[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [40271] trunk/blender/source/gameengine/ Ketsji/KX_KetsjiEngine.cpp: BGE fix: Font Objects not showing up in the dome mode
Dalai Felinto
dfelinto at gmail.com
Fri Sep 16 20:23:57 CEST 2011
Revision: 40271
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40271
Author: dfelinto
Date: 2011-09-16 18:23:57 +0000 (Fri, 16 Sep 2011)
Log Message:
-----------
BGE fix: Font Objects not showing up in the dome mode
geez, who coded the font object? or even worse, who did the dome code?
Don't coders talk? tsc tsc ...
Now seriously, KX_KetsjiEngine::RenderFonts() could be moved to inside the KX_Scene class. It probably should (so I could call it from inside KX_Dome::RenderDomeFrame()). Not critical, so not changing it for now.
Modified Paths:
--------------
trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
Modified: trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp 2011-09-16 17:28:36 UTC (rev 40270)
+++ trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp 2011-09-16 18:23:57 UTC (rev 40271)
@@ -327,6 +327,8 @@
// do the rendering
m_dome->RenderDomeFrame(scene,cam, i);
+ //render all the font objects for this scene
+ RenderFonts(scene);
}
list<class KX_Camera*>* cameras = scene->GetCameras();
@@ -344,6 +346,8 @@
// do the rendering
m_dome->RenderDomeFrame(scene, (*it),i);
+ //render all the font objects for this scene
+ RenderFonts(scene);
}
it++;
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