[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [39885] trunk/blender/source/gameengine/ Rasterizer/RAS_2DFilterManager.cpp: fix [#28462] Tiled textures and 2D filters don't mix
Campbell Barton
ideasman42 at gmail.com
Sat Sep 3 06:44:23 CEST 2011
Revision: 39885
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=39885
Author: campbellbarton
Date: 2011-09-03 04:44:18 +0000 (Sat, 03 Sep 2011)
Log Message:
-----------
fix [#28462] Tiled textures and 2D filters don't mix
patch by Juha M?\195?\164ki-Kanto
Modified Paths:
--------------
trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
Modified: trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
===================================================================
--- trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp 2011-09-03 02:49:21 UTC (rev 39884)
+++ trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp 2011-09-03 04:44:18 UTC (rev 39885)
@@ -433,6 +433,9 @@
glCopyTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE16, 0, 0, texturewidth,textureheight, 0);
}
+ // reverting to texunit 0, without this we get bug [#28462]
+ glActiveTextureARB(GL_TEXTURE0);
+
glViewport(0,0, texturewidth, textureheight);
glDisable(GL_DEPTH_TEST);
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