[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [40368] trunk/blender: Merging radish branch into trunk.

Jason Hays jason_hays22 at mymail.eku.edu
Mon Sep 19 18:13:35 CEST 2011


Revision: 40368
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40368
Author:   jason_hays22
Date:     2011-09-19 16:13:34 +0000 (Mon, 19 Sep 2011)
Log Message:
-----------
Merging radish branch into trunk.
http://wiki.blender.org/index.php?title=User:Jason_hays22/GSoC-2011

Modified Paths:
--------------
    trunk/blender/build_files/cmake/config/blender_lite.cmake
    trunk/blender/release/scripts/startup/bl_ui/properties_data_mesh.py
    trunk/blender/release/scripts/startup/bl_ui/space_view3d.py
    trunk/blender/release/scripts/startup/bl_ui/space_view3d_toolbar.py
    trunk/blender/source/blender/blenkernel/BKE_armature.h
    trunk/blender/source/blender/blenkernel/BKE_paint.h
    trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
    trunk/blender/source/blender/blenkernel/intern/armature.c
    trunk/blender/source/blender/blenkernel/intern/paint.c
    trunk/blender/source/blender/editors/armature/editarmature.c
    trunk/blender/source/blender/editors/armature/meshlaplacian.c
    trunk/blender/source/blender/editors/include/ED_mesh.h
    trunk/blender/source/blender/editors/include/ED_view3d.h
    trunk/blender/source/blender/editors/interface/interface_templates.c
    trunk/blender/source/blender/editors/mesh/editmesh.c
    trunk/blender/source/blender/editors/mesh/editmesh_mods.c
    trunk/blender/source/blender/editors/object/object_intern.h
    trunk/blender/source/blender/editors/object/object_ops.c
    trunk/blender/source/blender/editors/object/object_vgroup.c
    trunk/blender/source/blender/editors/sculpt_paint/paint_image.c
    trunk/blender/source/blender/editors/sculpt_paint/paint_intern.h
    trunk/blender/source/blender/editors/sculpt_paint/paint_ops.c
    trunk/blender/source/blender/editors/sculpt_paint/paint_utils.c
    trunk/blender/source/blender/editors/sculpt_paint/paint_vertex.c
    trunk/blender/source/blender/editors/space_view3d/drawmesh.c
    trunk/blender/source/blender/editors/space_view3d/drawobject.c
    trunk/blender/source/blender/editors/space_view3d/space_view3d.c
    trunk/blender/source/blender/editors/space_view3d/view3d_header.c
    trunk/blender/source/blender/editors/space_view3d/view3d_select.c
    trunk/blender/source/blender/makesdna/DNA_mesh_types.h
    trunk/blender/source/blender/makesdna/DNA_object_types.h
    trunk/blender/source/blender/makesdna/DNA_scene_types.h
    trunk/blender/source/blender/makesrna/intern/rna_mesh.c
    trunk/blender/source/blender/makesrna/intern/rna_object.c
    trunk/blender/source/blender/makesrna/intern/rna_scene.c

Modified: trunk/blender/build_files/cmake/config/blender_lite.cmake
===================================================================
--- trunk/blender/build_files/cmake/config/blender_lite.cmake	2011-09-19 15:47:05 UTC (rev 40367)
+++ trunk/blender/build_files/cmake/config/blender_lite.cmake	2011-09-19 16:13:34 UTC (rev 40368)
@@ -1,4 +1,4 @@
-# turn everything OFF except for python which defaults to ON
+# turn everything OFF CACHE FORCE BOOL) except for python which defaults to ON
 # and is needed for the UI
 #
 # Example usage:

Modified: trunk/blender/release/scripts/startup/bl_ui/properties_data_mesh.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/properties_data_mesh.py	2011-09-19 15:47:05 UTC (rev 40367)
+++ trunk/blender/release/scripts/startup/bl_ui/properties_data_mesh.py	2011-09-19 16:13:34 UTC (rev 40368)
@@ -35,6 +35,10 @@
         layout.operator("object.vertex_group_copy_to_selected", icon='LINK_AREA')
         layout.operator("object.vertex_group_mirror", icon='ARROW_LEFTRIGHT')
         layout.operator("object.vertex_group_remove", icon='X', text="Delete All").all = True
+        layout.separator()
+        layout.operator("object.vertex_group_lock", icon='LOCK', text="Lock All").action = 'SELECT'
+        layout.operator("object.vertex_group_lock", icon='UNLOCK', text="UnLock All").action = 'DESELECT'
+        layout.operator("object.vertex_group_lock", icon='LOCK', text="Lock Invert All").action = 'INVERT'
 
 
 class MESH_MT_shape_key_specials(Menu):

Modified: trunk/blender/release/scripts/startup/bl_ui/space_view3d.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/space_view3d.py	2011-09-19 15:47:05 UTC (rev 40367)
+++ trunk/blender/release/scripts/startup/bl_ui/space_view3d.py	2011-09-19 16:13:34 UTC (rev 40368)
@@ -1072,6 +1072,7 @@
         layout.operator("object.vertex_group_invert", text="Invert")
         layout.operator("object.vertex_group_clean", text="Clean")
         layout.operator("object.vertex_group_levels", text="Levels")
+        layout.operator("object.vertex_group_fix", text="Fix Deforms")
 
         layout.separator()
 

Modified: trunk/blender/release/scripts/startup/bl_ui/space_view3d_toolbar.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/space_view3d_toolbar.py	2011-09-19 15:47:05 UTC (rev 40367)
+++ trunk/blender/release/scripts/startup/bl_ui/space_view3d_toolbar.py	2011-09-19 16:13:34 UTC (rev 40368)
@@ -646,6 +646,7 @@
         elif context.weight_paint_object and brush:
             layout.prop(context.tool_settings, "vertex_group_weight", text="Weight", slider=True)
             layout.prop(context.tool_settings, "use_auto_normalize", text="Auto Normalize")
+            layout.prop(context.tool_settings, "use_multipaint", text="Multi-Paint")
 
             col = layout.column()
 
@@ -1058,6 +1059,7 @@
         col.operator("object.vertex_group_invert", text="Invert")
         col.operator("object.vertex_group_clean", text="Clean")
         col.operator("object.vertex_group_levels", text="Levels")
+        col.operator("object.vertex_group_fix", text="Fix Deforms")
 
 
 class VIEW3D_PT_tools_weightpaint_options(View3DPanel, Panel):

Modified: trunk/blender/source/blender/blenkernel/BKE_armature.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_armature.h	2011-09-19 15:47:05 UTC (rev 40367)
+++ trunk/blender/source/blender/blenkernel/BKE_armature.h	2011-09-19 16:13:34 UTC (rev 40368)
@@ -100,6 +100,8 @@
 void vec_roll_to_mat3(float *vec, float roll, float mat[][3]);
 void mat3_to_vec_roll(float mat[][3], float *vec, float *roll);
 
+int get_selected_defgroups(struct Object *ob, char *defbase_sel, int defbase_len);
+
 /* Common Conversions Between Co-ordinate Spaces */
 void armature_mat_world_to_pose(struct Object *ob, float inmat[][4], float outmat[][4]);
 void armature_loc_world_to_pose(struct Object *ob, float *inloc, float *outloc);

Modified: trunk/blender/source/blender/blenkernel/BKE_paint.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_paint.h	2011-09-19 15:47:05 UTC (rev 40367)
+++ trunk/blender/source/blender/blenkernel/BKE_paint.h	2011-09-19 16:13:34 UTC (rev 40368)
@@ -59,6 +59,7 @@
  * Texture paint could be removed since selected faces are not used
  * however hiding faces is useful */
 int paint_facesel_test(struct Object *ob);
+int paint_vertsel_test(struct Object *ob);
 
 /* Session data (mode-specific) */
 

Modified: trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c	2011-09-19 15:47:05 UTC (rev 40367)
+++ trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c	2011-09-19 16:13:34 UTC (rev 40368)
@@ -40,6 +40,7 @@
 #include "DNA_cloth_types.h"
 #include "DNA_key_types.h"
 #include "DNA_meshdata_types.h"
+#include "DNA_armature_types.h"
 #include "DNA_object_types.h"
 #include "DNA_scene_types.h" // N_T
 
@@ -59,6 +60,7 @@
 #include "BKE_paint.h"
 #include "BKE_texture.h"
 #include "BKE_multires.h"
+#include "BKE_armature.h"
 
 #include "BLO_sys_types.h" // for intptr_t support
 
@@ -1673,20 +1675,64 @@
 	}
 }
 
-static void calc_weightpaint_vert_color(Object *ob, ColorBand *coba, int vert, unsigned char *col)
+/* draw_flag's for calc_weightpaint_vert_color */
+enum {
+	CALC_WP_MULTIPAINT= (1<<0),
+	CALC_WP_AUTO_NORMALIZE= (1<<1),
+};
+
+static void calc_weightpaint_vert_color(Object *ob, ColorBand *coba, int vert, unsigned char *col, char *dg_flags, int selected, int UNUSED(unselected), const int draw_flag)
 {
 	Mesh *me = ob->data;
 	float colf[4], input = 0.0f;
 	int i;
 
+	
+	int make_black= FALSE;
+
 	if (me->dvert) {
-		for (i=0; i<me->dvert[vert].totweight; i++)
-			if (me->dvert[vert].dw[i].def_nr==ob->actdef-1)
-				input+=me->dvert[vert].dw[i].weight;		
+		if ((selected > 1) && (draw_flag & CALC_WP_MULTIPAINT)) {
+			
+			int was_a_nonzero= FALSE;
+			for (i=0; i<me->dvert[vert].totweight; i++) {
+				/* in multipaint, get the average if auto normalize is inactive
+				 * get the sum if it is active */
+				if(dg_flags[me->dvert[vert].dw[i].def_nr]) {
+					if(me->dvert[vert].dw[i].weight) {
+						input+= me->dvert[vert].dw[i].weight;
+						was_a_nonzero= TRUE;
+					}
+				}
+			}
+
+			/* make it black if the selected groups have no weight on a vertex */
+			if(was_a_nonzero == FALSE) {
+				make_black = TRUE;
+			}
+			else if ((draw_flag & CALC_WP_AUTO_NORMALIZE) == FALSE) {
+				input /= selected; /* get the average */
+			}
+		}
+		else {
+			/* default, non tricky behavior */
+			for (i=0; i<me->dvert[vert].totweight; i++) {
+				if (me->dvert[vert].dw[i].def_nr==ob->actdef-1) {
+					input+=me->dvert[vert].dw[i].weight;
+				}
+			}
+		}
 	}
+	
+	if (make_black) {
+		col[3] = 0;
+		col[2] = 0;
+		col[1] = 0;
+		col[0] = 255;
+		return;
+	}
 
-	CLAMP(input, 0.0f, 1.0f);
-	
+	CLAMP(input, 0.0f, 1.0f);	
+
 	if(coba)
 		do_colorband(coba, input, colf);
 	else
@@ -1705,7 +1751,7 @@
 	stored_cb= coba;
 }
 
-static void add_weight_mcol_dm(Object *ob, DerivedMesh *dm)
+static void add_weight_mcol_dm(Object *ob, DerivedMesh *dm, int const draw_flag)
 {
 	Mesh *me = ob->data;
 	MFace *mf = me->mface;
@@ -1713,17 +1759,24 @@
 	unsigned char *wtcol;
 	int i;
 	
+	int defbase_len = BLI_countlist(&ob->defbase);
+	char *defbase_sel = MEM_mallocN(defbase_len * sizeof(char), __func__);
+	int selected = get_selected_defgroups(ob, defbase_sel, defbase_len);
+	int unselected = defbase_len - selected;
+
 	wtcol = MEM_callocN (sizeof (unsigned char) * me->totface*4*4, "weightmap");
 	
 	memset(wtcol, 0x55, sizeof (unsigned char) * me->totface*4*4);
 	for (i=0; i<me->totface; i++, mf++) {
-		calc_weightpaint_vert_color(ob, coba, mf->v1, &wtcol[(i*4 + 0)*4]); 
-		calc_weightpaint_vert_color(ob, coba, mf->v2, &wtcol[(i*4 + 1)*4]); 
-		calc_weightpaint_vert_color(ob, coba, mf->v3, &wtcol[(i*4 + 2)*4]); 
+		calc_weightpaint_vert_color(ob, coba, mf->v1, &wtcol[(i*4 + 0)*4], defbase_sel, selected, unselected, draw_flag);
+		calc_weightpaint_vert_color(ob, coba, mf->v2, &wtcol[(i*4 + 1)*4], defbase_sel, selected, unselected, draw_flag);
+		calc_weightpaint_vert_color(ob, coba, mf->v3, &wtcol[(i*4 + 2)*4], defbase_sel, selected, unselected, draw_flag);
 		if (mf->v4)
-			calc_weightpaint_vert_color(ob, coba, mf->v4, &wtcol[(i*4 + 3)*4]); 
+			calc_weightpaint_vert_color(ob, coba, mf->v4, &wtcol[(i*4 + 3)*4], defbase_sel, selected, unselected, draw_flag);
 	}
 	
+	MEM_freeN(defbase_sel);
+
 	CustomData_add_layer(&dm->faceData, CD_WEIGHT_MCOL, CD_ASSIGN, wtcol, dm->numFaceData);
 }
 
@@ -1751,6 +1804,9 @@
 	int has_multires = mmd != NULL, multires_applied = 0;
 	int sculpt_mode = ob->mode & OB_MODE_SCULPT && ob->sculpt;
 
+	int draw_flag= ((scene->toolsettings->multipaint ? CALC_WP_MULTIPAINT : 0) |
+	                (scene->toolsettings->auto_normalize ? CALC_WP_AUTO_NORMALIZE : 0));
+
 	if(mmd && !mmd->sculptlvl)
 		has_multires = 0;
 
@@ -1930,7 +1986,7 @@
 				}
 
 				if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT))
-					add_weight_mcol_dm(ob, dm);
+					add_weight_mcol_dm(ob, dm, draw_flag); 
 
 				/* Constructive modifiers need to have an origindex
 				 * otherwise they wont have anywhere to copy the data from.
@@ -2042,7 +2098,7 @@
 		CDDM_calc_normals(finaldm);
 
 		if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT))
-			add_weight_mcol_dm(ob, finaldm);
+			add_weight_mcol_dm(ob, finaldm, draw_flag);
 	} else if(dm) {
 		finaldm = dm;
 	} else {
@@ -2054,7 +2110,7 @@
 		}
 
 		if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT))
-			add_weight_mcol_dm(ob, finaldm);
+			add_weight_mcol_dm(ob, finaldm, draw_flag);
 	}
 
 	/* add an orco layer if needed */
@@ -2327,7 +2383,7 @@
 static void mesh_build_data(Scene *scene, Object *ob, CustomDataMask dataMask)
 {
 	Object *obact = scene->basact?scene->basact->object:NULL;
-	int editing = paint_facesel_test(ob);
+	int editing = paint_facesel_test(ob) || paint_vertsel_test(ob);/* paint_vertsel_test */
 	/* weight paint and face select need original indices because of selection buffer drawing */

@@ Diff output truncated at 10240 characters. @@



More information about the Bf-blender-cvs mailing list