[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [40283] branches/soc-2011-cucumber/source/ gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp: replacing cast from pointer from long to intptr_t (thanks Campbell)

Dalai Felinto dfelinto at gmail.com
Sat Sep 17 09:01:17 CEST 2011


Revision: 40283
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40283
Author:   dfelinto
Date:     2011-09-17 07:01:17 +0000 (Sat, 17 Sep 2011)
Log Message:
-----------
replacing cast from pointer from long to intptr_t (thanks Campbell)

Modified Paths:
--------------
    branches/soc-2011-cucumber/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp

Modified: branches/soc-2011-cucumber/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp
===================================================================
--- branches/soc-2011-cucumber/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp	2011-09-17 06:18:35 UTC (rev 40282)
+++ branches/soc-2011-cucumber/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp	2011-09-17 07:01:17 UTC (rev 40283)
@@ -144,7 +144,7 @@
 				case RAS_IRasterizer::RAS_TEXCO_UV:
 					glBindBufferARB(GL_ARRAY_BUFFER_ARB, this->vbo_id);
 					glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-					glTexCoordPointer(2, GL_FLOAT, this->stride, (void*)((long)this->uv_offset+(sizeof(GLfloat)*2*unit)));
+					glTexCoordPointer(2, GL_FLOAT, this->stride, (void*)((intptr_t)this->uv_offset+(sizeof(GLfloat)*2*unit)));
 					break;
 				case RAS_IRasterizer::RAS_TEXCO_NORM:
 					glBindBufferARB(GL_ARRAY_BUFFER_ARB, this->vbo_id);
@@ -186,7 +186,7 @@
 					break;
 				case RAS_IRasterizer::RAS_TEXCO_UV:
 					glBindBufferARB(GL_ARRAY_BUFFER_ARB, this->vbo_id);
-					glVertexAttribPointerARB(unit, 2, GL_FLOAT, GL_FALSE, this->stride, (void*)((long)this->uv_offset+(sizeof(GLfloat)*2*uv++)));
+					glVertexAttribPointerARB(unit, 2, GL_FLOAT, GL_FALSE, this->stride, (void*)((intptr_t)this->uv_offset+(sizeof(GLfloat)*2*uv++)));
 					glEnableVertexAttribArrayARB(unit);
 					break;
 				case RAS_IRasterizer::RAS_TEXCO_NORM:




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