[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41250] branches/soc-2011-tomato: Camera tracking integration
Sergey Sharybin
g.ulairi at gmail.com
Mon Oct 24 17:25:03 CEST 2011
Revision: 41250
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=41250
Author: nazgul
Date: 2011-10-24 15:25:02 +0000 (Mon, 24 Oct 2011)
Log Message:
-----------
Camera tracking integration
===========================
- Fix compilation error when blenderplayer is enabled
- Fix for scene buttons error caused by property rename
Modified Paths:
--------------
branches/soc-2011-tomato/release/scripts/startup/bl_ui/properties_scene.py
branches/soc-2011-tomato/source/blenderplayer/bad_level_call_stubs/stubs.c
Modified: branches/soc-2011-tomato/release/scripts/startup/bl_ui/properties_scene.py
===================================================================
--- branches/soc-2011-tomato/release/scripts/startup/bl_ui/properties_scene.py 2011-10-24 15:24:53 UTC (rev 41249)
+++ branches/soc-2011-tomato/release/scripts/startup/bl_ui/properties_scene.py 2011-10-24 15:25:02 UTC (rev 41250)
@@ -225,7 +225,7 @@
layout = self.layout
scene = context.scene
- layout.prop(scene, "clip")
+ layout.prop(scene, "active_clip", text="Active Clip")
class SCENE_PT_custom_props(SceneButtonsPanel, PropertyPanel, Panel):
Modified: branches/soc-2011-tomato/source/blenderplayer/bad_level_call_stubs/stubs.c
===================================================================
--- branches/soc-2011-tomato/source/blenderplayer/bad_level_call_stubs/stubs.c 2011-10-24 15:24:53 UTC (rev 41249)
+++ branches/soc-2011-tomato/source/blenderplayer/bad_level_call_stubs/stubs.c 2011-10-24 15:25:02 UTC (rev 41250)
@@ -249,6 +249,7 @@
int ED_view3d_scene_layer_set(int lay, const int *values){return 0;}
void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar){}
void ED_view3d_from_m4(float mat[][4], float ofs[3], float quat[4], float *dist){}
+struct BGpic *ED_view3D_background_image_add(struct View3D *v3d){return (struct BGpic *) NULL;}
void view3d_apply_mat4(float mat[][4], float *ofs, float *quat, float *dist){}
int text_file_modified(struct Text *text){return 0;}
void ED_node_shader_default(struct Material *ma){}
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