[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [45829] trunk/blender/source: style cleanup: correct typos

Campbell Barton ideasman42 at gmail.com
Sat Apr 21 16:14:58 CEST 2012


Revision: 45829
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=45829
Author:   campbellbarton
Date:     2012-04-21 14:14:58 +0000 (Sat, 21 Apr 2012)
Log Message:
-----------
style cleanup: correct typos

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/intern/mesh_validate.c
    trunk/blender/source/blender/blenlib/intern/math_color_inline.c
    trunk/blender/source/blender/blenlib/intern/scanfill.c
    trunk/blender/source/blender/bmesh/intern/bmesh_marking.c
    trunk/blender/source/blender/bmesh/intern/bmesh_mesh.c
    trunk/blender/source/blender/bmesh/operators/bmo_dissolve.c
    trunk/blender/source/blender/bmesh/operators/bmo_extrude.c
    trunk/blender/source/blender/bmesh/operators/bmo_inset.c
    trunk/blender/source/blender/bmesh/operators/bmo_utils.c
    trunk/blender/source/blender/editors/curve/editcurve.c
    trunk/blender/source/blender/editors/interface/view2d.c
    trunk/blender/source/blender/editors/mesh/editmesh_rip.c
    trunk/blender/source/blender/editors/mesh/editmesh_tools.c
    trunk/blender/source/blender/editors/screen/screen_edit.c
    trunk/blender/source/blender/editors/sculpt_paint/sculpt.c
    trunk/blender/source/blender/editors/util/undo.c
    trunk/blender/source/blender/editors/uvedit/uvedit_ops.c
    trunk/blender/source/blender/gpu/intern/gpu_extensions.c
    trunk/blender/source/blender/gpu/intern/gpu_material.c
    trunk/blender/source/blender/makesdna/DNA_key_types.h
    trunk/blender/source/blender/makesdna/DNA_meshdata_types.h
    trunk/blender/source/blender/makesrna/intern/rna_mesh.c
    trunk/blender/source/blender/windowmanager/intern/wm_operators.c
    trunk/blender/source/tools/spell_check_source_config.py

Modified: trunk/blender/source/blender/blenkernel/intern/mesh_validate.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/mesh_validate.c	2012-04-21 13:58:29 UTC (rev 45828)
+++ trunk/blender/source/blender/blenkernel/intern/mesh_validate.c	2012-04-21 14:14:58 UTC (rev 45829)
@@ -309,7 +309,7 @@
 							prev_v = v;
 						}
 					}
-					if (v - prev_v > 1) { /* Don’t forget final verts! */
+					if (v - prev_v > 1) { /* Don't forget final verts! */
 						PRINT("    poly %u is invalid, it multi-uses vertex %u (%u times)\n",
 						      sp->index, *prev_v, (int)(v - prev_v));
 						sp->invalid = TRUE;
@@ -420,7 +420,7 @@
 					/* DO NOT REMOVE ITS LOOPS!!!
 					 * As already invalid polys are at the end of the SortPoly list, the loops they
 					 * were the only users have already been tagged as "to remove" during previous
-					 * iterations, and we don’t want to remove some loops that may be used by
+					 * iterations, and we don't want to remove some loops that may be used by
 					 * another valid poly! */
 				}
 			}

Modified: trunk/blender/source/blender/blenlib/intern/math_color_inline.c
===================================================================
--- trunk/blender/source/blender/blenlib/intern/math_color_inline.c	2012-04-21 13:58:29 UTC (rev 45828)
+++ trunk/blender/source/blender/blenlib/intern/math_color_inline.c	2012-04-21 14:14:58 UTC (rev 45829)
@@ -78,7 +78,7 @@
 	F4TOCHAR4(srgb_f, srgb);
 }
 
-/* predivide versions to work on associated/premultipled alpha. if this should
+/* predivide versions to work on associated/pre-multipled alpha. if this should
  * be done or not depends on the background the image will be composited over,
  * ideally you would never do color space conversion on an image with alpha
  * because it is ill defined */

Modified: trunk/blender/source/blender/blenlib/intern/scanfill.c
===================================================================
--- trunk/blender/source/blender/blenlib/intern/scanfill.c	2012-04-21 13:58:29 UTC (rev 45828)
+++ trunk/blender/source/blender/blenlib/intern/scanfill.c	2012-04-21 14:14:58 UTC (rev 45829)
@@ -897,7 +897,7 @@
 		/* get first vertex with no poly number */
 		if (eve->poly_nr == 0) {
 			poly++;
-			/* now a sortof select connected */
+			/* now a sort of select connected */
 			ok = 1;
 			eve->poly_nr = poly;
 			

Modified: trunk/blender/source/blender/bmesh/intern/bmesh_marking.c
===================================================================
--- trunk/blender/source/blender/bmesh/intern/bmesh_marking.c	2012-04-21 13:58:29 UTC (rev 45828)
+++ trunk/blender/source/blender/bmesh/intern/bmesh_marking.c	2012-04-21 14:14:58 UTC (rev 45829)
@@ -854,7 +854,7 @@
 
 	/* note, better not attempt a fast path for selection as done with de-select
 	 * because hidden geometry and different selection modes can give different results,
-	 * we could ofcourse check for no hiddent faces and then use quicker method but its not worth it. */
+	 * we could of course check for no hiddent faces and then use quicker method but its not worth it. */
 
 	for (i = 0; i < 3; i++) {
 		if (htype & flag_types[i]) {

Modified: trunk/blender/source/blender/bmesh/intern/bmesh_mesh.c
===================================================================
--- trunk/blender/source/blender/bmesh/intern/bmesh_mesh.c	2012-04-21 13:58:29 UTC (rev 45828)
+++ trunk/blender/source/blender/bmesh/intern/bmesh_mesh.c	2012-04-21 14:14:58 UTC (rev 45829)
@@ -718,7 +718,7 @@
 		}
 	}
 
-	/* Edges' pointers, only vert pointers (as we don’t mess with loops!)... */
+	/* Edges' pointers, only vert pointers (as we don't mess with loops!)... */
 	if (vptr_map) {
 		BM_ITER_MESH (ed, &iter, bm, BM_EDGES_OF_MESH) {
 /*			printf("Edge v1: %p -> %p\n", ed->v1, BLI_ghash_lookup(vptr_map, (const void*)ed->v1));*/

Modified: trunk/blender/source/blender/bmesh/operators/bmo_dissolve.c
===================================================================
--- trunk/blender/source/blender/bmesh/operators/bmo_dissolve.c	2012-04-21 13:58:29 UTC (rev 45828)
+++ trunk/blender/source/blender/bmesh/operators/bmo_dissolve.c	2012-04-21 14:14:58 UTC (rev 45829)
@@ -294,7 +294,7 @@
 	BMEdge *e;
 	int found;
 
-	/* test faces around verts for verts that would be wronly killed
+	/* test faces around verts for verts that would be wrongly killed
 	 * by dissolve faces. */
 	f = BM_iter_new(&iter, bm, BM_FACES_OF_VERT, v);
 	for ( ; f; f = BM_iter_step(&iter)) {

Modified: trunk/blender/source/blender/bmesh/operators/bmo_extrude.c
===================================================================
--- trunk/blender/source/blender/bmesh/operators/bmo_extrude.c	2012-04-21 13:58:29 UTC (rev 45828)
+++ trunk/blender/source/blender/bmesh/operators/bmo_extrude.c	2012-04-21 14:14:58 UTC (rev 45829)
@@ -134,7 +134,7 @@
 	BMLoop *l_dst_a = BM_face_edge_share_loop(f, e_a);
 	BMLoop *l_dst_b = BM_face_edge_share_loop(f, e_b);
 	/* we could only have a face on one-or the other edges,
-	 * chech if either side of the face has an adjacent face */
+	 * check if either side of the face has an adjacent face */
 	BMLoop *l_src_1;
 	BMLoop *l_src_2;
 

Modified: trunk/blender/source/blender/bmesh/operators/bmo_inset.c
===================================================================
--- trunk/blender/source/blender/bmesh/operators/bmo_inset.c	2012-04-21 13:58:29 UTC (rev 45828)
+++ trunk/blender/source/blender/bmesh/operators/bmo_inset.c	2012-04-21 14:14:58 UTC (rev 45829)
@@ -362,7 +362,7 @@
 								 *   |                                         |
 								 *
 								 * note, the fact we are doing location comparisons on verts that are moved about
-								 * doesn’t matter because the direction will remain the same in this case.
+								 * doesn't matter because the direction will remain the same in this case.
 								 */
 
 								BMEdge *e_other;

Modified: trunk/blender/source/blender/bmesh/operators/bmo_utils.c
===================================================================
--- trunk/blender/source/blender/bmesh/operators/bmo_utils.c	2012-04-21 13:58:29 UTC (rev 45828)
+++ trunk/blender/source/blender/bmesh/operators/bmo_utils.c	2012-04-21 14:14:58 UTC (rev 45829)
@@ -461,7 +461,7 @@
 /*
  * compute the fake surface of an ngon
  * This is done by decomposing the ngon into triangles who share the centroid of the ngon
- * while this method is far from being exact, it should garantee an invariance.
+ * while this method is far from being exact, it should guarantee an invariance.
  *
  * NOTE: This should probably go to bmesh_polygon.c
  */

Modified: trunk/blender/source/blender/editors/curve/editcurve.c
===================================================================
--- trunk/blender/source/blender/editors/curve/editcurve.c	2012-04-21 13:58:29 UTC (rev 45828)
+++ trunk/blender/source/blender/editors/curve/editcurve.c	2012-04-21 14:14:58 UTC (rev 45829)
@@ -4395,7 +4395,7 @@
 
 				newnu= (Nurb*)MEM_callocN(sizeof(Nurb), "addvert_Nurb newnu");
 				if (!nu) {
-					/* no selected sement -- create new one which is BEZIER tpye
+					/* no selected segment -- create new one which is BEZIER type
 					 * type couldn't be determined from Curve bt could be changed
 					 * in the future, so shouldn't make much headache */
 					newnu->type= CU_BEZIER;

Modified: trunk/blender/source/blender/editors/interface/view2d.c
===================================================================
--- trunk/blender/source/blender/editors/interface/view2d.c	2012-04-21 13:58:29 UTC (rev 45828)
+++ trunk/blender/source/blender/editors/interface/view2d.c	2012-04-21 14:14:58 UTC (rev 45829)
@@ -159,7 +159,7 @@
 
 /* Initialize all relevant View2D data (including view rects if first time) and/or refresh mask sizes after view resize
  *	- for some of these presets, it is expected that the region will have defined some
- *    additional settings necessary for the customisation of the 2D viewport to its requirements
+ *    additional settings necessary for the customization of the 2D viewport to its requirements
  *	- this function should only be called from region init() callbacks, where it is expected that
  *	  this is called before UI_view2d_size_update(), as this one checks that the rects are properly initialized. 
  */

Modified: trunk/blender/source/blender/editors/mesh/editmesh_rip.c
===================================================================
--- trunk/blender/source/blender/editors/mesh/editmesh_rip.c	2012-04-21 13:58:29 UTC (rev 45828)
+++ trunk/blender/source/blender/editors/mesh/editmesh_rip.c	2012-04-21 14:14:58 UTC (rev 45829)
@@ -635,7 +635,7 @@
 				BMLoop *l_a = e2->l;
 				BMLoop *l_b = l_a->radial_next;
 
-				/* find the best face to follow, this wat the edge won't point away from
+				/* find the best face to follow, this what the edge won't point away from
 				 * the mouse when there are more then 4 (takes the shortest face fan around) */
 				l = (edbm_rip_edge_side_measure(e2, l_a, ar, projectMat, fmval) <
 				     edbm_rip_edge_side_measure(e2, l_b, ar, projectMat, fmval)) ? l_a : l_b;

Modified: trunk/blender/source/blender/editors/mesh/editmesh_tools.c
===================================================================
--- trunk/blender/source/blender/editors/mesh/editmesh_tools.c	2012-04-21 13:58:29 UTC (rev 45828)
+++ trunk/blender/source/blender/editors/mesh/editmesh_tools.c	2012-04-21 14:14:58 UTC (rev 45829)
@@ -3624,7 +3624,7 @@
 
 /* qsort routines.  not sure how to make these
  * work, since we aren't using linked lists for
- * geometry anymore.  might need a sortof "swap"
+ * geometry anymore.  might need a sort of "swap"
  * function for bmesh elements. */
 
 /* TODO All this section could probably use a refresh...

Modified: trunk/blender/source/blender/editors/screen/screen_edit.c
===================================================================
--- trunk/blender/source/blender/editors/screen/screen_edit.c	2012-04-21 13:58:29 UTC (rev 45828)
+++ trunk/blender/source/blender/editors/screen/screen_edit.c	2012-04-21 14:14:58 UTC (rev 45829)
@@ -1827,7 +1827,7 @@
 	//extern void audiostream_scrub(unsigned int frame);	/* seqaudio.c */
 	
 	/* update animated image textures for gpu, etc,
-	 * call before scene_update_for_newframe so modifiers with textuers don't lag 1 frame */

@@ Diff output truncated at 10240 characters. @@



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