[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [40143] trunk/blender/source/blender/ editors/space_view3d/drawobject.c: cleanup for object color theme ( no functional changes), could set the opengl color 2-3 times per object.
Campbell Barton
ideasman42 at gmail.com
Mon Sep 12 03:43:23 CEST 2011
Revision: 40143
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40143
Author: campbellbarton
Date: 2011-09-12 01:43:20 +0000 (Mon, 12 Sep 2011)
Log Message:
-----------
cleanup for object color theme (no functional changes), could set the opengl color 2-3 times per object.
Modified Paths:
--------------
trunk/blender/source/blender/editors/space_view3d/drawobject.c
Modified: trunk/blender/source/blender/editors/space_view3d/drawobject.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawobject.c 2011-09-12 00:55:27 UTC (rev 40142)
+++ trunk/blender/source/blender/editors/space_view3d/drawobject.c 2011-09-12 01:43:20 UTC (rev 40143)
@@ -5841,46 +5841,68 @@
/* which wire color */
if((flag & DRAW_CONSTCOLOR) == 0) {
+ /* confusing logic here, there are 2 methods of setting the color
+ * 'colortab[colindex]' and 'theme_id', colindex overrides theme_id.
+ *
+ * note: no theme yet for 'colindex' */
+ int theme_id= TH_WIRE;
+ int theme_shade= 0;
+
project_short(ar, ob->obmat[3], &base->sx);
- if( (!scene->obedit) && (G.moving & G_TRANSFORM_OBJ) && (base->flag & (SELECT+BA_WAS_SEL))) UI_ThemeColor(TH_TRANSFORM);
+ if( (scene->obedit == NULL) &&
+ (G.moving & G_TRANSFORM_OBJ) &&
+ (base->flag & (SELECT+BA_WAS_SEL)))
+ {
+ theme_id= TH_TRANSFORM;
+ }
else {
-
- if(ob->type==OB_LAMP) UI_ThemeColor(TH_LAMP);
- else if(ob->type==OB_SPEAKER) UI_ThemeColor(TH_SPEAKER);
- else UI_ThemeColor(TH_WIRE);
-
- if((scene->basact)==base) {
- if(base->flag & (SELECT+BA_WAS_SEL)) UI_ThemeColor(TH_ACTIVE);
- }
- else {
- if(base->flag & (SELECT+BA_WAS_SEL)) UI_ThemeColor(TH_SELECT);
- }
-
- // no theme yet
+ /* Sets the 'colindex' */
if(ob->id.lib) {
- if(base->flag & (SELECT+BA_WAS_SEL)) colindex = 4;
- else colindex = 3;
+ colindex= (base->flag & (SELECT+BA_WAS_SEL)) ? 4 : 3;
}
else if(warning_recursive==1) {
if(base->flag & (SELECT+BA_WAS_SEL)) {
- if(scene->basact==base) colindex = 8;
- else colindex= 7;
+ colindex= (scene->basact==base) ? 8 : 7;
}
- else colindex = 6;
+ else {
+ colindex = 6;
+ }
}
- else if(ob->flag & OB_FROMGROUP) {
- if(base->flag & (SELECT+BA_WAS_SEL)) {
- if(scene->basact==base) UI_ThemeColor(TH_GROUP_ACTIVE);
- else UI_ThemeColorShade(TH_GROUP_ACTIVE, -16);
+ /* Sets the 'theme_id' or fallback to wire */
+ else {
+ if(ob->flag & OB_FROMGROUP) {
+ if(base->flag & (SELECT+BA_WAS_SEL)) {
+ /* uses darker active color for non-active + selected*/
+ theme_id= TH_GROUP_ACTIVE;
+
+ if(scene->basact != base) {
+ theme_shade= -16;
+ }
+ }
+ else {
+ theme_id= TH_GROUP;
+ }
}
- else UI_ThemeColor(TH_GROUP);
- colindex= 0;
+ else {
+ if(base->flag & (SELECT+BA_WAS_SEL)) {
+ theme_id= scene->basact == base ? TH_ACTIVE : TH_SELECT;
+ }
+ else {
+ if(ob->type==OB_LAMP) theme_id= TH_LAMP;
+ else if(ob->type==OB_SPEAKER) theme_id= TH_SPEAKER;
+ /* fallback to TH_WIRE */
+ }
+ }
}
+ }
- }
-
- if(colindex) {
+ /* finally set the color */
+ if(colindex == 0) {
+ if(theme_shade == 0) UI_ThemeColor(theme_id);
+ else UI_ThemeColorShade(theme_id, theme_shade);
+ }
+ else {
col= colortab[colindex];
cpack(col);
}
@@ -5965,7 +5987,6 @@
}
if (cu->linewidth != 0.0f) {
- cpack(0xff44ff);
UI_ThemeColor(TH_WIRE);
copy_v3_v3(vec1, ob->orig);
copy_v3_v3(vec2, ob->orig);
@@ -5984,10 +6005,7 @@
setlinestyle(3);
for (i=0; i<cu->totbox; i++) {
if (cu->tb[i].w != 0.0f) {
- if (i == (cu->actbox-1))
- UI_ThemeColor(TH_ACTIVE);
- else
- UI_ThemeColor(TH_WIRE);
+ UI_ThemeColor(i == (cu->actbox-1) ? TH_ACTIVE : TH_WIRE);
vec1[0] = (cu->xof * cu->fsize) + cu->tb[i].x;
vec1[1] = (cu->yof * cu->fsize) + cu->tb[i].y + cu->fsize;
vec1[2] = 0.001;
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