[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [40040] trunk/blender/release/scripts/ startup/bl_ui/properties_data_modifier.py: Vertex Weight UI:

Thomas Dinges blender at dingto.org
Thu Sep 8 13:08:24 CEST 2011


Revision: 40040
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40040
Author:   dingto
Date:     2011-09-08 11:08:22 +0000 (Thu, 08 Sep 2011)
Log Message:
-----------
Vertex Weight UI:
* Remove check for ob.type mesh, this is done on RNA Level and not needed here
* Removed unnecessary row declaration

Modified Paths:
--------------
    trunk/blender/release/scripts/startup/bl_ui/properties_data_modifier.py

Modified: trunk/blender/release/scripts/startup/bl_ui/properties_data_modifier.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/properties_data_modifier.py	2011-09-08 10:15:27 UTC (rev 40039)
+++ trunk/blender/release/scripts/startup/bl_ui/properties_data_modifier.py	2011-09-08 11:08:22 UTC (rev 40040)
@@ -740,7 +740,6 @@
     @staticmethod
     def vertex_weight_mask(layout, ob, md):
         layout.label(text="Influence/Mask Options:")
-        row = layout.row()
 
         split = layout.split(percentage=0.4)
         split.label(text="Global Influence:")
@@ -757,9 +756,11 @@
             split.template_ID(md, "mask_texture", new="texture.new")
             if md.mask_texture:
                 split = layout.split()
+                
                 col = split.column()
                 col.label(text="Texture Coordinates:")
                 col.prop(md, "mask_tex_mapping", text="")
+                
                 col = split.column()
                 col.label(text="Use Channel:")
                 col.prop(md, "mask_tex_use_channel", text="")
@@ -770,88 +771,85 @@
                     layout.prop_search(md, "mask_tex_uv_layer", ob.data, "uv_textures")
 
     def VERTEX_WEIGHT_EDIT(self, layout, ob, md):
-        if ob.type == 'MESH':
-            split = layout.split()
-            col = split.column()
-            col.label(text="Vertex Group:")
-            col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
+        split = layout.split()
+        col = split.column()
+        col.label(text="Vertex Group:")
+        col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
 
-            col = split.column()
-            col.label(text="Default Weight:")
-            col.prop(md, "default_weight", text="")
+        col = split.column()
+        col.label(text="Default Weight:")
+        col.prop(md, "default_weight", text="")
 
-            layout.prop(md, "falloff_type")
-            if md.falloff_type == 'CURVE':
-                col = layout.column()
-                col.template_curve_mapping(md, "map_curve")
+        layout.prop(md, "falloff_type")
+        if md.falloff_type == 'CURVE':
+            col = layout.column()
+            col.template_curve_mapping(md, "map_curve")
 
-            split = layout.split(percentage=0.4)
-            split.prop(md, "use_add")
-            row = split.row()
-            row.active = md.use_add
-            row.prop(md, "add_threshold")
+        split = layout.split(percentage=0.4)
+        split.prop(md, "use_add")
+        row = split.row()
+        row.active = md.use_add
+        row.prop(md, "add_threshold")
 
-            split = layout.split(percentage=0.4)
-            split.prop(md, "use_remove")
-            row = split.row()
-            row.active = md.use_remove
-            row.prop(md, "remove_threshold")
+        split = layout.split(percentage=0.4)
+        split.prop(md, "use_remove")
+        row = split.row()
+        row.active = md.use_remove
+        row.prop(md, "remove_threshold")
 
-            # Common mask options…
-            layout.separator()
-            self.vertex_weight_mask(layout, ob, md)
+        # Common mask options
+        layout.separator()
+        self.vertex_weight_mask(layout, ob, md)
 
     def VERTEX_WEIGHT_MIX(self, layout, ob, md):
-        if ob.type == 'MESH':
-            split = layout.split()
-            col = split.column()
-            col.label(text="Vertex Group A:")
-            col.prop_search(md, "vertex_group_a", ob, "vertex_groups", text="")
-            col.label(text="Default Weight A:")
-            col.prop(md, "default_weight_a", text="")
+        split = layout.split()
+        
+        col = split.column()
+        col.label(text="Vertex Group A:")
+        col.prop_search(md, "vertex_group_a", ob, "vertex_groups", text="")
+        col.label(text="Default Weight A:")
+        col.prop(md, "default_weight_a", text="")
 
-            col.label(text="Mix Mode:")
-            col.prop(md, "mix_mode", text="")
+        col.label(text="Mix Mode:")
+        col.prop(md, "mix_mode", text="")
 
-            col = split.column()
-            col.label(text="Vertex Group B:")
-            col.prop_search(md, "vertex_group_b", ob, "vertex_groups", text="")
-            col.label(text="Default Weight B:")
-            col.prop(md, "default_weight_b", text="")
+        col = split.column()
+        col.label(text="Vertex Group B:")
+        col.prop_search(md, "vertex_group_b", ob, "vertex_groups", text="")
+        col.label(text="Default Weight B:")
+        col.prop(md, "default_weight_b", text="")
 
-            col.label(text="Mix Set:")
-            col.prop(md, "mix_set", text="")
+        col.label(text="Mix Set:")
+        col.prop(md, "mix_set", text="")
 
-            # Common mask options…
-            layout.separator()
-            self.vertex_weight_mask(layout, ob, md)
+        # Common mask options
+        layout.separator()
+        self.vertex_weight_mask(layout, ob, md)
 
     def VERTEX_WEIGHT_PROXIMITY(self, layout, ob, md):
-        if ob.type == 'MESH':
-            split = layout.split()
-            col = split.column()
-            col.label(text="Vertex Group:")
-            col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
+        split = layout.split()
+        
+        col = split.column()
+        col.label(text="Vertex Group:")
+        col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
 
-            col = split.column()
-            col.label(text="Target Object:")
-            col.prop(md, "target", text="")
+        col = split.column()
+        col.label(text="Target Object:")
+        col.prop(md, "target", text="")
 
-            row = layout.row()
-            row.prop(md, "proximity_mode", expand=True)
-            if md.proximity_mode == 'GEOMETRY':
-                row = layout.row()
-                row.prop(md, "proximity_geometry", expand=True)
+        layout.row().prop(md, "proximity_mode", expand=True)
+        if md.proximity_mode == 'GEOMETRY':
+            layout.row().prop(md, "proximity_geometry", expand=True)
 
-            row = layout.split()
-            row.prop(md, "min_dist")
-            row.prop(md, "max_dist")
+        row = layout.row()
+        row.prop(md, "min_dist")
+        row.prop(md, "max_dist")
 
-            layout.prop(md, "falloff_type")
+        layout.prop(md, "falloff_type")
 
-            # Common mask options…
-            layout.separator()
-            self.vertex_weight_mask(layout, ob, md)
+        # Common mask options
+        layout.separator()
+        self.vertex_weight_mask(layout, ob, md)
 
 if __name__ == "__main__":  # only for live edit.
     bpy.utils.register_module(__name__)




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