[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [40389] branches/soc-2011-garlic: i18n: fake_gettext is no longer needed for python

Sergey Sharybin g.ulairi at gmail.com
Tue Sep 20 10:38:16 CEST 2011


Revision: 40389
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40389
Author:   nazgul
Date:     2011-09-20 08:38:16 +0000 (Tue, 20 Sep 2011)
Log Message:
-----------
i18n: fake_gettext is no longer needed for python

Modified Paths:
--------------
    branches/soc-2011-garlic/po/messages.txt
    branches/soc-2011-garlic/release/scripts/startup/bl_operators/wm.py
    branches/soc-2011-garlic/release/scripts/startup/bl_ui/space_userpref_keymap.py
    branches/soc-2011-garlic/source/blender/python/generic/blf_py_api.c

Modified: branches/soc-2011-garlic/po/messages.txt
===================================================================
--- branches/soc-2011-garlic/po/messages.txt	2011-09-20 08:17:26 UTC (rev 40388)
+++ branches/soc-2011-garlic/po/messages.txt	2011-09-20 08:38:16 UTC (rev 40389)
@@ -1,21 +1,23 @@
 The edited object
-Texture datablocks.
 Bezier curve point with two handles defining a Keyframe on an F-Curve
+Max Climb
 Media Stop
 System & OpenGL
 Strips Selected
 Active Keying Set
 Action Blending
 Bone is able to be selected
+Defines where the color of the environment light comes from
 Display files as short list
 Build 75% proxy resolution
 Right Mouse
-Restrict the number of animation updates to the animation FPS. This is better for performance, but can cause issues with smooth playback.
+Cubic Catmull-Rom
 Particle system can be edited in particle mode
 UV editor data for the image editor space
 Editing hair
 Zoom using opposite direction
 Graph Editor space data
+Create obstacle
 Tiles
 Align newly added objects to the world coordinates
 Index of custom color set
@@ -37,14 +39,15 @@
 Set modifier expanded in the user interface
 Multiple Scattering
 ID Name
-Square (SV + H)
+Steering
 Animation Visualisation
 Keyed States
 Fixed size vertex indices array
 Normal Size
 Track To
+Time since last access of a GL texture in seconds after which it is freed. (Set to 0 to keep textures allocated.)
 Collection of keymaps
-Channel Group
+Texture datablocks
 Number of vertical pixels in the screen
 Fluid Simulation
 Zooms in and out like scaling the view, mouse movements relative to center
@@ -59,15 +62,15 @@
 UV Project
 UV Sync Selection
 Cloth dynamics for hair
+File Browser Main
 Sensitivity
 Amount of rotation around side vector
 Specify how many frames the Map Old will last
 Start Still
-All Object Origins
 Unique datablock ID name
 Active pose marker for this Action
 Draw Channels
-Control how much mist density decreases with height
+Smoothens emitted smoke to avoid blockiness
 Tool Settings
 Text Line
 Bone Constraints
@@ -77,7 +80,6 @@
 Screw
 Region Text
 Representation of alpha information in the RGBA pixels
-Smoothens emitted smoke to avoid blockiness.
 Edges receive a drag force from surrounding media
 Sequence Transform
 Over Drop
@@ -111,12 +113,15 @@
 Minimal Spring length * Ball Size
 16384
 Line in which the marker is located
+Offset X
+Rasterized cell height
 Edge Threshold
 -Z
 Set audio channels to mono
 Jump Speed
 HuffYUV
 Active Bone
+View3D Fly Modal
 Sets the audio channel count
 Rotation Damping
 Max Air Acceleration
@@ -149,22 +154,22 @@
 Material datablock used by this material slot
 Smooth Emitter
 Catalan (Català)
-Proxy parameters for a sequence strip
+RVO (cells)
 Home
 Action Mouse
 Show Debug Info
 Loads a saved environment map image from disk
 is_baking
-Falloff power (real gravitational falloff = 2)
+Scene datablocks
 Wire
 Group
 On Land
-Maximum distance of reflected rays. Reflections further than this range fade to sky color or material color
 Group Objects
 Time Step
 Keep UI
 Bone inherits rotation or scale from parent bone
 Show Selected Object
+Theme settings for the Outliner
 Time of key over the simulation
 Header Text
 Health
@@ -180,6 +185,7 @@
 Space that target is evaluated in
 F11
 Star
+Library datablocks
 Line Input
 Lighten
 In Range
@@ -188,6 +194,7 @@
 Node Socket
 Quad-Buffer
 Sets scaling for the texture's X, Y and Z sizes
+F14
 Motion Path settings for animation visualisation
 Make hairs longer
 Set audio sample format to 32 bit float
@@ -215,12 +222,11 @@
 Preset configs for external animation players
 Maximum Value
 Make this nurbs curve or surface act like a Bezier spline in the U direction (Order U must be 3 or 4, Cyclic U must be disabled)
-Factor Repulsion
 uk_UA
 3x3 bone matrix
 Vertex Weight
 Display Material
-Show UV editing related properties
+Use a custom transform orientation
 GLSL Shaders
 Text
 Deliver shadow pass
@@ -237,7 +243,7 @@
 Initial Rest Length
 User defined layer of string text values
 Edge Tag Mode
-Active camera used in this view (when unlocked from the scene's active camera)
+Invert tilt Axis
 Deliver emission pass
 Face Selected
 Xor
@@ -255,7 +261,7 @@
 Scene render size
 Multiplier to convert blender units to physical distance
 Free Image Textures
-High quality interpolation, but slower
+Metaball datablocks
 DPI
 Fill in Z values for solid faces in invisible layers, for masking
 Active Action for this datablock
@@ -277,8 +283,8 @@
 Renders star shaped lines over halo
 Fade-out Color
 Syntax Built-in
-Panel Style
-Material datablocks.
+Samples below this threshold will be considered fully shadowed/unshadowed and skipped (for Raytrace Adaptive QMC)
+Camera datablocks
 Bounding Box Center
 Middle Mouse
 Framerate base
@@ -298,7 +304,7 @@
 Serbian (Српском језику)
 Sample Method
 Text Anti-aliasing
-Luma Waveform
+Only allows given density value in emitter area
 Sequencer Preview Shading
 Lower field first
 File Name
@@ -318,7 +324,7 @@
 User Interface
 Alt
 Vertex group name
-Number of cone samples averaged for blurry refractions
+PNG
 Animated Selected
 Blue
 Damping of the spring force, when inside the physics distance area
@@ -333,6 +339,7 @@
 Record Run
 Pixel width over which the reconstruction filter combines samples
 Global Scene
+Defines the structure of the header in the UI
 Source List Text Highlight
 User-editable keyframes
 Scaling factor for action
@@ -359,7 +366,6 @@
 In/Out Node
 Frame that modifier's influence ends (if Restrict Frame Range is in use)
 Premultiplied
-Samples below this threshold will be considered fully shadowed/unshadowed and skipped (for Raytrace Adaptive QMC)
 Number of frames cached
 Description of the Struct's purpose
 Tilt in 3D View
@@ -368,7 +374,8 @@
 region_data
 Protect layer from further editing and/or frame changes
 File Format
-Use this files path when library linked into another file.
+Retarget roll mode
+IK rot control
 Upper bound of envelope at this control-point
 Interaction Radius
 Syntax String
@@ -399,13 +406,13 @@
 Images are rendered in new Window
 Theme Timeline
 If this is set, the header gets a custom ID, otherwise it takes the name of the class used to define the panel. For example, if the class name is "OBJECT_HT_hello", and bl_idname is not set by the script, then bl_idname = "OBJECT_HT_hello"
-Stamp Text Color
+The color that rays with no intersection within the Max Distance take (material color can be best for indoor scenes, sky color for outdoor)
 Show Cursor
 Goal Default
 Shape Key Point
 Object Origin Size
 Orthographic
-Black
+Invert y axis
 Unit Scale
 Collection of points for Bezier curves only
 Mouse
@@ -427,10 +434,9 @@
 Type
 Action Groups
 Styles
-Buoyancy
 rv
+Recast data for a Game datablock
 Number of frames to show before the current frame (only for 'Around Current Frame' Onion-skinning method)
-Only allows given density value in emitter area.
 Description of the property for tooltips
 Area in a subdivided screen, containing an editor
 IK Z Maximum
@@ -468,6 +474,7 @@
 W
 Inverse Kinematics
 Number of times a map will be rendered recursively (mirror effects.)
+Face Mask
 Density is calculated as a factor of default density (depends on particle size)
 Soft
 Use a maximum distance for the field to work
@@ -496,6 +503,7 @@
 Bake normals
 Uses direction of strands as normal for tangent-shading
 Textbox Width
+Pose
 Plasticity
 Object scale factor
 Boid effector weight
@@ -504,14 +512,17 @@
 Adjust the offset to the beginning/end
 Bone Solid
 NLA Strip representing a sound event for speakers
+Maximum contour edge length
 Build free run time code index using Record Date/Time
 End frame displayed in the sequence editor after offsets are applied
 NLA Strip acts as a container for adjacent strips
 Offsets image vertically from the world origin
+Block anything else from using the cursor
 Inverse Lift
 Maximum for slider
 Mode of automatic keyframe insertion for Objects and Bones (default setting used for new Scenes)
 Render Solid faces in this Layer
+Vertex Weight Edit
 Rotation style in the viewport
 Active Vertex Color Index
 Show the active object's smoke cache
@@ -532,6 +543,7 @@
 Blend Out
 B
 B-Bone X size
+Anti-Aliasing Level
 Handle Vertex Size
 IK Lin Weight
 Negative
@@ -561,12 +573,13 @@
 14 - Theme Color Set
 Grease pencil data for this space
 Child particle interpolated from simulated or edited particles
-Frequency
+Editor header containing UI elements
 Select Head
 Catmull-Rom
 GLSL Nodes
 Make edges 'sail'
 Scattering
+Wire Select
 Unit
 Bezier Points
 Frame on which the simulation starts
@@ -609,14 +622,14 @@
 Collection of screens
 Lock X Axis
 Octree Resolution
+Control how much mist density decreases with height
 Custom Color Set
 Texture Context
 Active Vertex Group
-Bounding box of this object represents the computational domain of the fluid simulation
+Disallow movement around the Y axis
 Edge Color
 Datablocks
 Channels of the image to draw
-Adjust simulation speed.
 2D Cursor
 Constant QMC
 Shape Key Curve Point
@@ -633,7 +646,6 @@
 Is part of an IK chain
 Output image in JPEG format
 Main Groups
-Group datablocks.
 Slider Min
 Side
 Bone
@@ -672,23 +684,21 @@
 Goal (vertex target position) friction
 All rules are averaged
 Grease Pencil Stroke
-Text datablocks.
 Display Object Info
 The maximum distance from which a boid can attack
-Metaball datablocks.
+Curve interpolation at this point: Bezier or vector
 Both Z
 Textbox Y Offset
-Particle Brush
+Node group datablocks
 Ogg Theora
 Logic And
 Identifier of operator to call on input event
-Uses the vertex normal to specify the dimension of the halo
+Spaces contained in this area, the first being the active space. NOTE: Useful for example to restore a previously used 3d view space in a certain area to get the old view orientation
 Set audio channels to stereo
 Order V
 View & Controls
 Rec Run
 Upward spring force, when inside the physics distance area
-Active index in vertex group array
 Mesh Texture Face Layer
 Transformation orientation
 Gives a radial field toward the center of object
@@ -753,12 +763,13 @@
 Activate or deactivate item
 Blobby element in a MetaBall datablock
 Only Render
+Radius of the agent
 Show Navigation Guide
 Default Colors
 Sets the dimension of the sub-flares, dots and circles
 Dynamic Friction
 fi_FI
-NodeTree
+Viewpoint Object
 Display the object solid, lit with default OpenGL lights
 Use Global Coordinates
 Use the initial length as spring rest length instead of 2 * particle size
@@ -771,6 +782,7 @@
 Enable/Disable Constraint

@@ Diff output truncated at 10240 characters. @@



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