[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [40633] branches/cycles: Cycles: add some volume nodes, they don't actually do anything, this is just

Brecht Van Lommel brechtvanlommel at pandora.be
Tue Sep 27 22:03:19 CEST 2011


Revision: 40633
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40633
Author:   blendix
Date:     2011-09-27 20:03:16 +0000 (Tue, 27 Sep 2011)
Log Message:
-----------
Cycles: add some volume nodes, they don't actually do anything, this is just
to give other developers who may want to work on this to get a starting point.

Modified Paths:
--------------
    branches/cycles/intern/cycles/app/cycles_xml.cpp
    branches/cycles/intern/cycles/blender/blender_shader.cpp
    branches/cycles/intern/cycles/kernel/kernel_types.h
    branches/cycles/intern/cycles/kernel/svm/svm.h
    branches/cycles/intern/cycles/kernel/svm/svm_closure.h
    branches/cycles/intern/cycles/kernel/svm/svm_types.h
    branches/cycles/intern/cycles/kernel/svm/volume.h
    branches/cycles/intern/cycles/render/nodes.cpp
    branches/cycles/intern/cycles/render/nodes.h
    branches/cycles/source/blender/blenkernel/BKE_node.h
    branches/cycles/source/blender/blenkernel/intern/node.c
    branches/cycles/source/blender/makesrna/intern/rna_nodetree_types.h
    branches/cycles/source/blender/nodes/CMakeLists.txt
    branches/cycles/source/blender/nodes/NOD_shader.h

Added Paths:
-----------
    branches/cycles/source/blender/nodes/shader/nodes/node_shader_volume_isotropic.c
    branches/cycles/source/blender/nodes/shader/nodes/node_shader_volume_transparent.c

Modified: branches/cycles/intern/cycles/app/cycles_xml.cpp
===================================================================
--- branches/cycles/intern/cycles/app/cycles_xml.cpp	2011-09-27 19:43:49 UTC (rev 40632)
+++ branches/cycles/intern/cycles/app/cycles_xml.cpp	2011-09-27 20:03:16 UTC (rev 40633)
@@ -435,6 +435,12 @@
 		else if(string_iequals(node.name(), "background")) {
 			snode = new BackgroundNode();
 		}
+		else if(string_iequals(node.name(), "transparent_volume")) {
+			snode = new TransparentVolumeNode();
+		}
+		else if(string_iequals(node.name(), "isotropic_volume")) {
+			snode = new IsotropicVolumeNode();
+		}
 		else if(string_iequals(node.name(), "geometry")) {
 			snode = new GeometryNode();
 		}

Modified: branches/cycles/intern/cycles/blender/blender_shader.cpp
===================================================================
--- branches/cycles/intern/cycles/blender/blender_shader.cpp	2011-09-27 19:43:49 UTC (rev 40632)
+++ branches/cycles/intern/cycles/blender/blender_shader.cpp	2011-09-27 20:03:16 UTC (rev 40633)
@@ -275,6 +275,14 @@
 			node = new EmissionNode();
 			break;
 		}
+		case BL::ShaderNode::type_VOLUME_ISOTROPIC: {
+			node = new IsotropicVolumeNode();
+			break;
+		}
+		case BL::ShaderNode::type_VOLUME_TRANSPARENT: {
+			node = new TransparentVolumeNode();
+			break;
+		}
 		case BL::ShaderNode::type_GEOMETRY: {
 			node = new GeometryNode();
 			break;

Modified: branches/cycles/intern/cycles/kernel/kernel_types.h
===================================================================
--- branches/cycles/intern/cycles/kernel/kernel_types.h	2011-09-27 19:43:49 UTC (rev 40632)
+++ branches/cycles/intern/cycles/kernel/kernel_types.h	2011-09-27 20:03:16 UTC (rev 40633)
@@ -218,7 +218,8 @@
 	SD_BSDF = 4,			/* have bsdf closure? */
 	SD_BSDF_HAS_EVAL = 8,	/* have non-singular bsdf closure? */
 	SD_BSDF_GLOSSY = 16,	/* have glossy bsdf */
-	SD_HOLDOUT = 32			/* have holdout closure? */
+	SD_HOLDOUT = 32,		/* have holdout closure? */
+	SD_VOLUME = 64			/* have volume closure? */
 };
 
 typedef struct ShaderData {

Modified: branches/cycles/intern/cycles/kernel/svm/svm.h
===================================================================
--- branches/cycles/intern/cycles/kernel/svm/svm.h	2011-09-27 19:43:49 UTC (rev 40632)
+++ branches/cycles/intern/cycles/kernel/svm/svm.h	2011-09-27 20:03:16 UTC (rev 40633)
@@ -184,6 +184,9 @@
 			case NODE_CLOSURE_HOLDOUT:
 				svm_node_closure_holdout(sd, stack, node);
 				break;
+			case NODE_CLOSURE_VOLUME:
+				svm_node_closure_volume(kg, sd, stack, node, path_flag);
+				break;
 			case NODE_CLOSURE_SET_WEIGHT:
 				svm_node_closure_set_weight(sd, node.y, node.z, node.w);
 				break;

Modified: branches/cycles/intern/cycles/kernel/svm/svm_closure.h
===================================================================
--- branches/cycles/intern/cycles/kernel/svm/svm_closure.h	2011-09-27 19:43:49 UTC (rev 40632)
+++ branches/cycles/intern/cycles/kernel/svm/svm_closure.h	2011-09-27 20:03:16 UTC (rev 40633)
@@ -192,6 +192,47 @@
 	}
 }
 
+__device void svm_node_closure_volume(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int path_flag)
+{
+	uint type, param1_offset, param2_offset;
+
+#ifdef __MULTI_CLOSURE__
+	uint mix_weight_offset;
+	decode_node_uchar4(node.y, &type, &param1_offset, &param2_offset, &mix_weight_offset);
+	float mix_weight = (stack_valid(mix_weight_offset)? stack_load_float(stack, mix_weight_offset): 1.0f);
+
+	if(mix_weight == 0.0f)
+		return;
+#else
+	decode_node_uchar4(node.y, &type, &param1_offset, &param2_offset, NULL);
+	float mix_weight = 1.0f;
+#endif
+
+	float param1 = (stack_valid(param1_offset))? stack_load_float(stack, param1_offset): __int_as_float(node.z);
+	//float param2 = (stack_valid(param2_offset))? stack_load_float(stack, param2_offset): __int_as_float(node.w);
+
+	switch(type) {
+		case CLOSURE_VOLUME_TRANSPARENT_ID: {
+			ShaderClosure *sc = svm_node_closure_get(sd);
+			svm_node_closure_set_mix_weight(sc, mix_weight);
+
+			float density = param1;
+			volume_transparent_setup(sd, sc, density);
+			break;
+		}
+		case CLOSURE_VOLUME_ISOTROPIC_ID: {
+			ShaderClosure *sc = svm_node_closure_get(sd);
+			svm_node_closure_set_mix_weight(sc, mix_weight);
+
+			float density = param1;
+			volume_isotropic_setup(sd, sc, density);
+			break;
+		}
+		default:
+			break;
+	}
+}
+
 __device void svm_node_closure_emission(ShaderData *sd, float *stack, uint4 node)
 {
 #ifdef __MULTI_CLOSURE__

Modified: branches/cycles/intern/cycles/kernel/svm/svm_types.h
===================================================================
--- branches/cycles/intern/cycles/kernel/svm/svm_types.h	2011-09-27 19:43:49 UTC (rev 40632)
+++ branches/cycles/intern/cycles/kernel/svm/svm_types.h	2011-09-27 20:03:16 UTC (rev 40633)
@@ -83,7 +83,8 @@
 	NODE_ATTR_BUMP_DY = 4500,
 	NODE_TEX_ENVIRONMENT = 4600,
 	NODE_CLOSURE_HOLDOUT = 4700,
-	NODE_BLEND_WEIGHT = 4800
+	NODE_BLEND_WEIGHT = 4800,
+	NODE_CLOSURE_VOLUME = 4900
 } NodeType;
 
 typedef enum NodeAttributeType {
@@ -286,14 +287,17 @@
 	CLOSURE_BACKGROUND_ID,
 	CLOSURE_HOLDOUT_ID,
 	CLOSURE_SUBSURFACE_ID,
+
 	CLOSURE_VOLUME_ID,
+	CLOSURE_VOLUME_TRANSPARENT_ID,
+	CLOSURE_VOLUME_ISOTROPIC_ID,
 
 	NBUILTIN_CLOSURES
 } ClosureType;
 
 /* watch this, being lazy with memory usage */
 #define CLOSURE_IS_BSDF(type) (type <= CLOSURE_BSDF_WESTIN_SHEEN_ID)
-#define CLOSURE_IS_VOLUME(type) (type == CLOSURE_VOLUME_ID)
+#define CLOSURE_IS_VOLUME(type) (type >= CLOSURE_VOLUME_ID && type <= CLOSURE_VOLUME_ISOTROPIC_ID)
 #define CLOSURE_IS_EMISSION(type) (type == CLOSURE_EMISSION_ID)
 #define CLOSURE_IS_HOLDOUT(type) (type == CLOSURE_HOLDOUT_ID)
 #define CLOSURE_IS_BACKGROUND(type) (type == CLOSURE_BACKGROUND_ID)

Modified: branches/cycles/intern/cycles/kernel/svm/volume.h
===================================================================
--- branches/cycles/intern/cycles/kernel/svm/volume.h	2011-09-27 19:43:49 UTC (rev 40632)
+++ branches/cycles/intern/cycles/kernel/svm/volume.h	2011-09-27 20:03:16 UTC (rev 40633)
@@ -1,42 +1,73 @@
-/* 
- * Adapted from Open Shading Language with this license: 
- * 
- * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al. 
- * All Rights Reserved. 
- * 
- * Modifications Copyright 2011, Blender Foundation. 
- *  
- * Redistribution and use in source and binary forms, with or without 
- * modification, are permitted provided that the following conditions are 
- * met: 
- * * Redistributions of source code must retain the above copyright 
- *   notice, this list of conditions and the following disclaimer. 
- * * Redistributions in binary form must reproduce the above copyright 
- *   notice, this list of conditions and the following disclaimer in the 
- *   documentation and/or other materials provided with the distribution. 
- * * Neither the name of Sony Pictures Imageworks nor the names of its 
- *   contributors may be used to endorse or promote products derived from 
- *   this software without specific prior written permission. 
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
-*/
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
 
 CCL_NAMESPACE_BEGIN
 
+/* note: the interfaces here are just as an example, need to figure
+   out the right functions and parameters to use */
+
+/* ISOTROPIC VOLUME CLOSURE */
+
+__device void volume_isotropic_setup(ShaderData *sd, ShaderClosure *sc, float density)
+{
+	sc->type = CLOSURE_VOLUME_ISOTROPIC_ID;
+	sd->flag |= SD_VOLUME;
+	sc->data0 = density;
+}
+
+__device float3 volume_isotropic_eval_phase(const ShaderData *sd, const ShaderClosure *sc, const float3 omega_in, const float3 omega_out)
+{
+	return make_float3(1.0f, 1.0f, 1.0f);
+}
+
+/* TRANSPARENT VOLUME CLOSURE */
+
+__device void volume_transparent_setup(ShaderData *sd, ShaderClosure *sc, float density)
+{
+	sc->type = CLOSURE_VOLUME_TRANSPARENT_ID;
+	sd->flag |= SD_VOLUME;
+	sc->data0 = density;
+}
+
+__device float3 volume_transparent_eval_phase(const ShaderData *sd, const ShaderClosure *sc, const float3 omega_in, const float3 omega_out)
+{
+	return make_float3(1.0f, 1.0f, 1.0f);
+}
+
 /* VOLUME CLOSURE */
 
 __device float3 volume_eval_phase(const ShaderData *sd, const ShaderClosure *sc, const float3 omega_in, const float3 omega_out)
 {
-	return make_float3(1.0f, 1.0f, 1.0f);
+	float3 eval;
+
+	switch(sc->type) {
+		case CLOSURE_VOLUME_ISOTROPIC_ID:
+			eval = volume_isotropic_eval_phase(sd, sc, omega_in, omega_out);
+			break;
+		case CLOSURE_VOLUME_TRANSPARENT_ID:
+			eval = volume_transparent_eval_phase(sd, sc, omega_in, omega_out);
+			break;
+		default:
+			eval = make_float3(0.0f, 0.0f, 0.0f);
+			break;
+	}
+
+	return eval;
 }
 
 CCL_NAMESPACE_END

Modified: branches/cycles/intern/cycles/render/nodes.cpp
===================================================================
--- branches/cycles/intern/cycles/render/nodes.cpp	2011-09-27 19:43:49 UTC (rev 40632)
+++ branches/cycles/intern/cycles/render/nodes.cpp	2011-09-27 20:03:16 UTC (rev 40633)
@@ -1312,6 +1312,88 @@

@@ Diff output truncated at 10240 characters. @@



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