[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [40551] trunk/blender: BGE Material settings renaming Back Culling to Backface Culling and make it on by default
Dalai Felinto
dfelinto at gmail.com
Mon Sep 26 08:39:19 CEST 2011
Revision: 40551
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40551
Author: dfelinto
Date: 2011-09-26 06:39:19 +0000 (Mon, 26 Sep 2011)
Log Message:
-----------
BGE Material settings renaming Back Culling to Backface Culling and make it on by default
under suggestion of Mitchell Stokes (Moguri)
Modified Paths:
--------------
trunk/blender/doc/python_api/rst/change_log.rst
trunk/blender/source/blender/blenkernel/intern/material.c
trunk/blender/source/blender/makesrna/intern/rna_material.c
Modified: trunk/blender/doc/python_api/rst/change_log.rst
===================================================================
--- trunk/blender/doc/python_api/rst/change_log.rst 2011-09-26 06:29:58 UTC (rev 40550)
+++ trunk/blender/doc/python_api/rst/change_log.rst 2011-09-26 06:39:19 UTC (rev 40551)
@@ -1396,7 +1396,7 @@
* **hide** -> :class:`bpy.types.Material.game_settings.invisible`
* **use_collision** -> :class:`bpy.types.Material.game_settings.physics`
* **use_light** -> :class:`bpy.types.Material.game_settings.use_shadeless`
-* **use_twoside** -> :class:`bpy.types.Material.game_settings.back_culling`
+* **use_twoside** -> :class:`bpy.types.Material.game_settings.backface_culling`
* **use_bitmap_text** -> :class:`bpy.types.Material.game_settings.text`
* **blend_type** -> :class:`bpy.types.Material.game_settings.alpha_blend`
* **use_alpha_sort** -> :class:`bpy.types.Material.game_settings.alpha_blend`
Modified: trunk/blender/source/blender/blenkernel/intern/material.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/material.c 2011-09-26 06:29:58 UTC (rev 40550)
+++ trunk/blender/source/blender/blenkernel/intern/material.c 2011-09-26 06:39:19 UTC (rev 40551)
@@ -193,7 +193,7 @@
ma->vol.ms_diff = 1.f;
ma->vol.ms_intensity = 1.f;
- ma->game.flag=0;
+ ma->game.flag = GEMAT_BACKCULL;
ma->game.alpha_blend=0;
ma->game.face_orientation=0;
Modified: trunk/blender/source/blender/makesrna/intern/rna_material.c
===================================================================
--- trunk/blender/source/blender/makesrna/intern/rna_material.c 2011-09-26 06:29:58 UTC (rev 40550)
+++ trunk/blender/source/blender/makesrna/intern/rna_material.c 2011-09-26 06:39:19 UTC (rev 40551)
@@ -767,9 +767,9 @@
RNA_def_struct_nested(brna, srna, "Material");
RNA_def_struct_ui_text(srna, "Material Game Settings", "Game Engine settings for a Material datablock");
- prop= RNA_def_property(srna, "back_culling", PROP_BOOLEAN, PROP_NONE);
+ prop= RNA_def_property(srna, "backface_culling", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", GEMAT_BACKCULL); /* use bitflags */
- RNA_def_property_ui_text(prop, "Back Culling", "Hide Back of the face in Game Engine ");
+ RNA_def_property_ui_text(prop, "Backface Culling", "Hide Back of the face in Game Engine ");
RNA_def_property_update(prop, 0, "rna_Material_draw_update");
prop= RNA_def_property(srna, "text", PROP_BOOLEAN, PROP_NONE);
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