[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [40551] trunk/blender: BGE Material settings renaming Back Culling to Backface Culling and make it on by default

Dalai Felinto dfelinto at gmail.com
Mon Sep 26 08:39:19 CEST 2011


Revision: 40551
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40551
Author:   dfelinto
Date:     2011-09-26 06:39:19 +0000 (Mon, 26 Sep 2011)
Log Message:
-----------
BGE Material settings renaming Back Culling to Backface Culling and make it on by default
under suggestion of Mitchell Stokes (Moguri)

Modified Paths:
--------------
    trunk/blender/doc/python_api/rst/change_log.rst
    trunk/blender/source/blender/blenkernel/intern/material.c
    trunk/blender/source/blender/makesrna/intern/rna_material.c

Modified: trunk/blender/doc/python_api/rst/change_log.rst
===================================================================
--- trunk/blender/doc/python_api/rst/change_log.rst	2011-09-26 06:29:58 UTC (rev 40550)
+++ trunk/blender/doc/python_api/rst/change_log.rst	2011-09-26 06:39:19 UTC (rev 40551)
@@ -1396,7 +1396,7 @@
 * **hide** -> :class:`bpy.types.Material.game_settings.invisible`
 * **use_collision** -> :class:`bpy.types.Material.game_settings.physics`
 * **use_light** -> :class:`bpy.types.Material.game_settings.use_shadeless`
-* **use_twoside** -> :class:`bpy.types.Material.game_settings.back_culling`
+* **use_twoside** -> :class:`bpy.types.Material.game_settings.backface_culling`
 * **use_bitmap_text** -> :class:`bpy.types.Material.game_settings.text`
 * **blend_type** -> :class:`bpy.types.Material.game_settings.alpha_blend`
 * **use_alpha_sort** -> :class:`bpy.types.Material.game_settings.alpha_blend`

Modified: trunk/blender/source/blender/blenkernel/intern/material.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/material.c	2011-09-26 06:29:58 UTC (rev 40550)
+++ trunk/blender/source/blender/blenkernel/intern/material.c	2011-09-26 06:39:19 UTC (rev 40551)
@@ -193,7 +193,7 @@
 	ma->vol.ms_diff = 1.f;
 	ma->vol.ms_intensity = 1.f;
 	
-	ma->game.flag=0;
+	ma->game.flag = GEMAT_BACKCULL;
 	ma->game.alpha_blend=0;
 	ma->game.face_orientation=0;
 	

Modified: trunk/blender/source/blender/makesrna/intern/rna_material.c
===================================================================
--- trunk/blender/source/blender/makesrna/intern/rna_material.c	2011-09-26 06:29:58 UTC (rev 40550)
+++ trunk/blender/source/blender/makesrna/intern/rna_material.c	2011-09-26 06:39:19 UTC (rev 40551)
@@ -767,9 +767,9 @@
 	RNA_def_struct_nested(brna, srna, "Material");
 	RNA_def_struct_ui_text(srna, "Material Game Settings", "Game Engine settings for a Material datablock");
 	
-	prop= RNA_def_property(srna, "back_culling", PROP_BOOLEAN, PROP_NONE);
+	prop= RNA_def_property(srna, "backface_culling", PROP_BOOLEAN, PROP_NONE);
 	RNA_def_property_boolean_sdna(prop, NULL, "flag", GEMAT_BACKCULL); /* use bitflags */
-	RNA_def_property_ui_text(prop, "Back Culling", "Hide Back of the face in Game Engine ");
+	RNA_def_property_ui_text(prop, "Backface Culling", "Hide Back of the face in Game Engine ");
 	RNA_def_property_update(prop, 0, "rna_Material_draw_update");
 
 	prop= RNA_def_property(srna, "text", PROP_BOOLEAN, PROP_NONE);




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