[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [40457] branches/bmesh/blender/CMakeLists. txt: disable game engine by default until navmesh is working.
Campbell Barton
ideasman42 at gmail.com
Thu Sep 22 17:29:49 CEST 2011
Revision: 40457
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40457
Author: campbellbarton
Date: 2011-09-22 15:29:48 +0000 (Thu, 22 Sep 2011)
Log Message:
-----------
disable game engine by default until navmesh is working.
Modified Paths:
--------------
branches/bmesh/blender/CMakeLists.txt
Modified: branches/bmesh/blender/CMakeLists.txt
===================================================================
--- branches/bmesh/blender/CMakeLists.txt 2011-09-22 14:55:39 UTC (rev 40456)
+++ branches/bmesh/blender/CMakeLists.txt 2011-09-22 15:29:48 UTC (rev 40457)
@@ -123,7 +123,7 @@
option(WITH_IK_ITASC "Enable ITASC IK solver (only disable for development & for incompatible C++ compilers)" ON)
option(WITH_FFTW3 "Enable FFTW3 support (Used for smoke and audio effects)" OFF)
option(WITH_BULLET "Enable Bullet (Physics Engine)" ON)
-option(WITH_GAMEENGINE "Enable Game Engine" ON)
+option(WITH_GAMEENGINE "Enable Game Engine" OFF) # DISABLE FOR BMESH UNTIL NAVMESH IS WORKING
option(WITH_PLAYER "Build Player" OFF)
# GHOST Windowing Library Options
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