[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [40119] trunk/blender/source/blender/ makesrna/intern: Game Engine:
Thomas Dinges
blender at dingto.org
Sun Sep 11 12:00:43 CEST 2011
Revision: 40119
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40119
Author: dingto
Date: 2011-09-11 10:00:43 +0000 (Sun, 11 Sep 2011)
Log Message:
-----------
Game Engine:
Fixed some more abbreviations in the UI.
Modified Paths:
--------------
trunk/blender/source/blender/makesrna/intern/rna_actuator.c
trunk/blender/source/blender/makesrna/intern/rna_object.c
Modified: trunk/blender/source/blender/makesrna/intern/rna_actuator.c
===================================================================
--- trunk/blender/source/blender/makesrna/intern/rna_actuator.c 2011-09-11 08:28:16 UTC (rev 40118)
+++ trunk/blender/source/blender/makesrna/intern/rna_actuator.c 2011-09-11 10:00:43 UTC (rev 40119)
@@ -1997,7 +1997,7 @@
RNA_def_property_struct_type(prop, "Object");
RNA_def_property_pointer_sdna(prop, NULL, "navmesh");
RNA_def_property_flag(prop, PROP_EDITABLE);
- RNA_def_property_ui_text(prop, "NavMesh Object", "Navigation mesh");
+ RNA_def_property_ui_text(prop, "Navigation Mesh Object", "Navigation mesh");
RNA_def_property_pointer_funcs(prop, NULL, "rna_SteeringActuator_navmesh_set", NULL, NULL);
RNA_def_property_update(prop, NC_LOGIC, NULL);
Modified: trunk/blender/source/blender/makesrna/intern/rna_object.c
===================================================================
--- trunk/blender/source/blender/makesrna/intern/rna_object.c 2011-09-11 08:28:16 UTC (rev 40118)
+++ trunk/blender/source/blender/makesrna/intern/rna_object.c 2011-09-11 10:00:43 UTC (rev 40119)
@@ -1349,7 +1349,7 @@
{OB_BODY_TYPE_SOFT, "SOFT_BODY", 0, "Soft Body", "Soft body"},
{OB_BODY_TYPE_OCCLUDER, "OCCLUDE", 0, "Occlude", "Occluder for optimizing scene rendering"},
{OB_BODY_TYPE_SENSOR, "SENSOR", 0, "Sensor", "Collision Sensor, detects static and dynamic objects but not the other collision sensor objects"},
- {OB_BODY_TYPE_NAVMESH, "NAVMESH", 0, "NavMesh", "Navigation mesh"},
+ {OB_BODY_TYPE_NAVMESH, "NAVMESH", 0, "Navigation Mesh", "Navigation mesh"},
{0, NULL, 0, NULL, NULL}};
srna= RNA_def_struct(brna, "GameObjectSettings", NULL);
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