[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [45820] trunk/blender: style cleanup: pep8 , also quiet compiler warning.

Campbell Barton ideasman42 at gmail.com
Fri Apr 20 20:50:18 CEST 2012


Revision: 45820
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=45820
Author:   campbellbarton
Date:     2012-04-20 18:50:18 +0000 (Fri, 20 Apr 2012)
Log Message:
-----------
style cleanup: pep8, also quiet compiler warning.

Modified Paths:
--------------
    trunk/blender/doc/python_api/sphinx_doc_gen.py
    trunk/blender/release/scripts/startup/bl_operators/mesh.py
    trunk/blender/release/scripts/startup/bl_operators/presets.py
    trunk/blender/release/scripts/startup/bl_ui/properties_game.py
    trunk/blender/release/scripts/startup/bl_ui/properties_particle.py
    trunk/blender/release/scripts/startup/bl_ui/properties_physics_fluid.py
    trunk/blender/source/blender/editors/mesh/editmesh_rip.c

Modified: trunk/blender/doc/python_api/sphinx_doc_gen.py
===================================================================
--- trunk/blender/doc/python_api/sphinx_doc_gen.py	2012-04-20 18:34:58 UTC (rev 45819)
+++ trunk/blender/doc/python_api/sphinx_doc_gen.py	2012-04-20 18:50:18 UTC (rev 45820)
@@ -131,7 +131,7 @@
                         dest="sphinx_theme",
                         type=str,
                         default='default',
-                        help =
+                        help=
                         # see SPHINX_THEMES below
                         "Sphinx theme (default='default')\n"
                         "Available themes\n"

Modified: trunk/blender/release/scripts/startup/bl_operators/mesh.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_operators/mesh.py	2012-04-20 18:34:58 UTC (rev 45819)
+++ trunk/blender/release/scripts/startup/bl_operators/mesh.py	2012-04-20 18:50:18 UTC (rev 45820)
@@ -100,7 +100,7 @@
             vidxs[i] = tuple(sorted(l.vertex_index
                                     for l in loops[lstart:lend]))
             # As we have no poly.center yet...
-            pcents[i] = tuple(map(lambda x : x / p.loop_total,
+            pcents[i] = tuple(map(lambda x: x / p.loop_total,
                                   map(sum, zip(*(verts[idx].co
                                                  for idx in vidxs[i])))))
             # Preparing next step finding matching polys.

Modified: trunk/blender/release/scripts/startup/bl_operators/presets.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_operators/presets.py	2012-04-20 18:34:58 UTC (rev 45819)
+++ trunk/blender/release/scripts/startup/bl_operators/presets.py	2012-04-20 18:50:18 UTC (rev 45820)
@@ -294,21 +294,22 @@
 
     preset_subdir = "cloth"
 
+
 class AddPresetFluid(AddPresetBase, Operator):
     '''Add a Fluid Preset'''
     bl_idname = "fluid.preset_add"
     bl_label = "Add Fluid Preset"
     preset_menu = "FLUID_MT_presets"
-    
+
     preset_defines = [
     "fluid = bpy.context.fluid"
     ]
-    
+
     preset_values = [
     "fluid.settings.viscosity_base",
     "fluid.settings.viscosity_exponent",
     ]
-    
+
     preset_subdir = "fluid"
 
 

Modified: trunk/blender/release/scripts/startup/bl_ui/properties_game.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/properties_game.py	2012-04-20 18:34:58 UTC (rev 45819)
+++ trunk/blender/release/scripts/startup/bl_ui/properties_game.py	2012-04-20 18:50:18 UTC (rev 45820)
@@ -166,7 +166,7 @@
             subsub.active = game.use_anisotropic_friction
             subsub.prop(game, "friction_coefficients", text="", slider=True)
 
-        elif physics_type =='SENSOR':
+        elif physics_type == 'SENSOR':
             col = layout.column()
             col.prop(game, "use_actor", text="Detect Actors")
             col.prop(ob, "hide_render", text="Invisible")

Modified: trunk/blender/release/scripts/startup/bl_ui/properties_particle.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/properties_particle.py	2012-04-20 18:34:58 UTC (rev 45819)
+++ trunk/blender/release/scripts/startup/bl_ui/properties_particle.py	2012-04-20 18:50:18 UTC (rev 45820)
@@ -1185,7 +1185,7 @@
         psys = context.particle_system
 
         split = layout.split(percentage=0.85)
-        
+
         col = split.column()
         col.label(text="Vertex Group:")
         col.prop_search(psys, "vertex_group_density", ob, "vertex_groups", text="Density")
@@ -1195,7 +1195,7 @@
         col.prop_search(psys, "vertex_group_roughness_1", ob, "vertex_groups", text="Roughness 1")
         col.prop_search(psys, "vertex_group_roughness_2", ob, "vertex_groups", text="Roughness 2")
         col.prop_search(psys, "vertex_group_roughness_end", ob, "vertex_groups", text="Roughness End")
-        
+
         col = split.column()
         col.label(text="Negate:")
         col.alignment = 'RIGHT'
@@ -1206,7 +1206,7 @@
         col.prop(psys, "invert_vertex_group_roughness_1", text="")
         col.prop(psys, "invert_vertex_group_roughness_2", text="")
         col.prop(psys, "invert_vertex_group_roughness_end", text="")
-        
+
         # Commented out vertex groups don't work and are still waiting for better implementation
         # row = layout.row()
         # row.prop_search(psys, "vertex_group_velocity", ob, "vertex_groups", text="Velocity")

Modified: trunk/blender/release/scripts/startup/bl_ui/properties_physics_fluid.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/properties_physics_fluid.py	2012-04-20 18:34:58 UTC (rev 45819)
+++ trunk/blender/release/scripts/startup/bl_ui/properties_physics_fluid.py	2012-04-20 18:50:18 UTC (rev 45820)
@@ -20,6 +20,7 @@
 import bpy
 from bpy.types import Panel, Menu
 
+
 class FLUID_MT_presets(Menu):
     bl_label = "Fluid Presets"
     preset_subdir = "fluid"
@@ -232,7 +233,7 @@
         sub.menu("FLUID_MT_presets", text=bpy.types.FLUID_MT_presets.bl_label)
         sub.operator("fluid.preset_add", text="", icon='ZOOMIN')
         sub.operator("fluid.preset_add", text="", icon='ZOOMOUT').remove_active = True
-        
+
         subsub = col.column(align=True)
         subsub.prop(fluid, "viscosity_base", text="Base")
         subsub.prop(fluid, "viscosity_exponent", text="Exponent", slider=True)

Modified: trunk/blender/source/blender/editors/mesh/editmesh_rip.c
===================================================================
--- trunk/blender/source/blender/editors/mesh/editmesh_rip.c	2012-04-20 18:34:58 UTC (rev 45819)
+++ trunk/blender/source/blender/editors/mesh/editmesh_rip.c	2012-04-20 18:50:18 UTC (rev 45820)
@@ -228,10 +228,10 @@
 			break;
 		}
 
+		/* initialize  */
 		e_first = e;
-
-		/* initialize  */
 		v_step = e_first->v1;
+		e_step = NULL; /* quiet warning, will never remain this value */
 
 		uid_start = uid;
 		while ((e = edbm_ripsel_edge_mark_step(v_step, uid))) {




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