[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [40270] branches/soc-2011-onion-uv-tools/ source/blender/editors/uvedit: It' s again possible to deselect a stitchable vertex even if deselecting its stitchable counterpart .
Antony Riakiotakis
kalast at gmail.com
Fri Sep 16 19:28:37 CEST 2011
Revision: 40270
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40270
Author: psy-fi
Date: 2011-09-16 17:28:36 +0000 (Fri, 16 Sep 2011)
Log Message:
-----------
It's again possible to deselect a stitchable vertex even if deselecting its stitchable counterpart. Some comment corrections.
Modified Paths:
--------------
branches/soc-2011-onion-uv-tools/source/blender/editors/uvedit/uvedit_intern.h
branches/soc-2011-onion-uv-tools/source/blender/editors/uvedit/uvedit_ops.c
Modified: branches/soc-2011-onion-uv-tools/source/blender/editors/uvedit/uvedit_intern.h
===================================================================
--- branches/soc-2011-onion-uv-tools/source/blender/editors/uvedit/uvedit_intern.h 2011-09-16 17:18:12 UTC (rev 40269)
+++ branches/soc-2011-onion-uv-tools/source/blender/editors/uvedit/uvedit_intern.h 2011-09-16 17:28:36 UTC (rev 40270)
@@ -55,7 +55,7 @@
float *previewQuads;
/* ...and here we'll store the triangles*/
float *previewTris;
- /* Preview data.These will be either the previewed vertices or edges depending on tool settings */
+ /* Preview data. These will be either the previewed vertices or edges depending on stitch mode settings */
float *previewStitchable;
float *previewUnstitchable;
/* here we'll store the number of triangles and quads to be drawn */
Modified: branches/soc-2011-onion-uv-tools/source/blender/editors/uvedit/uvedit_ops.c
===================================================================
--- branches/soc-2011-onion-uv-tools/source/blender/editors/uvedit/uvedit_ops.c 2011-09-16 17:18:12 UTC (rev 40269)
+++ branches/soc-2011-onion-uv-tools/source/blender/editors/uvedit/uvedit_ops.c 2011-09-16 17:28:36 UTC (rev 40270)
@@ -2632,29 +2632,32 @@
#ifdef STITCHNEW
int uniqueIndex;
/* This works due to setting of tmp in find nearest uv vert */
- UvElement *unique_element, *element = get_uv_element(stitch_state->elementMap, hit.efa, hit.uv);
+ UvElement *element_iter, *unique_element, *element = get_uv_element(stitch_state->elementMap, hit.efa, hit.uv);
uniqueIndex = stitch_state->map[element - stitch_state->elementMap->buf];
unique_element = stitch_state->uvs[uniqueIndex];
- if(event->ctrl){
- /* remove element from selection stack */
- if(unique_element->flag & STITCH_SELECTED){
- int i;
- unique_element->flag &= ~STITCH_SELECTED;
- for(i = 0; i < stitch_state->selection_size; i++){
- if(((UvElement *)stitch_state->selection_stack[i]) == unique_element){
- --stitch_state->selection_size;
- stitch_state->selection_stack[i] = stitch_state->selection_stack[stitch_state->selection_size];
- break;
+ element_iter = stitch_state->elementMap->vert[(*(&hit.efa->v1 + hit.uv))->tmp.l];
+ /* first deselect all common uvs */
+ for(; element_iter; element_iter = element_iter->next){
+ if(element_iter->separate){
+ /* only separators go to selection */
+ if(element_iter->flag & STITCH_SELECTED){
+ int i;
+ element_iter->flag &= ~STITCH_SELECTED;
+ for(i = 0; i < stitch_state->selection_size; i++){
+ if(((UvElement *)stitch_state->selection_stack[i]) == element_iter){
+ --stitch_state->selection_size;
+ stitch_state->selection_stack[i] = stitch_state->selection_stack[stitch_state->selection_size];
+ break;
+ }
}
}
}
- }else{
- if(!(unique_element->flag & STITCH_SELECTED)){
- unique_element->flag |= STITCH_SELECTED;
- stitch_state->selection_stack[stitch_state->selection_size++] = unique_element;
- }
}
-
+ /* Then, if user wants to select, simply add the uvelement under mouse */
+ if(!event->ctrl && !(unique_element->flag & STITCH_SELECTED)){
+ unique_element->flag |= STITCH_SELECTED;
+ stitch_state->selection_stack[stitch_state->selection_size++] = unique_element;
+ }
#else
UvElement *element = stitch_state->elementMap->vert[(*(&hit.efa->v1 + hit.uv))->tmp.l];
UvElement *firstCoincident;
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