[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [45345] trunk/blender/source/blender/ blenkernel/intern/displist.c: Fix #30398: Mesh objects with curve modifiers render in thier 'rest' position, not thier 'pose' position
Sergey Sharybin
sergey.vfx at gmail.com
Mon Apr 2 17:06:34 CEST 2012
Revision: 45345
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=45345
Author: nazgul
Date: 2012-04-02 15:06:21 +0000 (Mon, 02 Apr 2012)
Log Message:
-----------
Fix #30398: Mesh objects with curve modifiers render in thier 'rest' position, not thier 'pose' position
Do not recalculate curve's path if displist is building for orco -- in this
case modifiers are not applying on curve which makes path be calculated and
later used by dependent objects with it's non-modified state.
Modified Paths:
--------------
trunk/blender/source/blender/blenkernel/intern/displist.c
Modified: trunk/blender/source/blender/blenkernel/intern/displist.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/displist.c 2012-04-02 13:56:39 UTC (rev 45344)
+++ trunk/blender/source/blender/blenkernel/intern/displist.c 2012-04-02 15:06:21 UTC (rev 45345)
@@ -1401,7 +1401,7 @@
curve_to_filledpoly(cu, nubase, dispbase);
}
- if (cu->flag & CU_PATH) calc_curvepath(ob);
+ if ((cu->flag & CU_PATH) && !forOrco) calc_curvepath(ob);
/* make copy of 'undeformed" displist for texture space calculation
* actually, it's not totally undeformed -- pre-tessellation modifiers are
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