[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [45437] trunk/blender/release/scripts/ startup/bl_operators: some pedantic load time speedup by not loading modules ( math and subprocess in this case)
Campbell Barton
ideasman42 at gmail.com
Fri Apr 6 10:04:32 CEST 2012
Revision: 45437
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=45437
Author: campbellbarton
Date: 2012-04-06 08:04:31 +0000 (Fri, 06 Apr 2012)
Log Message:
-----------
some pedantic load time speedup by not loading modules (math and subprocess in this case)
Modified Paths:
--------------
trunk/blender/release/scripts/startup/bl_operators/object_randomize_transform.py
trunk/blender/release/scripts/startup/bl_operators/wm.py
Modified: trunk/blender/release/scripts/startup/bl_operators/object_randomize_transform.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_operators/object_randomize_transform.py 2012-04-06 06:17:52 UTC (rev 45436)
+++ trunk/blender/release/scripts/startup/bl_operators/object_randomize_transform.py 2012-04-06 08:04:31 UTC (rev 45437)
@@ -92,7 +92,6 @@
from bpy.props import (IntProperty,
BoolProperty,
FloatVectorProperty)
-from math import pi
class RandomizeLocRotSize(Operator):
@@ -136,8 +135,8 @@
rot = FloatVectorProperty(
name="Rotation",
description="Maximun rotation over each axis",
- min=-pi,
- max=pi,
+ min=-3.141592, # math.pi
+ max=+3.141592,
default=(0.0, 0.0, 0.0),
subtype='EULER',
)
Modified: trunk/blender/release/scripts/startup/bl_operators/wm.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_operators/wm.py 2012-04-06 06:17:52 UTC (rev 45436)
+++ trunk/blender/release/scripts/startup/bl_operators/wm.py 2012-04-06 08:04:31 UTC (rev 45437)
@@ -29,10 +29,7 @@
from rna_prop_ui import rna_idprop_ui_prop_get, rna_idprop_ui_prop_clear
-import subprocess
-import os
-
class MESH_OT_delete_edgeloop(Operator):
'''Delete an edge loop by merging the faces on each side to a single face loop'''
bl_idname = "mesh.delete_edgeloop"
@@ -1200,20 +1197,24 @@
bl_idname = "wm.blenderplayer_start"
bl_label = "Start"
- blender_bin_path = bpy.app.binary_path
- blender_bin_dir = os.path.dirname(blender_bin_path)
- ext = os.path.splitext(blender_bin_path)[-1]
- player_path = os.path.join(blender_bin_dir, "blenderplayer" + ext)
-
def execute(self, context):
+ import os
import sys
+ import subprocess
+ # these remain the same every execution
+ blender_bin_path = bpy.app.binary_path
+ blender_bin_dir = os.path.dirname(blender_bin_path)
+ ext = os.path.splitext(blender_bin_path)[-1]
+ player_path = os.path.join(blender_bin_dir, "blenderplayer" + ext)
+ # done static vars
+
if sys.platform == "darwin":
- self.player_path = os.path.join(self.blender_bin_dir, "../../../blenderplayer.app/Contents/MacOS/blenderplayer")
+ player_path = os.path.join(blender_bin_dir, "../../../blenderplayer.app/Contents/MacOS/blenderplayer")
- filepath = bpy.app.tempdir + "game.blend"
+ filepath = os.path.join(bpy.app.tempdir, "game.blend")
bpy.ops.wm.save_as_mainfile(filepath=filepath, check_existing=False, copy=True)
- subprocess.call([self.player_path, filepath])
+ subprocess.call([player_path, filepath])
return {'FINISHED'}
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