[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [39901] trunk/blender/source/gameengine/ Converter: BGE animations: fixing initialization order issues for BL_ActionActuator and BL_ArmatureObject .

Mitchell Stokes mogurijin at gmail.com
Sun Sep 4 03:42:48 CEST 2011


Revision: 39901
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=39901
Author:   moguri
Date:     2011-09-04 01:42:47 +0000 (Sun, 04 Sep 2011)
Log Message:
-----------
BGE animations: fixing initialization order issues for BL_ActionActuator and BL_ArmatureObject. Thanks to z0r for pointing them out and providing a fix.

Modified Paths:
--------------
    trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp
    trunk/blender/source/gameengine/Converter/BL_ArmatureObject.cpp

Modified: trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp	2011-09-04 01:27:16 UTC (rev 39900)
+++ trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp	2011-09-04 01:42:47 UTC (rev 39901)
@@ -88,10 +88,10 @@
 	m_blendin(blendin),
 	m_blendstart(0),
 	m_stridelength(stride),
+	m_layer_weight(layer_weight),
 	m_playtype(playtype),
 	m_priority(priority),
 	m_layer(layer),
-	m_layer_weight(layer_weight),
 	m_ipo_flags(ipo_flags),
 	m_pose(NULL),
 	m_blendpose(NULL),

Modified: trunk/blender/source/gameengine/Converter/BL_ArmatureObject.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_ArmatureObject.cpp	2011-09-04 01:27:16 UTC (rev 39900)
+++ trunk/blender/source/gameengine/Converter/BL_ArmatureObject.cpp	2011-09-04 01:42:47 UTC (rev 39901)
@@ -231,10 +231,10 @@
 	m_timestep(0.040),
 	m_activeAct(NULL),
 	m_activePriority(999),
+	m_vert_deform_type(vert_deform_type),
 	m_constraintNumber(0),
 	m_channelNumber(0),
-	m_lastapplyframe(0.0),
-	m_vert_deform_type(vert_deform_type)
+	m_lastapplyframe(0.0)
 {
 	m_armature = (bArmature *)armature->data;
 




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