modified: trunk/blender/source/blender/editors/uvedit/uvedit_buttons.c
===================================================================
--- trunk/blender/source/blender/editors/uvedit/uvedit_buttons.c	2012-04-24 19:53:00 UTC (rev 45944)
+++ trunk/blender/source/blender/editors/uvedit/uvedit_buttons.c	2012-04-24 19:59:06 UTC (rev 45945)
@@ -74,12 +74,12 @@
 	zero_v2(center);
 	BM_ITER_MESH (f, &iter, em->bm, BM_FACES_OF_MESH) {
 		tf = CustomData_bmesh_get(&em->bm->pdata, f->head.data, CD_MTEXPOLY);
-		if (!uvedit_face_visible(scene, ima, f, tf))
+		if (!uvedit_face_visible_test(scene, ima, f, tf))
 			continue;
 
 		BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {
 			luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
-			if (uvedit_uv_selected(em, scene, l)) {
+			if (uvedit_uv_select_test(em, scene, l)) {
 				add_v2_v2(center, luv->uv);
 				tot++;
 			}
@@ -104,7 +104,7 @@
 	BM_ITER_MESH (f, &iter, em->bm, BM_FACES_OF_MESH) {
 		BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {
 			luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
-			if (uvedit_uv_selected(em, scene, l)) {
+			if (uvedit_uv_select_test(em, scene, l)) {
 				add_v2_v2(luv->uv, delta);
 			}
 		}

Modified: trunk/blender/source/blender/editors/uvedit/uvedit_draw.c
===================================================================
--- trunk/blender/source/blender/editors/uvedit/uvedit_draw.c	2012-04-24 19:53:00 UTC (rev 45944)
+++ trunk/blender/source/blender/editors/uvedit/uvedit_draw.c	2012-04-24 19:59:06 UTC (rev 45945)
@@ -204,7 +204,7 @@
 				//totuvarea += tf_area(tf, efa->v4!=0);
 				totuvarea += poly_uv_area(tf_uv, efa->len);
 				
-				if (uvedit_face_visible(scene, ima, efa, tf)) {
+				if (uvedit_face_visible_test(scene, ima, efa, tf)) {
 					BM_elem_flag_enable(efa, BM_ELEM_TAG);
 				}
 				else {
@@ -294,7 +294,7 @@
 			BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
 				tf = CustomData_bmesh_get(&bm->pdata, efa->head.data, CD_MTEXPOLY);
 				
-				if (uvedit_face_visible(scene, ima, efa, tf)) {
+				if (uvedit_face_visible_test(scene, ima, efa, tf)) {
 					nverts = efa->len;
 					BM_elem_flag_enable(efa, BM_ELEM_TAG);
 					BLI_array_empty(tf_uv);
@@ -506,11 +506,11 @@
 		BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
 			tf = CustomData_bmesh_get(&bm->pdata, efa->head.data, CD_MTEXPOLY);
 			
-			if (uvedit_face_visible(scene, ima, efa, tf)) {
+			if (uvedit_face_visible_test(scene, ima, efa, tf)) {
 				BM_elem_flag_enable(efa, BM_ELEM_TAG);
 				if (tf == activetf) continue;  /* important the temp boolean is set above */
 
-				if (uvedit_face_selected(scene, em, efa))
+				if (uvedit_face_select_test(scene, em, efa))
 					glColor4ubv((GLubyte *)col2);
 				else
 					glColor4ubv((GLubyte *)col1);
@@ -536,7 +536,7 @@
 		BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
 			tf = CustomData_bmesh_get(&bm->pdata, efa->head.data, CD_MTEXPOLY);
 
-			if (uvedit_face_visible(scene, ima, efa, tf)) {		
+			if (uvedit_face_visible_test(scene, ima, efa, tf)) {		
 				BM_elem_flag_enable(efa, BM_ELEM_TAG);
 			}
 			else {
@@ -552,7 +552,7 @@
 
 	if (activef) {
 		tf = CustomData_bmesh_get(&bm->pdata, activef->head.data, CD_MTEXPOLY);
-		if (uvedit_face_visible(scene, ima, activef, tf)) {
+		if (uvedit_face_visible_test(scene, ima, activef, tf)) {
 			glEnable(GL_BLEND);
 			glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 			UI_ThemeColor4(TH_EDITMESH_ACTIVE);
@@ -670,7 +670,7 @@
 
 						glBegin(GL_LINE_LOOP);
 						BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
-							sel = (uvedit_uv_selected(em, scene, l) ? 1 : 0);
+							sel = (uvedit_uv_select_test(em, scene, l) ? 1 : 0);
 							glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2);
 
 							luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
@@ -688,7 +688,7 @@
 
 						glBegin(GL_LINES);
 						BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
-							sel = (uvedit_edge_selected(em, scene, l) ? 1 : 0);
+							sel = (uvedit_edge_select_test(em, scene, l) ? 1 : 0);
 							if (sel != lastsel) {
 								glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2);
 								lastsel = sel;
@@ -741,7 +741,7 @@

@@ Diff output truncated at 10240 characters. @@



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