[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [45829] trunk/blender/source: style cleanup: correct typos
Campbell Barton
ideasman42 at gmail.com
Sat Apr 21 16:14:58 CEST 2012
Revision: 45829
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=45829
Author: campbellbarton
Date: 2012-04-21 14:14:58 +0000 (Sat, 21 Apr 2012)
Log Message:
-----------
style cleanup: correct typos
Modified Paths:
--------------
trunk/blender/source/blender/blenkernel/intern/mesh_validate.c
trunk/blender/source/blender/blenlib/intern/math_color_inline.c
trunk/blender/source/blender/blenlib/intern/scanfill.c
trunk/blender/source/blender/bmesh/intern/bmesh_marking.c
trunk/blender/source/blender/bmesh/intern/bmesh_mesh.c
trunk/blender/source/blender/bmesh/operators/bmo_dissolve.c
trunk/blender/source/blender/bmesh/operators/bmo_extrude.c
trunk/blender/source/blender/bmesh/operators/bmo_inset.c
trunk/blender/source/blender/bmesh/operators/bmo_utils.c
trunk/blender/source/blender/editors/curve/editcurve.c
trunk/blender/source/blender/editors/interface/view2d.c
trunk/blender/source/blender/editors/mesh/editmesh_rip.c
trunk/blender/source/blender/editors/mesh/editmesh_tools.c
trunk/blender/source/blender/editors/screen/screen_edit.c
trunk/blender/source/blender/editors/sculpt_paint/sculpt.c
trunk/blender/source/blender/editors/util/undo.c
trunk/blender/source/blender/editors/uvedit/uvedit_ops.c
trunk/blender/source/blender/gpu/intern/gpu_extensions.c
trunk/blender/source/blender/gpu/intern/gpu_material.c
trunk/blender/source/blender/makesdna/DNA_key_types.h
trunk/blender/source/blender/makesdna/DNA_meshdata_types.h
trunk/blender/source/blender/makesrna/intern/rna_mesh.c
trunk/blender/source/blender/windowmanager/intern/wm_operators.c
trunk/blender/source/tools/spell_check_source_config.py
Modified: trunk/blender/source/blender/blenkernel/intern/mesh_validate.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/mesh_validate.c 2012-04-21 13:58:29 UTC (rev 45828)
+++ trunk/blender/source/blender/blenkernel/intern/mesh_validate.c 2012-04-21 14:14:58 UTC (rev 45829)
@@ -309,7 +309,7 @@
prev_v = v;
}
}
- if (v - prev_v > 1) { /* Don’t forget final verts! */
+ if (v - prev_v > 1) { /* Don't forget final verts! */
PRINT(" poly %u is invalid, it multi-uses vertex %u (%u times)\n",
sp->index, *prev_v, (int)(v - prev_v));
sp->invalid = TRUE;
@@ -420,7 +420,7 @@
/* DO NOT REMOVE ITS LOOPS!!!
* As already invalid polys are at the end of the SortPoly list, the loops they
* were the only users have already been tagged as "to remove" during previous
- * iterations, and we don’t want to remove some loops that may be used by
+ * iterations, and we don't want to remove some loops that may be used by
* another valid poly! */
}
}
Modified: trunk/blender/source/blender/blenlib/intern/math_color_inline.c
===================================================================
--- trunk/blender/source/blender/blenlib/intern/math_color_inline.c 2012-04-21 13:58:29 UTC (rev 45828)
+++ trunk/blender/source/blender/blenlib/intern/math_color_inline.c 2012-04-21 14:14:58 UTC (rev 45829)
@@ -78,7 +78,7 @@
F4TOCHAR4(srgb_f, srgb);
}
-/* predivide versions to work on associated/premultipled alpha. if this should
+/* predivide versions to work on associated/pre-multipled alpha. if this should
* be done or not depends on the background the image will be composited over,
* ideally you would never do color space conversion on an image with alpha
* because it is ill defined */
Modified: trunk/blender/source/blender/blenlib/intern/scanfill.c
===================================================================
--- trunk/blender/source/blender/blenlib/intern/scanfill.c 2012-04-21 13:58:29 UTC (rev 45828)
+++ trunk/blender/source/blender/blenlib/intern/scanfill.c 2012-04-21 14:14:58 UTC (rev 45829)
@@ -897,7 +897,7 @@
/* get first vertex with no poly number */
if (eve->poly_nr == 0) {
poly++;
- /* now a sortof select connected */
+ /* now a sort of select connected */
ok = 1;
eve->poly_nr = poly;
Modified: trunk/blender/source/blender/bmesh/intern/bmesh_marking.c
===================================================================
--- trunk/blender/source/blender/bmesh/intern/bmesh_marking.c 2012-04-21 13:58:29 UTC (rev 45828)
+++ trunk/blender/source/blender/bmesh/intern/bmesh_marking.c 2012-04-21 14:14:58 UTC (rev 45829)
@@ -854,7 +854,7 @@
/* note, better not attempt a fast path for selection as done with de-select
* because hidden geometry and different selection modes can give different results,
- * we could ofcourse check for no hiddent faces and then use quicker method but its not worth it. */
+ * we could of course check for no hiddent faces and then use quicker method but its not worth it. */
for (i = 0; i < 3; i++) {
if (htype & flag_types[i]) {
Modified: trunk/blender/source/blender/bmesh/intern/bmesh_mesh.c
===================================================================
--- trunk/blender/source/blender/bmesh/intern/bmesh_mesh.c 2012-04-21 13:58:29 UTC (rev 45828)
+++ trunk/blender/source/blender/bmesh/intern/bmesh_mesh.c 2012-04-21 14:14:58 UTC (rev 45829)
@@ -718,7 +718,7 @@
}
}
- /* Edges' pointers, only vert pointers (as we don’t mess with loops!)... */
+ /* Edges' pointers, only vert pointers (as we don't mess with loops!)... */
if (vptr_map) {
BM_ITER_MESH (ed, &iter, bm, BM_EDGES_OF_MESH) {
/* printf("Edge v1: %p -> %p\n", ed->v1, BLI_ghash_lookup(vptr_map, (const void*)ed->v1));*/
Modified: trunk/blender/source/blender/bmesh/operators/bmo_dissolve.c
===================================================================
--- trunk/blender/source/blender/bmesh/operators/bmo_dissolve.c 2012-04-21 13:58:29 UTC (rev 45828)
+++ trunk/blender/source/blender/bmesh/operators/bmo_dissolve.c 2012-04-21 14:14:58 UTC (rev 45829)
@@ -294,7 +294,7 @@
BMEdge *e;
int found;
- /* test faces around verts for verts that would be wronly killed
+ /* test faces around verts for verts that would be wrongly killed
* by dissolve faces. */
f = BM_iter_new(&iter, bm, BM_FACES_OF_VERT, v);
for ( ; f; f = BM_iter_step(&iter)) {
Modified: trunk/blender/source/blender/bmesh/operators/bmo_extrude.c
===================================================================
--- trunk/blender/source/blender/bmesh/operators/bmo_extrude.c 2012-04-21 13:58:29 UTC (rev 45828)
+++ trunk/blender/source/blender/bmesh/operators/bmo_extrude.c 2012-04-21 14:14:58 UTC (rev 45829)
@@ -134,7 +134,7 @@
BMLoop *l_dst_a = BM_face_edge_share_loop(f, e_a);
BMLoop *l_dst_b = BM_face_edge_share_loop(f, e_b);
/* we could only have a face on one-or the other edges,
- * chech if either side of the face has an adjacent face */
+ * check if either side of the face has an adjacent face */
BMLoop *l_src_1;
BMLoop *l_src_2;
Modified: trunk/blender/source/blender/bmesh/operators/bmo_inset.c
===================================================================
--- trunk/blender/source/blender/bmesh/operators/bmo_inset.c 2012-04-21 13:58:29 UTC (rev 45828)
+++ trunk/blender/source/blender/bmesh/operators/bmo_inset.c 2012-04-21 14:14:58 UTC (rev 45829)
@@ -362,7 +362,7 @@
* | |
*
* note, the fact we are doing location comparisons on verts that are moved about
- * doesn’t matter because the direction will remain the same in this case.
+ * doesn't matter because the direction will remain the same in this case.
*/
BMEdge *e_other;
Modified: trunk/blender/source/blender/bmesh/operators/bmo_utils.c
===================================================================
--- trunk/blender/source/blender/bmesh/operators/bmo_utils.c 2012-04-21 13:58:29 UTC (rev 45828)
+++ trunk/blender/source/blender/bmesh/operators/bmo_utils.c 2012-04-21 14:14:58 UTC (rev 45829)
@@ -461,7 +461,7 @@
/*
* compute the fake surface of an ngon
* This is done by decomposing the ngon into triangles who share the centroid of the ngon
- * while this method is far from being exact, it should garantee an invariance.
+ * while this method is far from being exact, it should guarantee an invariance.
*
* NOTE: This should probably go to bmesh_polygon.c
*/
Modified: trunk/blender/source/blender/editors/curve/editcurve.c
===================================================================
--- trunk/blender/source/blender/editors/curve/editcurve.c 2012-04-21 13:58:29 UTC (rev 45828)
+++ trunk/blender/source/blender/editors/curve/editcurve.c 2012-04-21 14:14:58 UTC (rev 45829)
@@ -4395,7 +4395,7 @@
newnu= (Nurb*)MEM_callocN(sizeof(Nurb), "addvert_Nurb newnu");
if (!nu) {
- /* no selected sement -- create new one which is BEZIER tpye
+ /* no selected segment -- create new one which is BEZIER type
* type couldn't be determined from Curve bt could be changed
* in the future, so shouldn't make much headache */
newnu->type= CU_BEZIER;
Modified: trunk/blender/source/blender/editors/interface/view2d.c
===================================================================
--- trunk/blender/source/blender/editors/interface/view2d.c 2012-04-21 13:58:29 UTC (rev 45828)
+++ trunk/blender/source/blender/editors/interface/view2d.c 2012-04-21 14:14:58 UTC (rev 45829)
@@ -159,7 +159,7 @@
/* Initialize all relevant View2D data (including view rects if first time) and/or refresh mask sizes after view resize
* - for some of these presets, it is expected that the region will have defined some
- * additional settings necessary for the customisation of the 2D viewport to its requirements
+ * additional settings necessary for the customization of the 2D viewport to its requirements
* - this function should only be called from region init() callbacks, where it is expected that
* this is called before UI_view2d_size_update(), as this one checks that the rects are properly initialized.
*/
Modified: trunk/blender/source/blender/editors/mesh/editmesh_rip.c
===================================================================
--- trunk/blender/source/blender/editors/mesh/editmesh_rip.c 2012-04-21 13:58:29 UTC (rev 45828)
+++ trunk/blender/source/blender/editors/mesh/editmesh_rip.c 2012-04-21 14:14:58 UTC (rev 45829)
@@ -635,7 +635,7 @@
BMLoop *l_a = e2->l;
BMLoop *l_b = l_a->radial_next;
- /* find the best face to follow, this wat the edge won't point away from
+ /* find the best face to follow, this what the edge won't point away from
* the mouse when there are more then 4 (takes the shortest face fan around) */
l = (edbm_rip_edge_side_measure(e2, l_a, ar, projectMat, fmval) <
edbm_rip_edge_side_measure(e2, l_b, ar, projectMat, fmval)) ? l_a : l_b;
Modified: trunk/blender/source/blender/editors/mesh/editmesh_tools.c
===================================================================
--- trunk/blender/source/blender/editors/mesh/editmesh_tools.c 2012-04-21 13:58:29 UTC (rev 45828)
+++ trunk/blender/source/blender/editors/mesh/editmesh_tools.c 2012-04-21 14:14:58 UTC (rev 45829)
@@ -3624,7 +3624,7 @@
/* qsort routines. not sure how to make these
* work, since we aren't using linked lists for
- * geometry anymore. might need a sortof "swap"
+ * geometry anymore. might need a sort of "swap"
* function for bmesh elements. */
/* TODO All this section could probably use a refresh...
Modified: trunk/blender/source/blender/editors/screen/screen_edit.c
===================================================================
--- trunk/blender/source/blender/editors/screen/screen_edit.c 2012-04-21 13:58:29 UTC (rev 45828)
+++ trunk/blender/source/blender/editors/screen/screen_edit.c 2012-04-21 14:14:58 UTC (rev 45829)
@@ -1827,7 +1827,7 @@
//extern void audiostream_scrub(unsigned int frame); /* seqaudio.c */
/* update animated image textures for gpu, etc,
- * call before scene_update_for_newframe so modifiers with textuers don't lag 1 frame */
@@ Diff output truncated at 10240 characters. @@
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