[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [40368] trunk/blender: Merging radish branch into trunk.
Jason Hays
jason_hays22 at mymail.eku.edu
Mon Sep 19 18:13:35 CEST 2011
Revision: 40368
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40368
Author: jason_hays22
Date: 2011-09-19 16:13:34 +0000 (Mon, 19 Sep 2011)
Log Message:
-----------
Merging radish branch into trunk.
http://wiki.blender.org/index.php?title=User:Jason_hays22/GSoC-2011
Modified Paths:
--------------
trunk/blender/build_files/cmake/config/blender_lite.cmake
trunk/blender/release/scripts/startup/bl_ui/properties_data_mesh.py
trunk/blender/release/scripts/startup/bl_ui/space_view3d.py
trunk/blender/release/scripts/startup/bl_ui/space_view3d_toolbar.py
trunk/blender/source/blender/blenkernel/BKE_armature.h
trunk/blender/source/blender/blenkernel/BKE_paint.h
trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
trunk/blender/source/blender/blenkernel/intern/armature.c
trunk/blender/source/blender/blenkernel/intern/paint.c
trunk/blender/source/blender/editors/armature/editarmature.c
trunk/blender/source/blender/editors/armature/meshlaplacian.c
trunk/blender/source/blender/editors/include/ED_mesh.h
trunk/blender/source/blender/editors/include/ED_view3d.h
trunk/blender/source/blender/editors/interface/interface_templates.c
trunk/blender/source/blender/editors/mesh/editmesh.c
trunk/blender/source/blender/editors/mesh/editmesh_mods.c
trunk/blender/source/blender/editors/object/object_intern.h
trunk/blender/source/blender/editors/object/object_ops.c
trunk/blender/source/blender/editors/object/object_vgroup.c
trunk/blender/source/blender/editors/sculpt_paint/paint_image.c
trunk/blender/source/blender/editors/sculpt_paint/paint_intern.h
trunk/blender/source/blender/editors/sculpt_paint/paint_ops.c
trunk/blender/source/blender/editors/sculpt_paint/paint_utils.c
trunk/blender/source/blender/editors/sculpt_paint/paint_vertex.c
trunk/blender/source/blender/editors/space_view3d/drawmesh.c
trunk/blender/source/blender/editors/space_view3d/drawobject.c
trunk/blender/source/blender/editors/space_view3d/space_view3d.c
trunk/blender/source/blender/editors/space_view3d/view3d_header.c
trunk/blender/source/blender/editors/space_view3d/view3d_select.c
trunk/blender/source/blender/makesdna/DNA_mesh_types.h
trunk/blender/source/blender/makesdna/DNA_object_types.h
trunk/blender/source/blender/makesdna/DNA_scene_types.h
trunk/blender/source/blender/makesrna/intern/rna_mesh.c
trunk/blender/source/blender/makesrna/intern/rna_object.c
trunk/blender/source/blender/makesrna/intern/rna_scene.c
Modified: trunk/blender/build_files/cmake/config/blender_lite.cmake
===================================================================
--- trunk/blender/build_files/cmake/config/blender_lite.cmake 2011-09-19 15:47:05 UTC (rev 40367)
+++ trunk/blender/build_files/cmake/config/blender_lite.cmake 2011-09-19 16:13:34 UTC (rev 40368)
@@ -1,4 +1,4 @@
-# turn everything OFF except for python which defaults to ON
+# turn everything OFF CACHE FORCE BOOL) except for python which defaults to ON
# and is needed for the UI
#
# Example usage:
Modified: trunk/blender/release/scripts/startup/bl_ui/properties_data_mesh.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/properties_data_mesh.py 2011-09-19 15:47:05 UTC (rev 40367)
+++ trunk/blender/release/scripts/startup/bl_ui/properties_data_mesh.py 2011-09-19 16:13:34 UTC (rev 40368)
@@ -35,6 +35,10 @@
layout.operator("object.vertex_group_copy_to_selected", icon='LINK_AREA')
layout.operator("object.vertex_group_mirror", icon='ARROW_LEFTRIGHT')
layout.operator("object.vertex_group_remove", icon='X', text="Delete All").all = True
+ layout.separator()
+ layout.operator("object.vertex_group_lock", icon='LOCK', text="Lock All").action = 'SELECT'
+ layout.operator("object.vertex_group_lock", icon='UNLOCK', text="UnLock All").action = 'DESELECT'
+ layout.operator("object.vertex_group_lock", icon='LOCK', text="Lock Invert All").action = 'INVERT'
class MESH_MT_shape_key_specials(Menu):
Modified: trunk/blender/release/scripts/startup/bl_ui/space_view3d.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/space_view3d.py 2011-09-19 15:47:05 UTC (rev 40367)
+++ trunk/blender/release/scripts/startup/bl_ui/space_view3d.py 2011-09-19 16:13:34 UTC (rev 40368)
@@ -1072,6 +1072,7 @@
layout.operator("object.vertex_group_invert", text="Invert")
layout.operator("object.vertex_group_clean", text="Clean")
layout.operator("object.vertex_group_levels", text="Levels")
+ layout.operator("object.vertex_group_fix", text="Fix Deforms")
layout.separator()
Modified: trunk/blender/release/scripts/startup/bl_ui/space_view3d_toolbar.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/space_view3d_toolbar.py 2011-09-19 15:47:05 UTC (rev 40367)
+++ trunk/blender/release/scripts/startup/bl_ui/space_view3d_toolbar.py 2011-09-19 16:13:34 UTC (rev 40368)
@@ -646,6 +646,7 @@
elif context.weight_paint_object and brush:
layout.prop(context.tool_settings, "vertex_group_weight", text="Weight", slider=True)
layout.prop(context.tool_settings, "use_auto_normalize", text="Auto Normalize")
+ layout.prop(context.tool_settings, "use_multipaint", text="Multi-Paint")
col = layout.column()
@@ -1058,6 +1059,7 @@
col.operator("object.vertex_group_invert", text="Invert")
col.operator("object.vertex_group_clean", text="Clean")
col.operator("object.vertex_group_levels", text="Levels")
+ col.operator("object.vertex_group_fix", text="Fix Deforms")
class VIEW3D_PT_tools_weightpaint_options(View3DPanel, Panel):
Modified: trunk/blender/source/blender/blenkernel/BKE_armature.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_armature.h 2011-09-19 15:47:05 UTC (rev 40367)
+++ trunk/blender/source/blender/blenkernel/BKE_armature.h 2011-09-19 16:13:34 UTC (rev 40368)
@@ -100,6 +100,8 @@
void vec_roll_to_mat3(float *vec, float roll, float mat[][3]);
void mat3_to_vec_roll(float mat[][3], float *vec, float *roll);
+int get_selected_defgroups(struct Object *ob, char *defbase_sel, int defbase_len);
+
/* Common Conversions Between Co-ordinate Spaces */
void armature_mat_world_to_pose(struct Object *ob, float inmat[][4], float outmat[][4]);
void armature_loc_world_to_pose(struct Object *ob, float *inloc, float *outloc);
Modified: trunk/blender/source/blender/blenkernel/BKE_paint.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_paint.h 2011-09-19 15:47:05 UTC (rev 40367)
+++ trunk/blender/source/blender/blenkernel/BKE_paint.h 2011-09-19 16:13:34 UTC (rev 40368)
@@ -59,6 +59,7 @@
* Texture paint could be removed since selected faces are not used
* however hiding faces is useful */
int paint_facesel_test(struct Object *ob);
+int paint_vertsel_test(struct Object *ob);
/* Session data (mode-specific) */
Modified: trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c 2011-09-19 15:47:05 UTC (rev 40367)
+++ trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c 2011-09-19 16:13:34 UTC (rev 40368)
@@ -40,6 +40,7 @@
#include "DNA_cloth_types.h"
#include "DNA_key_types.h"
#include "DNA_meshdata_types.h"
+#include "DNA_armature_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h" // N_T
@@ -59,6 +60,7 @@
#include "BKE_paint.h"
#include "BKE_texture.h"
#include "BKE_multires.h"
+#include "BKE_armature.h"
#include "BLO_sys_types.h" // for intptr_t support
@@ -1673,20 +1675,64 @@
}
}
-static void calc_weightpaint_vert_color(Object *ob, ColorBand *coba, int vert, unsigned char *col)
+/* draw_flag's for calc_weightpaint_vert_color */
+enum {
+ CALC_WP_MULTIPAINT= (1<<0),
+ CALC_WP_AUTO_NORMALIZE= (1<<1),
+};
+
+static void calc_weightpaint_vert_color(Object *ob, ColorBand *coba, int vert, unsigned char *col, char *dg_flags, int selected, int UNUSED(unselected), const int draw_flag)
{
Mesh *me = ob->data;
float colf[4], input = 0.0f;
int i;
+
+ int make_black= FALSE;
+
if (me->dvert) {
- for (i=0; i<me->dvert[vert].totweight; i++)
- if (me->dvert[vert].dw[i].def_nr==ob->actdef-1)
- input+=me->dvert[vert].dw[i].weight;
+ if ((selected > 1) && (draw_flag & CALC_WP_MULTIPAINT)) {
+
+ int was_a_nonzero= FALSE;
+ for (i=0; i<me->dvert[vert].totweight; i++) {
+ /* in multipaint, get the average if auto normalize is inactive
+ * get the sum if it is active */
+ if(dg_flags[me->dvert[vert].dw[i].def_nr]) {
+ if(me->dvert[vert].dw[i].weight) {
+ input+= me->dvert[vert].dw[i].weight;
+ was_a_nonzero= TRUE;
+ }
+ }
+ }
+
+ /* make it black if the selected groups have no weight on a vertex */
+ if(was_a_nonzero == FALSE) {
+ make_black = TRUE;
+ }
+ else if ((draw_flag & CALC_WP_AUTO_NORMALIZE) == FALSE) {
+ input /= selected; /* get the average */
+ }
+ }
+ else {
+ /* default, non tricky behavior */
+ for (i=0; i<me->dvert[vert].totweight; i++) {
+ if (me->dvert[vert].dw[i].def_nr==ob->actdef-1) {
+ input+=me->dvert[vert].dw[i].weight;
+ }
+ }
+ }
}
+
+ if (make_black) {
+ col[3] = 0;
+ col[2] = 0;
+ col[1] = 0;
+ col[0] = 255;
+ return;
+ }
- CLAMP(input, 0.0f, 1.0f);
-
+ CLAMP(input, 0.0f, 1.0f);
+
if(coba)
do_colorband(coba, input, colf);
else
@@ -1705,7 +1751,7 @@
stored_cb= coba;
}
-static void add_weight_mcol_dm(Object *ob, DerivedMesh *dm)
+static void add_weight_mcol_dm(Object *ob, DerivedMesh *dm, int const draw_flag)
{
Mesh *me = ob->data;
MFace *mf = me->mface;
@@ -1713,17 +1759,24 @@
unsigned char *wtcol;
int i;
+ int defbase_len = BLI_countlist(&ob->defbase);
+ char *defbase_sel = MEM_mallocN(defbase_len * sizeof(char), __func__);
+ int selected = get_selected_defgroups(ob, defbase_sel, defbase_len);
+ int unselected = defbase_len - selected;
+
wtcol = MEM_callocN (sizeof (unsigned char) * me->totface*4*4, "weightmap");
memset(wtcol, 0x55, sizeof (unsigned char) * me->totface*4*4);
for (i=0; i<me->totface; i++, mf++) {
- calc_weightpaint_vert_color(ob, coba, mf->v1, &wtcol[(i*4 + 0)*4]);
- calc_weightpaint_vert_color(ob, coba, mf->v2, &wtcol[(i*4 + 1)*4]);
- calc_weightpaint_vert_color(ob, coba, mf->v3, &wtcol[(i*4 + 2)*4]);
+ calc_weightpaint_vert_color(ob, coba, mf->v1, &wtcol[(i*4 + 0)*4], defbase_sel, selected, unselected, draw_flag);
+ calc_weightpaint_vert_color(ob, coba, mf->v2, &wtcol[(i*4 + 1)*4], defbase_sel, selected, unselected, draw_flag);
+ calc_weightpaint_vert_color(ob, coba, mf->v3, &wtcol[(i*4 + 2)*4], defbase_sel, selected, unselected, draw_flag);
if (mf->v4)
- calc_weightpaint_vert_color(ob, coba, mf->v4, &wtcol[(i*4 + 3)*4]);
+ calc_weightpaint_vert_color(ob, coba, mf->v4, &wtcol[(i*4 + 3)*4], defbase_sel, selected, unselected, draw_flag);
}
+ MEM_freeN(defbase_sel);
+
CustomData_add_layer(&dm->faceData, CD_WEIGHT_MCOL, CD_ASSIGN, wtcol, dm->numFaceData);
}
@@ -1751,6 +1804,9 @@
int has_multires = mmd != NULL, multires_applied = 0;
int sculpt_mode = ob->mode & OB_MODE_SCULPT && ob->sculpt;
+ int draw_flag= ((scene->toolsettings->multipaint ? CALC_WP_MULTIPAINT : 0) |
+ (scene->toolsettings->auto_normalize ? CALC_WP_AUTO_NORMALIZE : 0));
+
if(mmd && !mmd->sculptlvl)
has_multires = 0;
@@ -1930,7 +1986,7 @@
}
if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT))
- add_weight_mcol_dm(ob, dm);
+ add_weight_mcol_dm(ob, dm, draw_flag);
/* Constructive modifiers need to have an origindex
* otherwise they wont have anywhere to copy the data from.
@@ -2042,7 +2098,7 @@
CDDM_calc_normals(finaldm);
if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT))
- add_weight_mcol_dm(ob, finaldm);
+ add_weight_mcol_dm(ob, finaldm, draw_flag);
} else if(dm) {
finaldm = dm;
} else {
@@ -2054,7 +2110,7 @@
}
if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT))
- add_weight_mcol_dm(ob, finaldm);
+ add_weight_mcol_dm(ob, finaldm, draw_flag);
}
/* add an orco layer if needed */
@@ -2327,7 +2383,7 @@
static void mesh_build_data(Scene *scene, Object *ob, CustomDataMask dataMask)
{
Object *obact = scene->basact?scene->basact->object:NULL;
- int editing = paint_facesel_test(ob);
+ int editing = paint_facesel_test(ob) || paint_vertsel_test(ob);/* paint_vertsel_test */
/* weight paint and face select need original indices because of selection buffer drawing */
@@ Diff output truncated at 10240 characters. @@
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