[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [40389] branches/soc-2011-garlic: i18n: fake_gettext is no longer needed for python
Sergey Sharybin
g.ulairi at gmail.com
Tue Sep 20 10:38:16 CEST 2011
Revision: 40389
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40389
Author: nazgul
Date: 2011-09-20 08:38:16 +0000 (Tue, 20 Sep 2011)
Log Message:
-----------
i18n: fake_gettext is no longer needed for python
Modified Paths:
--------------
branches/soc-2011-garlic/po/messages.txt
branches/soc-2011-garlic/release/scripts/startup/bl_operators/wm.py
branches/soc-2011-garlic/release/scripts/startup/bl_ui/space_userpref_keymap.py
branches/soc-2011-garlic/source/blender/python/generic/blf_py_api.c
Modified: branches/soc-2011-garlic/po/messages.txt
===================================================================
--- branches/soc-2011-garlic/po/messages.txt 2011-09-20 08:17:26 UTC (rev 40388)
+++ branches/soc-2011-garlic/po/messages.txt 2011-09-20 08:38:16 UTC (rev 40389)
@@ -1,21 +1,23 @@
The edited object
-Texture datablocks.
Bezier curve point with two handles defining a Keyframe on an F-Curve
+Max Climb
Media Stop
System & OpenGL
Strips Selected
Active Keying Set
Action Blending
Bone is able to be selected
+Defines where the color of the environment light comes from
Display files as short list
Build 75% proxy resolution
Right Mouse
-Restrict the number of animation updates to the animation FPS. This is better for performance, but can cause issues with smooth playback.
+Cubic Catmull-Rom
Particle system can be edited in particle mode
UV editor data for the image editor space
Editing hair
Zoom using opposite direction
Graph Editor space data
+Create obstacle
Tiles
Align newly added objects to the world coordinates
Index of custom color set
@@ -37,14 +39,15 @@
Set modifier expanded in the user interface
Multiple Scattering
ID Name
-Square (SV + H)
+Steering
Animation Visualisation
Keyed States
Fixed size vertex indices array
Normal Size
Track To
+Time since last access of a GL texture in seconds after which it is freed. (Set to 0 to keep textures allocated.)
Collection of keymaps
-Channel Group
+Texture datablocks
Number of vertical pixels in the screen
Fluid Simulation
Zooms in and out like scaling the view, mouse movements relative to center
@@ -59,15 +62,15 @@
UV Project
UV Sync Selection
Cloth dynamics for hair
+File Browser Main
Sensitivity
Amount of rotation around side vector
Specify how many frames the Map Old will last
Start Still
-All Object Origins
Unique datablock ID name
Active pose marker for this Action
Draw Channels
-Control how much mist density decreases with height
+Smoothens emitted smoke to avoid blockiness
Tool Settings
Text Line
Bone Constraints
@@ -77,7 +80,6 @@
Screw
Region Text
Representation of alpha information in the RGBA pixels
-Smoothens emitted smoke to avoid blockiness.
Edges receive a drag force from surrounding media
Sequence Transform
Over Drop
@@ -111,12 +113,15 @@
Minimal Spring length * Ball Size
16384
Line in which the marker is located
+Offset X
+Rasterized cell height
Edge Threshold
-Z
Set audio channels to mono
Jump Speed
HuffYUV
Active Bone
+View3D Fly Modal
Sets the audio channel count
Rotation Damping
Max Air Acceleration
@@ -149,22 +154,22 @@
Material datablock used by this material slot
Smooth Emitter
Catalan (Català )
-Proxy parameters for a sequence strip
+RVO (cells)
Home
Action Mouse
Show Debug Info
Loads a saved environment map image from disk
is_baking
-Falloff power (real gravitational falloff = 2)
+Scene datablocks
Wire
Group
On Land
-Maximum distance of reflected rays. Reflections further than this range fade to sky color or material color
Group Objects
Time Step
Keep UI
Bone inherits rotation or scale from parent bone
Show Selected Object
+Theme settings for the Outliner
Time of key over the simulation
Header Text
Health
@@ -180,6 +185,7 @@
Space that target is evaluated in
F11
Star
+Library datablocks
Line Input
Lighten
In Range
@@ -188,6 +194,7 @@
Node Socket
Quad-Buffer
Sets scaling for the texture's X, Y and Z sizes
+F14
Motion Path settings for animation visualisation
Make hairs longer
Set audio sample format to 32 bit float
@@ -215,12 +222,11 @@
Preset configs for external animation players
Maximum Value
Make this nurbs curve or surface act like a Bezier spline in the U direction (Order U must be 3 or 4, Cyclic U must be disabled)
-Factor Repulsion
uk_UA
3x3 bone matrix
Vertex Weight
Display Material
-Show UV editing related properties
+Use a custom transform orientation
GLSL Shaders
Text
Deliver shadow pass
@@ -237,7 +243,7 @@
Initial Rest Length
User defined layer of string text values
Edge Tag Mode
-Active camera used in this view (when unlocked from the scene's active camera)
+Invert tilt Axis
Deliver emission pass
Face Selected
Xor
@@ -255,7 +261,7 @@
Scene render size
Multiplier to convert blender units to physical distance
Free Image Textures
-High quality interpolation, but slower
+Metaball datablocks
DPI
Fill in Z values for solid faces in invisible layers, for masking
Active Action for this datablock
@@ -277,8 +283,8 @@
Renders star shaped lines over halo
Fade-out Color
Syntax Built-in
-Panel Style
-Material datablocks.
+Samples below this threshold will be considered fully shadowed/unshadowed and skipped (for Raytrace Adaptive QMC)
+Camera datablocks
Bounding Box Center
Middle Mouse
Framerate base
@@ -298,7 +304,7 @@
Serbian (СÑпÑком ÑезикÑ)
Sample Method
Text Anti-aliasing
-Luma Waveform
+Only allows given density value in emitter area
Sequencer Preview Shading
Lower field first
File Name
@@ -318,7 +324,7 @@
User Interface
Alt
Vertex group name
-Number of cone samples averaged for blurry refractions
+PNG
Animated Selected
Blue
Damping of the spring force, when inside the physics distance area
@@ -333,6 +339,7 @@
Record Run
Pixel width over which the reconstruction filter combines samples
Global Scene
+Defines the structure of the header in the UI
Source List Text Highlight
User-editable keyframes
Scaling factor for action
@@ -359,7 +366,6 @@
In/Out Node
Frame that modifier's influence ends (if Restrict Frame Range is in use)
Premultiplied
-Samples below this threshold will be considered fully shadowed/unshadowed and skipped (for Raytrace Adaptive QMC)
Number of frames cached
Description of the Struct's purpose
Tilt in 3D View
@@ -368,7 +374,8 @@
region_data
Protect layer from further editing and/or frame changes
File Format
-Use this files path when library linked into another file.
+Retarget roll mode
+IK rot control
Upper bound of envelope at this control-point
Interaction Radius
Syntax String
@@ -399,13 +406,13 @@
Images are rendered in new Window
Theme Timeline
If this is set, the header gets a custom ID, otherwise it takes the name of the class used to define the panel. For example, if the class name is "OBJECT_HT_hello", and bl_idname is not set by the script, then bl_idname = "OBJECT_HT_hello"
-Stamp Text Color
+The color that rays with no intersection within the Max Distance take (material color can be best for indoor scenes, sky color for outdoor)
Show Cursor
Goal Default
Shape Key Point
Object Origin Size
Orthographic
-Black
+Invert y axis
Unit Scale
Collection of points for Bezier curves only
Mouse
@@ -427,10 +434,9 @@
Type
Action Groups
Styles
-Buoyancy
rv
+Recast data for a Game datablock
Number of frames to show before the current frame (only for 'Around Current Frame' Onion-skinning method)
-Only allows given density value in emitter area.
Description of the property for tooltips
Area in a subdivided screen, containing an editor
IK Z Maximum
@@ -468,6 +474,7 @@
W
Inverse Kinematics
Number of times a map will be rendered recursively (mirror effects.)
+Face Mask
Density is calculated as a factor of default density (depends on particle size)
Soft
Use a maximum distance for the field to work
@@ -496,6 +503,7 @@
Bake normals
Uses direction of strands as normal for tangent-shading
Textbox Width
+Pose
Plasticity
Object scale factor
Boid effector weight
@@ -504,14 +512,17 @@
Adjust the offset to the beginning/end
Bone Solid
NLA Strip representing a sound event for speakers
+Maximum contour edge length
Build free run time code index using Record Date/Time
End frame displayed in the sequence editor after offsets are applied
NLA Strip acts as a container for adjacent strips
Offsets image vertically from the world origin
+Block anything else from using the cursor
Inverse Lift
Maximum for slider
Mode of automatic keyframe insertion for Objects and Bones (default setting used for new Scenes)
Render Solid faces in this Layer
+Vertex Weight Edit
Rotation style in the viewport
Active Vertex Color Index
Show the active object's smoke cache
@@ -532,6 +543,7 @@
Blend Out
B
B-Bone X size
+Anti-Aliasing Level
Handle Vertex Size
IK Lin Weight
Negative
@@ -561,12 +573,13 @@
14 - Theme Color Set
Grease pencil data for this space
Child particle interpolated from simulated or edited particles
-Frequency
+Editor header containing UI elements
Select Head
Catmull-Rom
GLSL Nodes
Make edges 'sail'
Scattering
+Wire Select
Unit
Bezier Points
Frame on which the simulation starts
@@ -609,14 +622,14 @@
Collection of screens
Lock X Axis
Octree Resolution
+Control how much mist density decreases with height
Custom Color Set
Texture Context
Active Vertex Group
-Bounding box of this object represents the computational domain of the fluid simulation
+Disallow movement around the Y axis
Edge Color
Datablocks
Channels of the image to draw
-Adjust simulation speed.
2D Cursor
Constant QMC
Shape Key Curve Point
@@ -633,7 +646,6 @@
Is part of an IK chain
Output image in JPEG format
Main Groups
-Group datablocks.
Slider Min
Side
Bone
@@ -672,23 +684,21 @@
Goal (vertex target position) friction
All rules are averaged
Grease Pencil Stroke
-Text datablocks.
Display Object Info
The maximum distance from which a boid can attack
-Metaball datablocks.
+Curve interpolation at this point: Bezier or vector
Both Z
Textbox Y Offset
-Particle Brush
+Node group datablocks
Ogg Theora
Logic And
Identifier of operator to call on input event
-Uses the vertex normal to specify the dimension of the halo
+Spaces contained in this area, the first being the active space. NOTE: Useful for example to restore a previously used 3d view space in a certain area to get the old view orientation
Set audio channels to stereo
Order V
View & Controls
Rec Run
Upward spring force, when inside the physics distance area
-Active index in vertex group array
Mesh Texture Face Layer
Transformation orientation
Gives a radial field toward the center of object
@@ -753,12 +763,13 @@
Activate or deactivate item
Blobby element in a MetaBall datablock
Only Render
+Radius of the agent
Show Navigation Guide
Default Colors
Sets the dimension of the sub-flares, dots and circles
Dynamic Friction
fi_FI
-NodeTree
+Viewpoint Object
Display the object solid, lit with default OpenGL lights
Use Global Coordinates
Use the initial length as spring rest length instead of 2 * particle size
@@ -771,6 +782,7 @@
Enable/Disable Constraint
@@ Diff output truncated at 10240 characters. @@
More information about the Bf-blender-cvs
mailing list