[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [40049] trunk/blender: SVN maintenance.

gsr b3d gsr.b3d at infernal-iceberg.com
Fri Sep 9 02:46:01 CEST 2011


Revision: 40049
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40049
Author:   gsrb3d
Date:     2011-09-09 00:46:00 +0000 (Fri, 09 Sep 2011)
Log Message:
-----------
SVN maintenance.

Modified Paths:
--------------
    trunk/blender/source/blender/makesdna/DNA_modifier_types.h
    trunk/blender/source/blender/modifiers/intern/MOD_weightvg_util.c
    trunk/blender/source/blender/modifiers/intern/MOD_weightvg_util.h
    trunk/blender/source/blender/modifiers/intern/MOD_weightvgedit.c
    trunk/blender/source/blender/modifiers/intern/MOD_weightvgmix.c
    trunk/blender/source/blender/modifiers/intern/MOD_weightvgproximity.c

Property Changed:
----------------
    trunk/blender/doc/python_api/rst/info_best_practice.rst


Property changes on: trunk/blender/doc/python_api/rst/info_best_practice.rst
___________________________________________________________________
Added: svn:keywords
   + Author Date Id Revision
Added: svn:eol-style
   + native

Modified: trunk/blender/source/blender/makesdna/DNA_modifier_types.h
===================================================================
--- trunk/blender/source/blender/makesdna/DNA_modifier_types.h	2011-09-08 23:59:47 UTC (rev 40048)
+++ trunk/blender/source/blender/makesdna/DNA_modifier_types.h	2011-09-09 00:46:00 UTC (rev 40049)
@@ -818,7 +818,7 @@
 	int		mask_tex_mapping;
 	char	mask_tex_uvlayer_name[32]; /* Name of the UV layer. */
 
-	/* Padding… */
+	/* Padding... */
 	int pad_i1;
 } WeightVGEditModifierData;
 
@@ -863,7 +863,7 @@
 	int		mask_tex_mapping;          /* How to map the texture! */
 	char	mask_tex_uvlayer_name[32]; /* Name of the UV layer. */
 
-	/* Padding… */
+	/* Padding... */
 	int pad_i1;
 } WeightVGMixModifierData;
 

Modified: trunk/blender/source/blender/modifiers/intern/MOD_weightvg_util.c
===================================================================
--- trunk/blender/source/blender/modifiers/intern/MOD_weightvg_util.c	2011-09-08 23:59:47 UTC (rev 40048)
+++ trunk/blender/source/blender/modifiers/intern/MOD_weightvg_util.c	2011-09-09 00:46:00 UTC (rev 40049)
@@ -135,7 +135,7 @@
 		MappingInfoModifierData t_map;
 		float (*v_co)[3];
 
-		/* Use new generic get_texture_coords, but do not modify our DNA struct for it…
+		/* Use new generic get_texture_coords, but do not modify our DNA struct for it...
 		 * XXX Why use a ModifierData stuff here ? Why not a simple, generic struct for parameters ?
 		 *     What e.g. if a modifier wants to use several textures ?
 		 *     Why use only v_co, and not MVert (or both) ?

Modified: trunk/blender/source/blender/modifiers/intern/MOD_weightvg_util.h
===================================================================
--- trunk/blender/source/blender/modifiers/intern/MOD_weightvg_util.h	2011-09-08 23:59:47 UTC (rev 40048)
+++ trunk/blender/source/blender/modifiers/intern/MOD_weightvg_util.h	2011-09-09 00:46:00 UTC (rev 40049)
@@ -44,7 +44,7 @@
 
 /*
  * XXX I'd like to make modified weights visible in WeightPaint mode,
- *     but couldn't figure a way to do this…
+ *     but couldn't figure a way to do this...
  *     Maybe this will need changes in mesh_calc_modifiers (DerivedMesh.c)?
  *     Or the WeightPaint mode code itself?
  */
@@ -53,7 +53,7 @@
  * Util functions.                    *
  **************************************/
 
-/* We cannot divide by zero (what a surprise…).
+/* We cannot divide by zero (what a surprise...).
  * So if -MOD_WEIGHTVGROUP_DIVMODE_ZEROFLOOR < weightf < MOD_WEIGHTVGROUP_DIVMODE_ZEROFLOOR,
  * we clamp weightf to this value (or its negative version).
  * Also used to avoid null power factor.

Modified: trunk/blender/source/blender/modifiers/intern/MOD_weightvgedit.c
===================================================================
--- trunk/blender/source/blender/modifiers/intern/MOD_weightvgedit.c	2011-09-08 23:59:47 UTC (rev 40048)
+++ trunk/blender/source/blender/modifiers/intern/MOD_weightvgedit.c	2011-09-09 00:46:00 UTC (rev 40049)
@@ -28,7 +28,7 @@
 
 /*
  * XXX I'd like to make modified weights visible in WeightPaint mode,
- *     but couldn't figure a way to do this…
+ *     but couldn't figure a way to do this...
  *     Maybe this will need changes in mesh_calc_modifiers (DerivedMesh.c)?
  *     Or the WeightPaint mode code itself?
  */
@@ -211,13 +211,13 @@
 	if (defgrp_idx < 0)
 		return dm;
 
-	/* XXX All this to avoid copying dm when not needed… However, it nearly doubles compute
-	 *     time! See scene 5 of the WeighVG test file…
+	/* XXX All this to avoid copying dm when not needed... However, it nearly doubles compute
+	 *     time! See scene 5 of the WeighVG test file...
 	 */
 #if 0
 	/* Get actual dverts (ie vertex group data). */
 	dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
-	/* If no dverts, return unmodified data… */
+	/* If no dverts, return unmodified data... */
 	if (dvert == NULL)
 		return dm;
 
@@ -231,7 +231,7 @@
 	/* Create a copy of our dmesh, only if our affected cdata layer is the same as org mesh. */
 	if (dvert == CustomData_get_layer(&ob_m->vdata, CD_MDEFORMVERT)) {
 		/* XXX Seems to create problems with weightpaint mode???
-		 *     I'm missing something here, I guess…
+		 *     I'm missing something here, I guess...
 		 */
 //		DM_set_only_copy(dm, CD_MASK_MDEFORMVERT); /* Only copy defgroup layer. */
 		ret = CDDM_copy(dm);

Modified: trunk/blender/source/blender/modifiers/intern/MOD_weightvgmix.c
===================================================================
--- trunk/blender/source/blender/modifiers/intern/MOD_weightvgmix.c	2011-09-08 23:59:47 UTC (rev 40048)
+++ trunk/blender/source/blender/modifiers/intern/MOD_weightvgmix.c	2011-09-09 00:46:00 UTC (rev 40049)
@@ -28,7 +28,7 @@
 
 /*
  * XXX I'd like to make modified weights visible in WeightPaint mode,
- *     but couldn't figure a way to do this…
+ *     but couldn't figure a way to do this...
  *     Maybe this will need changes in mesh_calc_modifiers (DerivedMesh.c)?
  *     Or the WeightPaint mode code itself?
  */
@@ -62,7 +62,7 @@
 #if 0
 	/*
 	 * XXX Don't know why, but the switch version takes many CPU time,
-	 *     and produces lag in realtime playback…
+	 *     and produces lag in realtime playback...
 	 */
 	switch (mix_mode)
 	{
@@ -258,13 +258,13 @@
 			return dm;
 	}
 
-	/* XXX All this to avoid copying dm when not needed… However, it nearly doubles compute
-	 *     time! See scene 5 of the WeighVG test file…
+	/* XXX All this to avoid copying dm when not needed... However, it nearly doubles compute
+	 *     time! See scene 5 of the WeighVG test file...
 	 */
 #if 0
 	/* Get actual dverts (ie vertex group data). */
 	dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
-	/* If no dverts, return unmodified data… */
+	/* If no dverts, return unmodified data... */
 	if (dvert == NULL)
 		return dm;
 
@@ -278,7 +278,7 @@
 	/* Create a copy of our dmesh, only if our affected cdata layer is the same as org mesh. */
 	if (dvert == CustomData_get_layer(&ob_m->vdata, CD_MDEFORMVERT)) {
 		/* XXX Seems to create problems with weightpaint mode???
-		 *     I'm missing something here, I guess…
+		 *     I'm missing something here, I guess...
 		 */
 //		DM_set_only_copy(dm, CD_MASK_MDEFORMVERT); /* Only copy defgroup layer. */
 		ret = CDDM_copy(dm);

Modified: trunk/blender/source/blender/modifiers/intern/MOD_weightvgproximity.c
===================================================================
--- trunk/blender/source/blender/modifiers/intern/MOD_weightvgproximity.c	2011-09-08 23:59:47 UTC (rev 40048)
+++ trunk/blender/source/blender/modifiers/intern/MOD_weightvgproximity.c	2011-09-09 00:46:00 UTC (rev 40049)
@@ -28,7 +28,7 @@
 
 /*
  * XXX I'd like to make modified weights visible in WeightPaint mode,
- *     but couldn't figure a way to do this…
+ *     but couldn't figure a way to do this...
  *     Maybe this will need changes in mesh_calc_modifiers (DerivedMesh.c)?
  *     Or the WeightPaint mode code itself?
  */
@@ -385,13 +385,13 @@
 	if (defgrp_idx < 0)
 		return dm;
 
-	/* XXX All this to avoid copying dm when not needed… However, it nearly doubles compute
-	 *     time! See scene 5 of the WeighVG test file…
+	/* XXX All this to avoid copying dm when not needed... However, it nearly doubles compute
+	 *     time! See scene 5 of the WeighVG test file...
 	 */
 #if 0
 	/* Get actual dverts (ie vertex group data). */
 	dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
-	/* If no dverts, return unmodified data… */
+	/* If no dverts, return unmodified data... */
 	if (dvert == NULL)
 		return dm;
 
@@ -405,7 +405,7 @@
 	/* Create a copy of our dmesh, only if our affected cdata layer is the same as org mesh. */
 	if (dvert == CustomData_get_layer(&ob_m->vdata, CD_MDEFORMVERT)) {
 		/* XXX Seems to create problems with weightpaint mode???
-		 *     I'm missing something here, I guess…
+		 *     I'm missing something here, I guess...
 		 */
 //		DM_set_only_copy(dm, CD_MASK_MDEFORMVERT); /* Only copy defgroup layer. */
 		ret = CDDM_copy(dm);




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