[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [45380] trunk/blender/source/blender/ editors/uvedit/uvedit_buttons.c: Fix #30796: uv vertex coordinates panel in uv editor incorrectly taking into
Brecht Van Lommel
brechtvanlommel at pandora.be
Tue Apr 3 21:08:19 CEST 2012
Revision: 45380
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=45380
Author: blendix
Date: 2012-04-03 19:08:06 +0000 (Tue, 03 Apr 2012)
Log Message:
-----------
Fix #30796: uv vertex coordinates panel in uv editor incorrectly taking into
account selected uvs from hidden faces.
Modified Paths:
--------------
trunk/blender/source/blender/editors/uvedit/uvedit_buttons.c
Modified: trunk/blender/source/blender/editors/uvedit/uvedit_buttons.c
===================================================================
--- trunk/blender/source/blender/editors/uvedit/uvedit_buttons.c 2012-04-03 18:41:40 UTC (rev 45379)
+++ trunk/blender/source/blender/editors/uvedit/uvedit_buttons.c 2012-04-03 19:08:06 UTC (rev 45380)
@@ -62,16 +62,21 @@
/* UV Utilities */
-static int uvedit_center(Scene *scene, BMEditMesh *em, Image *UNUSED(ima), float center[2])
+static int uvedit_center(Scene *scene, BMEditMesh *em, Image *ima, float center[2])
{
BMFace *f;
BMLoop *l;
BMIter iter, liter;
+ MTexPoly *tf;
MLoopUV *luv;
int tot = 0.0;
zero_v2(center);
BM_ITER(f, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ tf = CustomData_bmesh_get(&em->bm->pdata, f->head.data, CD_MTEXPOLY);
+ if (!uvedit_face_visible(scene, ima, f, tf))
+ continue;
+
BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, f) {
luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
if (uvedit_uv_selected(em, scene, l)) {
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