[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [40124] trunk/blender: Audio:
Joerg Mueller
nexyon at gmail.com
Sun Sep 11 14:24:12 CEST 2011
Revision: 40124
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40124
Author: nexyon
Date: 2011-09-11 12:24:11 +0000 (Sun, 11 Sep 2011)
Log Message:
-----------
Audio:
* Fix for high quality upsampling which was wrong.
* Fix for doppler effects which were calculated wrong for scenes.
* Improved animation evaluation at the beginning and end of a scene.
Modified Paths:
--------------
trunk/blender/intern/audaspace/intern/AUD_JOSResampleReader.cpp
trunk/blender/intern/audaspace/intern/AUD_SequencerHandle.cpp
trunk/blender/intern/audaspace/intern/AUD_SequencerHandle.h
trunk/blender/intern/audaspace/intern/AUD_SequencerReader.cpp
trunk/blender/source/blender/editors/sound/sound_ops.c
Modified: trunk/blender/intern/audaspace/intern/AUD_JOSResampleReader.cpp
===================================================================
--- trunk/blender/intern/audaspace/intern/AUD_JOSResampleReader.cpp 2011-09-11 11:44:19 UTC (rev 40123)
+++ trunk/blender/intern/audaspace/intern/AUD_JOSResampleReader.cpp 2011-09-11 12:24:11 UTC (rev 40124)
@@ -118,7 +118,8 @@
{\
sample_t* buf = m_buffer.getBuffer();\
\
- int P, l, end, channel, i;\
+ unsigned int P, l;\
+ int end, channel, i;\
double eta, v, f_increment, factor;\
\
m_sums.assureSize(m_channels * sizeof(double));\
@@ -222,7 +223,7 @@
\
for(channel = 0; channel < m_channels; channel++)\
{\
- *buffer = f_increment / m_L * sums[channel];\
+ *buffer = factor * sums[channel];\
buffer++;\
}\
}\
@@ -230,7 +231,7 @@
m_P += fmod(1.0 / factor, 1.0);\
m_n += floor(1.0 / factor);\
\
- if(m_P >= 1.0)\
+ while(m_P >= 1.0)\
{\
m_P -= 1.0;\
m_n++;\
@@ -364,9 +365,9 @@
double factor = AUD_MIN(target_factor, m_last_factor);
if(factor >= 1)
- len = (m_n - m_cache_valid) + int(ceil(length / factor)) + ceil(num_samples);
+ len = (int(m_n) - m_cache_valid) + int(ceil(length / factor)) + ceil(num_samples);
else
- len = (m_n - m_cache_valid) + int(ceil(length / factor) + ceil(num_samples / factor));
+ len = (int(m_n) - m_cache_valid) + int(ceil(length / factor) + ceil(num_samples / factor));
if(len > 0)
{
Modified: trunk/blender/intern/audaspace/intern/AUD_SequencerHandle.cpp
===================================================================
--- trunk/blender/intern/audaspace/intern/AUD_SequencerHandle.cpp 2011-09-11 11:44:19 UTC (rev 40123)
+++ trunk/blender/intern/audaspace/intern/AUD_SequencerHandle.cpp 2011-09-11 12:24:11 UTC (rev 40124)
@@ -66,7 +66,7 @@
m_handle->stop();
}
-void AUD_SequencerHandle::update(float position, float frame)
+void AUD_SequencerHandle::update(float position, float frame, float fps)
{
if(!m_handle.isNull())
{
@@ -132,7 +132,7 @@
m_3dhandle->setSourceLocation(v);
m_entry->m_location.read(frame + 1, v2.get());
v2 -= v;
- m_3dhandle->setSourceVelocity(v2);
+ m_3dhandle->setSourceVelocity(v2 * fps);
if(m_entry->m_muted)
m_handle->setVolume(0);
Modified: trunk/blender/intern/audaspace/intern/AUD_SequencerHandle.h
===================================================================
--- trunk/blender/intern/audaspace/intern/AUD_SequencerHandle.h 2011-09-11 11:44:19 UTC (rev 40123)
+++ trunk/blender/intern/audaspace/intern/AUD_SequencerHandle.h 2011-09-11 12:24:11 UTC (rev 40124)
@@ -94,8 +94,9 @@
* Updates the handle for playback.
* \param position The current time during playback.
* \param frame The current frame during playback.
+ * \param fps The animation frames per second.
*/
- void update(float position, float frame);
+ void update(float position, float frame, float fps);
/**
* Seeks the handle to a specific time position.
Modified: trunk/blender/intern/audaspace/intern/AUD_SequencerReader.cpp
===================================================================
--- trunk/blender/intern/audaspace/intern/AUD_SequencerReader.cpp 2011-09-11 11:44:19 UTC (rev 40123)
+++ trunk/blender/intern/audaspace/intern/AUD_SequencerReader.cpp 2011-09-11 12:24:11 UTC (rev 40124)
@@ -162,7 +162,7 @@
for(AUD_HandleIterator it = m_handles.begin(); it != m_handles.end(); it++)
{
- (*it)->update(time, frame);
+ (*it)->update(time, frame, m_factory->m_fps);
}
m_factory->m_volume.read(frame, &volume);
@@ -174,7 +174,7 @@
m_device.setListenerLocation(v);
m_factory->m_location.read(frame + 1, v2.get());
v2 -= v;
- m_device.setListenerVelocity(v2);
+ m_device.setListenerVelocity(v2 * m_factory->m_fps);
m_device.read(reinterpret_cast<data_t*>(buffer + specs.channels * pos), len);
Modified: trunk/blender/source/blender/editors/sound/sound_ops.c
===================================================================
--- trunk/blender/source/blender/editors/sound/sound_ops.c 2011-09-11 11:44:19 UTC (rev 40123)
+++ trunk/blender/source/blender/editors/sound/sound_ops.c 2011-09-11 12:24:11 UTC (rev 40124)
@@ -691,7 +691,7 @@
update_animation_flags_exec(C, NULL);
- for(cfra = scene->r.sfra; cfra <= scene->r.efra; cfra++)
+ for(cfra = scene->r.sfra > 0 ? scene->r.sfra - 1 : 0; cfra <= scene->r.efra + 1; cfra++)
{
scene->r.cfra = cfra;
scene_update_for_newframe(bmain, scene, scene->lay);
More information about the Bf-blender-cvs
mailing list